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Blue Archive Aris and Kei, a perfect analysis of new pickup characters you'll regret missingThis is a comprehensive guide to the detailed information of Aris (Armed) and Kay, who should be noted in this Blue Archive pickup. We will help you with your successful pickup by in-depth analysis of each character's skill composition, recommended equipment, and actual combat usage.
1. 🌟 A New Standard for Mystic Damage Dealers, Aris (Armed) Perfect Analysis
· Aris (Armed) is a Mystic-type Striker damage dealer belonging to the Millennium Game Development Department.
· The 4-star effect of her exclusive weapon is increased critical damage. Recommended skill growth materials are Anti-Khitera Devices and Roman Dodecahedrons, and recommended equipment items are hats, hairpins, and watches.
· Her EX skill charges energy up to twice for herself and uses it, with damage increasing 2-3 times per charge stack. When used on enemies, she fires a laser.
· Her first skill reloads immediately after consuming ammo and fires a missile at one enemy. Her second skill increases attack power, and her sub-skill changes all damage to EX type and increases skill damage.
· Aris uses her EX skill up to twice on herself to 'charge', increasing the damage by 100% each time, for a total damage close to 4,000%.
· With buffs from Kay, Serina, etc., and skill enhancement effects from Kisaki, she can instantly reduce even 40 million HP with one EX skill.
· In the 100th floor of Hokma, she removes half of the HP with one EX skill, shortening the process of moving to the second page, and contributed to clearing the 124th floor of Hokma with Kay.
· In the Goz outdoor battle, despite a terrain affinity penalty, she showed her power by skipping the first page with one skill and ending the match with the next skill.
· In Lunatic, she can remove 120 million HP on her own, and is currently active as a first-page damage dealer in the new Total Assault, Drum Barka, on the Japanese server.
· She is an important pickup, even recommending at least 3-star exclusive weapon for Insane difficulty.
· While previous Mystic damage dealers had poor synergy with Kisaki or were outclassed by other damage dealers, Aris's arrival has normalized the standing of Mystic damage dealers.
· In the case of Special Armor terrain, Aris is essential except for Yerusol. It is recommended to secure at least one copy within 1000 pulls.
· The review of Imjinho and Croco's rerun will be covered in the next video.
· The 4-star effect of her exclusive weapon is increased critical damage. Recommended skill growth materials are Anti-Khitera Devices and Roman Dodecahedrons, and recommended equipment items are hats, hairpins, and watches.
· Her EX skill charges energy up to twice for herself and uses it, with damage increasing 2-3 times per charge stack. When used on enemies, she fires a laser.
· Her first skill reloads immediately after consuming ammo and fires a missile at one enemy. Her second skill increases attack power, and her sub-skill changes all damage to EX type and increases skill damage.
· Aris uses her EX skill up to twice on herself to 'charge', increasing the damage by 100% each time, for a total damage close to 4,000%.
· With buffs from Kay, Serina, etc., and skill enhancement effects from Kisaki, she can instantly reduce even 40 million HP with one EX skill.
· In the 100th floor of Hokma, she removes half of the HP with one EX skill, shortening the process of moving to the second page, and contributed to clearing the 124th floor of Hokma with Kay.
· In the Goz outdoor battle, despite a terrain affinity penalty, she showed her power by skipping the first page with one skill and ending the match with the next skill.
· In Lunatic, she can remove 120 million HP on her own, and is currently active as a first-page damage dealer in the new Total Assault, Drum Barka, on the Japanese server.
· She is an important pickup, even recommending at least 3-star exclusive weapon for Insane difficulty.
· While previous Mystic damage dealers had poor synergy with Kisaki or were outclassed by other damage dealers, Aris's arrival has normalized the standing of Mystic damage dealers.
· In the case of Special Armor terrain, Aris is essential except for Yerusol. It is recommended to secure at least one copy within 1000 pulls.
· The review of Imjinho and Croco's rerun will be covered in the next video.
00:00 - 01:26
1. 🌟 A New Standard for Mystic Damage Dealers, Aris (Armed) Perfect Analysis
· Aris (Armed) is a Mystic-type Striker damage dealer belonging to the Millennium Game Development Department.
· The 4-star effect of her exclusive weapon is increased critical damage. Recommended skill growth materials are Anti-Khitera Devices and Roman Dodecahedrons, and recommended equipment items are hats, hairpins, and watches.
· Her EX skill charges energy up to twice for herself and uses it, with damage increasing 2-3 times per charge stack. When used on enemies, she fires a laser.
· Her first skill reloads immediately after consuming ammo and fires a missile at one enemy. Her second skill increases attack power, and her sub-skill changes all damage to EX type and increases skill damage.
· Aris uses her EX skill up to twice on herself to 'charge', increasing the damage by 100% each time, for a total damage close to 4,000%.
· With buffs from Kay, Serina, etc., and skill enhancement effects from Kisaki, she can instantly reduce even 40 million HP with one EX skill.
· In the 100th floor of Hokma, she removes half of the HP with one EX skill, shortening the process of moving to the second page, and contributed to clearing the 124th floor of Hokma with Kay.
· In the Goz outdoor battle, despite a terrain affinity penalty, she showed her power by skipping the first page with one skill and ending the match with the next skill.
· In Lunatic, she can remove 120 million HP on her own, and is currently active as a first-page damage dealer in the new Total Assault, Drum Barka, on the Japanese server.
· She is an important pickup, even recommending at least 3-star exclusive weapon for Insane difficulty.
· While previous Mystic damage dealers had poor synergy with Kisaki or were outclassed by other damage dealers, Aris's arrival has normalized the standing of Mystic damage dealers.
· In the case of Special Armor terrain, Aris is essential except for Yerusol. It is recommended to secure at least one copy within 1000 pulls.
· The review of Imjinho and Croco's rerun will be covered in the next video.
· The 4-star effect of her exclusive weapon is increased critical damage. Recommended skill growth materials are Anti-Khitera Devices and Roman Dodecahedrons, and recommended equipment items are hats, hairpins, and watches.
· Her EX skill charges energy up to twice for herself and uses it, with damage increasing 2-3 times per charge stack. When used on enemies, she fires a laser.
· Her first skill reloads immediately after consuming ammo and fires a missile at one enemy. Her second skill increases attack power, and her sub-skill changes all damage to EX type and increases skill damage.
· Aris uses her EX skill up to twice on herself to 'charge', increasing the damage by 100% each time, for a total damage close to 4,000%.
· With buffs from Kay, Serina, etc., and skill enhancement effects from Kisaki, she can instantly reduce even 40 million HP with one EX skill.
· In the 100th floor of Hokma, she removes half of the HP with one EX skill, shortening the process of moving to the second page, and contributed to clearing the 124th floor of Hokma with Kay.
· In the Goz outdoor battle, despite a terrain affinity penalty, she showed her power by skipping the first page with one skill and ending the match with the next skill.
· In Lunatic, she can remove 120 million HP on her own, and is currently active as a first-page damage dealer in the new Total Assault, Drum Barka, on the Japanese server.
· She is an important pickup, even recommending at least 3-star exclusive weapon for Insane difficulty.
· While previous Mystic damage dealers had poor synergy with Kisaki or were outclassed by other damage dealers, Aris's arrival has normalized the standing of Mystic damage dealers.
· In the case of Special Armor terrain, Aris is essential except for Yerusol. It is recommended to secure at least one copy within 1000 pulls.
· The review of Imjinho and Croco's rerun will be covered in the next video.
02:29 - 04:43
2. 💖 The Return of a Versatile Supporter, Kay Detailed Analysis
· Kay is a Mystic-type Striker supporter belonging to Millennium.
· The 4-star effect of her exclusive weapon is increased max HP. Recommended growth materials are Pastors Discs and Istanbul Rockets, and recommended equipment items are shoes, hairpins, and watches.
· Her EX skill creates an area-of-effect field that increases the attack power and Mystic power of allies within the range. This field is also visually appealing.
· Her first skill deals additional damage to one enemy based on a certain percentage of the damage stored in the field when the field disappears.
· Her second skill increases attack power, and her sub-skill increases critical hit chance when the field is installed.
· Although Kay is positioned as a supporter, she has the characteristics of a damage-dealing supporter due to the damage-dealing ability of her first skill.
· As a supporter, she simultaneously provides critical hit rate, attack power, and Mystic power, similar to Soshino, taking responsibility for three utilities alone.
· With a cost of only 2, she is advantageous for hand development and is a good supporter for beginners to use.
· She also plays an important role in the Peroro Shock battle. Unlike Joryo-ko, a pistol supporter in the middle position, who moves forward and dies, Kay is advantageous for survival due to her rear position and elemental resistance.
· Synergy is maximized when used with Joryo-ko, and even without Joryo-ko, high damage potential can be expected from Kay alone.
· In Set's Wrath, she guided Kay's attacks to all hit by adjusting Meisa's placement and contributed to clearing the 124th floor with Rits and Croco.
· Kay is highly likely to be deployed as a supporter for all future Special Armor terrains and can be utilized as a good supporter for beginners.
· The review of Imjinho and Croco's rerun will be covered in the next video.
· The 4-star effect of her exclusive weapon is increased max HP. Recommended growth materials are Pastors Discs and Istanbul Rockets, and recommended equipment items are shoes, hairpins, and watches.
· Her EX skill creates an area-of-effect field that increases the attack power and Mystic power of allies within the range. This field is also visually appealing.
· Her first skill deals additional damage to one enemy based on a certain percentage of the damage stored in the field when the field disappears.
· Her second skill increases attack power, and her sub-skill increases critical hit chance when the field is installed.
· Although Kay is positioned as a supporter, she has the characteristics of a damage-dealing supporter due to the damage-dealing ability of her first skill.
· As a supporter, she simultaneously provides critical hit rate, attack power, and Mystic power, similar to Soshino, taking responsibility for three utilities alone.
· With a cost of only 2, she is advantageous for hand development and is a good supporter for beginners to use.
· She also plays an important role in the Peroro Shock battle. Unlike Joryo-ko, a pistol supporter in the middle position, who moves forward and dies, Kay is advantageous for survival due to her rear position and elemental resistance.
· Synergy is maximized when used with Joryo-ko, and even without Joryo-ko, high damage potential can be expected from Kay alone.
· In Set's Wrath, she guided Kay's attacks to all hit by adjusting Meisa's placement and contributed to clearing the 124th floor with Rits and Croco.
· Kay is highly likely to be deployed as a supporter for all future Special Armor terrains and can be utilized as a good supporter for beginners.
· The review of Imjinho and Croco's rerun will be covered in the next video.
04:44 - 05:24
3. 💡 Final Conclusion: Aris vs. Kay, Which Character Should You Choose?
· Both characters are must-pulls, and if neither appears within 1000 pulls, a choice is necessary.
· If you don't have the resources to raise a damage dealer yourself, it is recommended to take Kay as a "borrowed" Aris and use her as a base copy.
· Directly pulling and raising a damage dealer consumes a lot of resources, so for light users, taking the supporter Kay is more efficient.
· If you have enough resources, it is best to take both, but if not, the cheaper option (Kay) is recommended.
· The review of Imjinho and Croco's rerun will be covered in the next video.
· If you don't have the resources to raise a damage dealer yourself, it is recommended to take Kay as a "borrowed" Aris and use her as a base copy.
· Directly pulling and raising a damage dealer consumes a lot of resources, so for light users, taking the supporter Kay is more efficient.
· If you have enough resources, it is best to take both, but if not, the cheaper option (Kay) is recommended.
· The review of Imjinho and Croco's rerun will be covered in the next video.
