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Everything about hidden deleted mechanics and bugs in CS2CS2 has had many mechanics and bugs added and fixed since its release. This video looks back at interesting bugs and mechanics that have disappeared from the game's history, and explores how they affected gameplay.
1. 🎮 Stage 1: Harmless Mechanics
· In past CS:GO, bunny hopping was a bug but became an iconic mechanic of the game. Also, it was possible to buy the MP5-K in the first round. If your teammate dropped a Deagle and you used it to get kills, you could buy the MP5-K with the money earned.
· The 'infinite smoke' bug made it look like you were throwing a smoke grenade, but it actually had no effect. If a player died while holding down the left mouse button and maintained this state in the next round, it appeared as if they were throwing infinite smokes. This bug didn't significantly impact gameplay but was an interesting element.
· 'Leg-visible one-way' was a phenomenon in the early days of CS2's release where smokes didn't spread perfectly, revealing legs. This allowed players to anticipate enemy movements, but it was later fixed.
· The 'long fuse' bug caused Molotovs to have a five-times longer explosion time when hitting a wall. This allowed grenades to be thrown further, but they were difficult to use.
· AWP fast movement speed: In the past, movement speed after firing an AWP was faster. This allowed snipers to reposition quickly and play advantageously, but it has since been nerfed.
· 'Skybox' was an invisible wall that your head could hit when boosting or collide with at high places. This prevented grenades from flying too high, but in certain areas, it allowed grenades to be thrown without complex lineups. With the removal of the skybox, gameplay has become more complex.
· Removal of team damage: In the past, grenades or bullets that damaged teammates were removed, making trolling more difficult. This brought about a significant change in gameplay.
· The 'infinite smoke' bug made it look like you were throwing a smoke grenade, but it actually had no effect. If a player died while holding down the left mouse button and maintained this state in the next round, it appeared as if they were throwing infinite smokes. This bug didn't significantly impact gameplay but was an interesting element.
· 'Leg-visible one-way' was a phenomenon in the early days of CS2's release where smokes didn't spread perfectly, revealing legs. This allowed players to anticipate enemy movements, but it was later fixed.
· The 'long fuse' bug caused Molotovs to have a five-times longer explosion time when hitting a wall. This allowed grenades to be thrown further, but they were difficult to use.
· AWP fast movement speed: In the past, movement speed after firing an AWP was faster. This allowed snipers to reposition quickly and play advantageously, but it has since been nerfed.
· 'Skybox' was an invisible wall that your head could hit when boosting or collide with at high places. This prevented grenades from flying too high, but in certain areas, it allowed grenades to be thrown without complex lineups. With the removal of the skybox, gameplay has become more complex.
· Removal of team damage: In the past, grenades or bullets that damaged teammates were removed, making trolling more difficult. This brought about a significant change in gameplay.
00:00 - 01:50
1. 🎮 Stage 1: Harmless Mechanics
· In past CS:GO, bunny hopping was a bug but became an iconic mechanic of the game. Also, it was possible to buy the MP5-K in the first round. If your teammate dropped a Deagle and you used it to get kills, you could buy the MP5-K with the money earned.
· The 'infinite smoke' bug made it look like you were throwing a smoke grenade, but it actually had no effect. If a player died while holding down the left mouse button and maintained this state in the next round, it appeared as if they were throwing infinite smokes. This bug didn't significantly impact gameplay but was an interesting element.
· 'Leg-visible one-way' was a phenomenon in the early days of CS2's release where smokes didn't spread perfectly, revealing legs. This allowed players to anticipate enemy movements, but it was later fixed.
· The 'long fuse' bug caused Molotovs to have a five-times longer explosion time when hitting a wall. This allowed grenades to be thrown further, but they were difficult to use.
· AWP fast movement speed: In the past, movement speed after firing an AWP was faster. This allowed snipers to reposition quickly and play advantageously, but it has since been nerfed.
· 'Skybox' was an invisible wall that your head could hit when boosting or collide with at high places. This prevented grenades from flying too high, but in certain areas, it allowed grenades to be thrown without complex lineups. With the removal of the skybox, gameplay has become more complex.
· Removal of team damage: In the past, grenades or bullets that damaged teammates were removed, making trolling more difficult. This brought about a significant change in gameplay.
· The 'infinite smoke' bug made it look like you were throwing a smoke grenade, but it actually had no effect. If a player died while holding down the left mouse button and maintained this state in the next round, it appeared as if they were throwing infinite smokes. This bug didn't significantly impact gameplay but was an interesting element.
· 'Leg-visible one-way' was a phenomenon in the early days of CS2's release where smokes didn't spread perfectly, revealing legs. This allowed players to anticipate enemy movements, but it was later fixed.
· The 'long fuse' bug caused Molotovs to have a five-times longer explosion time when hitting a wall. This allowed grenades to be thrown further, but they were difficult to use.
· AWP fast movement speed: In the past, movement speed after firing an AWP was faster. This allowed snipers to reposition quickly and play advantageously, but it has since been nerfed.
· 'Skybox' was an invisible wall that your head could hit when boosting or collide with at high places. This prevented grenades from flying too high, but in certain areas, it allowed grenades to be thrown without complex lineups. With the removal of the skybox, gameplay has become more complex.
· Removal of team damage: In the past, grenades or bullets that damaged teammates were removed, making trolling more difficult. This brought about a significant change in gameplay.
01:57 - 04:56
2. 🎮 Stage 2: Features Turned Bugs
· The 'smoke center vision' bug allowed players to spot enemy positions faster by looking at the radar from the center of a smoke grenade. This was advantageous for high-tier players, and the team Astralis was suspected of using this bug at the time. It has now been fixed.
· 'Smoke gap vision' was a bug that allowed players to see enemies within smoke grenades. Additionally, certain textures would create dust when exploded, revealing enemy silhouettes. Currently, these effects are almost gone from smokes.
· The 'ammo box flicker' bug caused ammo boxes to briefly appear on the radar when picked up by a Terrorist. This allowed players to track enemy movements.
· 'FPS max jump' bug: Using specific commands, players could lower their FPS during a jump and then raise it again, allowing them to reach high boxes without boosting. This has now been fixed.
· 'Silent jump' was a bug where jumping out of certain windows made no sound. This allowed for surprise attacks without being detected by the enemy, disrupting game balance. Most of these have now been fixed.
· 'Black smoke': With low graphics settings, smoke grenades appeared very thick and black, completely blocking vision. This affected game fairness depending on the player's settings. Now, it applies equally to all players.
· 'Player shadow' setting: In the past, player shadows were only visible with high shadow settings. This was advantageous for users with high-end PCs, but in CS2, shadows are now visible for all players.
· 'Impactful boosts': Powerful boost spots previously used by pro teams have been removed from the game. For example, the Fnatic boost on Overpass or the Цемент boost on Vertigo. These boosts had a significant impact on gameplay.
· 'Smoke gap vision' was a bug that allowed players to see enemies within smoke grenades. Additionally, certain textures would create dust when exploded, revealing enemy silhouettes. Currently, these effects are almost gone from smokes.
· The 'ammo box flicker' bug caused ammo boxes to briefly appear on the radar when picked up by a Terrorist. This allowed players to track enemy movements.
· 'FPS max jump' bug: Using specific commands, players could lower their FPS during a jump and then raise it again, allowing them to reach high boxes without boosting. This has now been fixed.
· 'Silent jump' was a bug where jumping out of certain windows made no sound. This allowed for surprise attacks without being detected by the enemy, disrupting game balance. Most of these have now been fixed.
· 'Black smoke': With low graphics settings, smoke grenades appeared very thick and black, completely blocking vision. This affected game fairness depending on the player's settings. Now, it applies equally to all players.
· 'Player shadow' setting: In the past, player shadows were only visible with high shadow settings. This was advantageous for users with high-end PCs, but in CS2, shadows are now visible for all players.
· 'Impactful boosts': Powerful boost spots previously used by pro teams have been removed from the game. For example, the Fnatic boost on Overpass or the Цемент boost on Vertigo. These boosts had a significant impact on gameplay.
12:16 - 16:18
3. 🎮 Stage 3: Cheat-Level Bugs in the Game
· The 'legal mute cheat' bug caused players to be muted in the tab list when enemies approached. This allowed players to determine the number and location of enemies. It involved using specific commands to mute the enemy team and then pausing the game recording commands to check the tab list. This bug existed from 2018 to 2020 and caused controversy when used in tournaments.
· 'M0nesy's one-way smoke': A bug used by player M0nesy in a major tournament, where throwing a smoke grenade from a specific position created an invisible hole for the enemy. This bug caused significant controversy and was eventually fixed.
· 'Time freeze bind' bug: Pressing a specific key would freeze the character as if time had stopped, and releasing the key would return them to normal. This allowed players to spot enemy positions and attack advantageously. Many players used this bug, and it was eventually fixed.
· 'Map holes' bug: A bug where players could see enemies through holes present in specific parts of the map. These were found on various maps like Dust2 and Anubis, and Valve has been continuously patching these holes.
· 'Invisible jump' bug: By pressing Ctrl and the jump key at a specific timing, players could jump with only their head visible and their body invisible. This allowed players to catch opponents off guard. It was used on various maps like Mirage and Inferno.
· 'Invisible door' bug: Around 2015, under certain conditions, doors would become transparent, allowing players to easily see enemies. This primarily occurred for users with low-spec PCs and significantly impacted gameplay.
· 'M0nesy's one-way smoke': A bug used by player M0nesy in a major tournament, where throwing a smoke grenade from a specific position created an invisible hole for the enemy. This bug caused significant controversy and was eventually fixed.
· 'Time freeze bind' bug: Pressing a specific key would freeze the character as if time had stopped, and releasing the key would return them to normal. This allowed players to spot enemy positions and attack advantageously. Many players used this bug, and it was eventually fixed.
· 'Map holes' bug: A bug where players could see enemies through holes present in specific parts of the map. These were found on various maps like Dust2 and Anubis, and Valve has been continuously patching these holes.
· 'Invisible jump' bug: By pressing Ctrl and the jump key at a specific timing, players could jump with only their head visible and their body invisible. This allowed players to catch opponents off guard. It was used on various maps like Mirage and Inferno.
· 'Invisible door' bug: Around 2015, under certain conditions, doors would become transparent, allowing players to easily see enemies. This primarily occurred for users with low-spec PCs and significantly impacted gameplay.
