Post

Sol: Enchant, Honest Review! I've dug into everything from graphics to the monetization system.This is an honest review of the first impression of Sol: Enchant. Let's find out which players this game is suitable for through an in-depth analysis of the graphics, game system, and especially the monetization model.
Sol: Enchant, Honest Review! I've dug into everything from graphics to the monetization system.
1. 🎮 Sol: Enchant, First Impressions and Graphics Evaluation
· Sol: Enchant is an old-school Lineage-like game, and its graphics are considered somewhat lacking compared to recent games.
· The impact feel, UI, etc., follow the typical characteristics of a Lineage-like game.
00:00 - 01:25
1. 🎮 Sol: Enchant, First Impressions and Graphics Evaluation
· Sol: Enchant is an old-school Lineage-like game, and its graphics are considered somewhat lacking compared to recent games.
· The impact feel, UI, etc., follow the typical characteristics of a Lineage-like game.
01:26 - 03:42
2. 🕹️ Game Progression and Disappointment with the Squad System
· The game's signature squad system (raising sub-characters) aims for level 40, but the quest progression requires collecting specific materials rather than farming items, which can make leveling slow and boring.
· While there are auto-quests, many opinions suggest the game itself lacks fun elements.
03:43 - 08:55
3. 💰 Analysis of Sol: Enchant's Monetization Model: High Entry Barrier
· It costs approximately 1.2 million won to guarantee a Hero-grade 'God Hammer', and there's no ceiling for Legendary grade, meaning it could cost hundreds of millions of won depending on luck.
· Compared to other games, the cost to guarantee a Hero is significantly higher, making it burdensome for low-spending users.
· Package products also lack the Hero guarantee function, forcing reliance on gacha pulls through diamond purchases.
· While Legendary grade has high value, the absence of Mythic grade might offer advantages in value preservation, but the high initial investment cost makes it difficult to enter the game.
08:56 - 10:27
4. 💸 'Ssalmuk' Potential? Acquiring Currency and Investment Efficiency
· The potential for 'ssalmuk' (the act of cashing out in-game currency) is still uncertain. Unlike other games where specific currencies are needed for crafted items, Sol: Enchant prioritizes a currency called 'Nine', but the process of obtaining it relies on hunting, making efficiency low without investment.
· With regular users also able to purchase 'Nine', it's projected that even low-spending 'ssalmuk' might not be easy.
10:28 - 12:44
5. 🤔 Detailed Analysis of Game Systems and Overall Review
· The game emphasizes the accuracy system, with many elements for stat improvement such as trait research, collections, and rune work.
· Old-fashioned systems like the weight concept exist, and the system's similarity can be seen given that the developers are from LineageM.
· While level-up rewards include Hero items at level 70 and Legendary items at level 80, it's expected to take a long time to reach these levels.
· Various systems like 'Singwon', 'Seonchul', and 'Yakthal' exist, but overall, it's a game that demands high investment costs and time.
솔인챈트모바일RPG게임리뷰