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Netmarble's new game 'Soul Enchant' delves into the reality and future of the 'Lineage-like' genre.Netmarble's new game 'Soul Enchant' shows the current state of Lineage-like games. It analyzes how high monetization and random item systems, as well as the success factors of the game depending on 'the ability to gather people' rather than gameplay. Will this game become a playground for Lineage players?
Netmarble's new game 'Soul Enchant' delves into the reality and future of the 'Lineage-like' genre.
1. 🎮 The Essence of Lineage-like Games: 'Situation' Rather Than Fun?
· Lineage-like games tend to be played not for the fun of the game itself, but for the lively atmosphere created by a lot of users, 'rice farmers' (players who farm in-game currency for real money), and various paying players.
· These games are maintained because they frequently have incidents and accidents, active broadcasts by streamers, and a large audience. It's difficult to play based on gameplay alone.
· It's often hard to understand why so many people gather in these games.
00:00 - 00:33
1. 🎮 The Essence of Lineage-like Games: 'Situation' Rather Than Fun?
· Lineage-like games tend to be played not for the fun of the game itself, but for the lively atmosphere created by a lot of users, 'rice farmers' (players who farm in-game currency for real money), and various paying players.
· These games are maintained because they frequently have incidents and accidents, active broadcasts by streamers, and a large audience. It's difficult to play based on gameplay alone.
· It's often hard to understand why so many people gather in these games.
00:38 - 01:24
2. 💰 'Soul Enchant' Shop Analysis: As Expected, High Rates and Pity Systems
· The in-game shop has cash items, and items like 'Rare God Armor Guaranteed Ticket Crafting' can be crafted with 4 fragments.
· The God Armor Summon Ticket provides 50 pieces, but the rates are 0.55%, 20%, 80%, etc., only up to the Hero grade, and a low rate of 0.08% is also confirmed.
· The equipment synthesis system earns 1000 mileage points when synthesizing 4 items, and 40 points are accumulated upon failure. The upgrade pity is 25 times, which is very high.
01:25 - 02:23
3. ⚔️ Equipment Crafting and Enhancement: The Trap of Rates and Discount Coupons
· The 'Ren's Equipment Set' allows you to craft one rare armor with 4 rare armor crafting fragments.
· The 40% accessory discount coupon allows you to purchase cash accessories at a lower price, but the probability of obtaining rare items is only 1%, and you may not get the desired equipment.
· The equipment itself also has a rate system, so significant costs are expected.
· The 'Ren's Consumable Set' includes items seen in Lineage M, such as weight increase scrolls and growth potions.
· When purchasing cash accessories, the ratio of diamonds to actual purchase is 1:27.5, similar to Lineage.
02:26 - 03:40
4. 💎 Deep Dive into Gacha System: Tens of Millions Won to Obtain Legendary Grade?
· The summon rate for the Spirit (Pet) is a very low 0.08%.
· The Superior God Armor costs 320 diamonds for 10 pulls and only yields up to Hero grade. The Highest God Armor can yield Legendary grade, but the Hero rate increases to 0.5%.
· The general probability of obtaining Legendary grade is 0.001%, and it could cost about 500 million won for 1 pull, which is 5,000 won per pull. Considering upgrades, it could cost 200-300 million won.
· It's more common to obtain Legendary grade by synthesizing Hero grade items rather than directly from gacha. The expected cost for one Hero grade is 1 million won, and considering a 10% success rate for Legendary when synthesizing 4 Hero grades, the expected cost is about 40 million won.
· This is more expensive than other Lineage-like games.
03:41 - 04:49
5. 🤔 'Soul Enchant's Target Audience and Evaluation: The Reality of Lineage-like Games
· If you are a user who enjoys games normally, it's best to skip this game. The developer themselves clearly stated it's a 'Lineage-like' game.
· There's no reason for people not interested in the Lineage-like genre to play it.
· The graphics are poor, but it's already proven that graphics are not an absolute factor for success in the Lineage-like genre.
· The target audience for this game is clearly Lineage users, and it's not a game for other users to dabble in.
· Naturally, it will be evaluated as a 'trash game' by those who don't play Lineage.
04:51 - 06:16
6. 📈 The Key to Lineage-like Game Success: The Importance of 'Gathering People' and Promotion
· A crucial success factor for Lineage-like games is 'how many people you can gather.' It's more important than gameplay, graphics, or quality.
· Ways to gather people include excellent gameplay (like Crimson Desert) or large-scale promotion (utilizing popular streamers).
· Netmarble, with its capital, invests heavily in promotion, which signifies a 'promotion war' in the Lineage-like game market.
· Promotion costs are proportional to revenue. Games like Legend of Ymir and Architect failed because they couldn't gather enough people.
· RF Online, Vampir, and Raven 2 can be seen as success stories due to the scale of their streamer promotions.
06:17 - 07:21
7. 💰 'Soul Enchant's Monetization Model and Strategy Targeting Lineage Players
· 'Soul Enchant' features high monetization and a random item system.
· Especially, the gacha rates are very low, and even using the synthesis system requires significant cost to obtain Legendary grade.
· Netmarble aims to gather users centered around promotional streamers, heavy spenders, and mid-tier spenders, with the goal of attracting free-to-play and 'rice farmer' users to follow them.
· This strategy focuses on the most important aspect of Lineage-like games: 'gathering people.'
07:22 - 08:43
8. 📊 The Reality of Lineage-like Games: 'Money Spends' and the Power of Promotion
· Lineage-like games often rely entirely on 'money spends' and promotion rather than gameplay or quality.
· These games target a specific user base (Lineage players) who enjoy controlling others and reigning supreme by spending money.
· In the past, games pursued romance, but the reality is different. Games topping the revenue charts follow this approach.
· 'Soul Enchant' is also a game that reflects this reality and can be a fun playground for Lineage players.
08:44 - 09:55
9. 🤔 'Soul Enchant's Future: The Choice of Lineage Players and the Game's Fate
· 'Soul Enchant' might be a trash Lineage-like game in itself, but it has the potential to be an attractive playground for Lineage players.
· However, it remains to be seen how elements like the looting system will be received by Lineage players.
· The game's success ultimately depends on whether Lineage players accept this game and how many of them gather.
· If there are many users like in Odin or Lineage M, it succeeds, but if there are few users like in Knight Crows or Legend of Ymir, it fails.
· Netmarble has created a structure to invest and recoup costs through the strategy of 'winning by gathering many people.'
09:56 - 11:49
10. ⚖️ Final Evaluation: A 'Playground' for Lineage Players, a 'Skip' for General Users
· 'Soul Enchant' focuses on 'rice farming' and the 'fun of controlling with money,' which Lineage players enjoy, rather than the game's inherent quality.
· It might be a good game for Lineage players, but it's not suitable for AAA game enthusiasts or users seeking general fun.
· The game's success can only be determined by observing the reaction of Lineage players for the first 1-2 weeks.
· Just as games like Inferno Nine top the revenue charts, Lineage-like games are all about promotion and gathering people.
· 'Soul Enchant' might be an acceptable game for Lineage players, but it's definitely a game to skip for general users.
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