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Power Pros 2026: Complete Analysis of Pitch Type Performance and Auto-Play Game SystemThis video provides an in-depth analysis of the auto-play game system and pitch performance differences in Power Pros 2026. It covers pitch performance differences, the effectiveness of the second straight pitch and original breaking balls, and how game balance changes with CPU settings.
1. ⚾ Overview and Verification Conditions of the Auto-Play Game System
· This video verifies the auto-play game system in Power Pros 2026.
· Auto-play pitchers tend to prioritize throwing strong pitches; at 120km/h with a break of 7, they almost exclusively throw breaking balls.
· Verification was conducted in 'Vs. Mode - Two Players' with all controls set to auto, 'All Auto Including Substitutions', 'Batting: Normal', and 'Baserunning/Pitching/Fielding: Very Strong'.
· For a detailed explanation of the game format, please refer to the separate video (link in the description). · These verification results apply only to the auto-play game system.
· Auto-play pitchers tend to prioritize throwing strong pitches; at 120km/h with a break of 7, they almost exclusively throw breaking balls.
· Verification was conducted in 'Vs. Mode - Two Players' with all controls set to auto, 'All Auto Including Substitutions', 'Batting: Normal', and 'Baserunning/Pitching/Fielding: Very Strong'.
· For a detailed explanation of the game format, please refer to the separate video (link in the description). · These verification results apply only to the auto-play game system.
00:01 - 00:59
1. ⚾ Overview and Verification Conditions of the Auto-Play Game System
· This video verifies the auto-play game system in Power Pros 2026.
· Auto-play pitchers tend to prioritize throwing strong pitches; at 120km/h with a break of 7, they almost exclusively throw breaking balls.
· Verification was conducted in 'Vs. Mode - Two Players' with all controls set to auto, 'All Auto Including Substitutions', 'Batting: Normal', and 'Baserunning/Pitching/Fielding: Very Strong'.
· For a detailed explanation of the game format, please refer to the separate video (link in the description). · These verification results apply only to the auto-play game system.
· Auto-play pitchers tend to prioritize throwing strong pitches; at 120km/h with a break of 7, they almost exclusively throw breaking balls.
· Verification was conducted in 'Vs. Mode - Two Players' with all controls set to auto, 'All Auto Including Substitutions', 'Batting: Normal', and 'Baserunning/Pitching/Fielding: Very Strong'.
· For a detailed explanation of the game format, please refer to the separate video (link in the description). · These verification results apply only to the auto-play game system.
01:00 - 02:53
2. ⚾ Pitch Performance Differences: Effectiveness of Breaking Balls and Fastballs
· To verify pitch performance differences, we compared pitchers who learned the Slurve and Knuckle with the hit rates by pitch type from the previous game.
· While there were differences in the occurrence of extra-base hits and home runs, the changes in hit rate were within the margin of error, suggesting that pitch type performance differences do not significantly impact hit rates.
· This is because pitch distribution averages out the effects, meaning pitch type differences are not crucial in this installment.
· To confirm the effect of the number of pitch types itself, we compared pitchers with excellent speed and break versus those without, and found that speed has a very significant impact.
· The impact of break appears to have significantly decreased compared to the previous game.
· While there were differences in the occurrence of extra-base hits and home runs, the changes in hit rate were within the margin of error, suggesting that pitch type performance differences do not significantly impact hit rates.
· This is because pitch distribution averages out the effects, meaning pitch type differences are not crucial in this installment.
· To confirm the effect of the number of pitch types itself, we compared pitchers with excellent speed and break versus those without, and found that speed has a very significant impact.
· The impact of break appears to have significantly decreased compared to the previous game.
03:56 - 05:58
3. ⚾ Effectiveness and Changes of the Second Straight Pitch (Two-Seam)
· The second straight pitch (two-seam) has a very high usage rate and was a cause of poor performance in the previous game.
· In this installment, even with the two-seam, there is almost no change in hit rate, and performance does not worsen.
· The slugging percentage generally shows a decreasing trend, which seems to be influenced by the two-seam.
· The second straight pitch has the advantage of reducing extra-base hits without worsening performance, but there is no performance improvement effect from increasing the number of pitch types.
· In this installment, even with the two-seam, there is almost no change in hit rate, and performance does not worsen.
· The slugging percentage generally shows a decreasing trend, which seems to be influenced by the two-seam.
· The second straight pitch has the advantage of reducing extra-base hits without worsening performance, but there is no performance improvement effect from increasing the number of pitch types.
05:59 - 07:24
4. ⚾ The Power of Original Breaking Balls and How to Use Them
· Original breaking balls remain very powerful in this installment.
· While not as overwhelmingly dominant as in the previous game, they are still strong and recorded superior performance compared to other pitch types.
· Therefore, original breaking balls can be used without limiting their acquisition during player development; they can be taught to strong pitchers to enhance their abilities or to weaker pitchers to compensate for development imbalances.
· While not as overwhelmingly dominant as in the previous game, they are still strong and recorded superior performance compared to other pitch types.
· Therefore, original breaking balls can be used without limiting their acquisition during player development; they can be taught to strong pitchers to enhance their abilities or to weaker pitchers to compensate for development imbalances.
07:25 - 09:58
5. 💻 Adjusting Game Balance Based on CPU Settings
· The balance between batting, pitching, and fielding varies significantly depending on CPU settings.
· Batting: As the level increases, the usage of "Clutch" increases, and the batting average also rises.
· Pitching: As the level increases, control improves, but the hit rate does not decrease significantly, making its impact smaller compared to batting.
· Fielding: As the level increases, the hit rate and extra-base hit rate decrease significantly, having a greater impact than batting and pitching.
· When all settings were 'Normal', a realistic game balance was observed. With 'Batting: Very Strong', there was an issue of excessively many hits.
· By adjusting CPU settings, the batting balance can be sufficiently managed, even with very strong pitchers.
· Batting: As the level increases, the usage of "Clutch" increases, and the batting average also rises.
· Pitching: As the level increases, control improves, but the hit rate does not decrease significantly, making its impact smaller compared to batting.
· Fielding: As the level increases, the hit rate and extra-base hit rate decrease significantly, having a greater impact than batting and pitching.
· When all settings were 'Normal', a realistic game balance was observed. With 'Batting: Very Strong', there was an issue of excessively many hits.
· By adjusting CPU settings, the batting balance can be sufficiently managed, even with very strong pitchers.
09:59 - 10:42
6. 📊 Verification Results Summary and Future Plans
· Pitch performance differences are limited to hit rates and do not significantly affect slugging percentage or control.
· The number of pitch types has a very significant impact on pitcher ability.
· The second straight pitch has the effect of slightly reducing the slugging percentage without worsening performance.
· Original breaking balls are still powerful.
· Game balance can be sufficiently adjusted through CPU settings.
· In the next video, we will delve deeper into CPU settings to find the optimal environment configuration.
· The number of pitch types has a very significant impact on pitcher ability.
· The second straight pitch has the effect of slightly reducing the slugging percentage without worsening performance.
· Original breaking balls are still powerful.
· Game balance can be sufficiently adjusted through CPU settings.
· In the next video, we will delve deeper into CPU settings to find the optimal environment configuration.
