Post
Cell Max Shakes Up the Game with Overwhelming PerformanceThe performance of the newly revealed Cell Max has been unveiled. With overwhelming defense and attack power boosts, along with a powerful active skill, it's set to establish a new standard in the game. The synergy with the 'Movie Bosses' category, in particular, will unleash immense power in short battles.
1. ✨ Cell Max's New Stats and Passive Revealed
· Possesses a Leader Skill that provides a 220% boost to the 'Movie Bosses' category.
· Activation animation plays upon appearance, and Attack and Defense increase by 999% during battle.
· After 2 turns, Attack and Defense decrease by 111% each, up to a maximum of 444%.
· Ki increases upon acquiring Ki Spheres, and all attacks are guarded.
· For 1 turn after appearing, Ki +8 and Damage Reduction +70%.
· Attack increases Attack by 100%, and Defense increases Defense by 100% when attacked.
· From the 2nd turn after appearing, when attacking, if HP is 20% or higher, Ki +3 and Attack +40%.
· If HP is 50% or higher, additionally Ki +3 and Attack +40%.
· If HP is 80% or higher, additionally Ki +2 and Attack +20%.
· When attacked, if HP is 20% or higher, Defense +50% and Damage Reduction +40%.
· If HP is 50% or higher, additionally Defense +30% and Damage Reduction +20%.
· If HP is 80% or higher, additionally Defense +20% and Damage Reduction +10%.
· Activation animation plays upon appearance, and Attack and Defense increase by 999% during battle.
· After 2 turns, Attack and Defense decrease by 111% each, up to a maximum of 444%.
· Ki increases upon acquiring Ki Spheres, and all attacks are guarded.
· For 1 turn after appearing, Ki +8 and Damage Reduction +70%.
· Attack increases Attack by 100%, and Defense increases Defense by 100% when attacked.
· From the 2nd turn after appearing, when attacking, if HP is 20% or higher, Ki +3 and Attack +40%.
· If HP is 50% or higher, additionally Ki +3 and Attack +40%.
· If HP is 80% or higher, additionally Ki +2 and Attack +20%.
· When attacked, if HP is 20% or higher, Defense +50% and Damage Reduction +40%.
· If HP is 50% or higher, additionally Defense +30% and Damage Reduction +20%.
· If HP is 80% or higher, additionally Defense +20% and Damage Reduction +10%.
00:00 - 00:26
1. ✨ Cell Max's New Stats and Passive Revealed
· Possesses a Leader Skill that provides a 220% boost to the 'Movie Bosses' category.
· Activation animation plays upon appearance, and Attack and Defense increase by 999% during battle.
· After 2 turns, Attack and Defense decrease by 111% each, up to a maximum of 444%.
· Ki increases upon acquiring Ki Spheres, and all attacks are guarded.
· For 1 turn after appearing, Ki +8 and Damage Reduction +70%.
· Attack increases Attack by 100%, and Defense increases Defense by 100% when attacked.
· From the 2nd turn after appearing, when attacking, if HP is 20% or higher, Ki +3 and Attack +40%.
· If HP is 50% or higher, additionally Ki +3 and Attack +40%.
· If HP is 80% or higher, additionally Ki +2 and Attack +20%.
· When attacked, if HP is 20% or higher, Defense +50% and Damage Reduction +40%.
· If HP is 50% or higher, additionally Defense +30% and Damage Reduction +20%.
· If HP is 80% or higher, additionally Defense +20% and Damage Reduction +10%.
· Activation animation plays upon appearance, and Attack and Defense increase by 999% during battle.
· After 2 turns, Attack and Defense decrease by 111% each, up to a maximum of 444%.
· Ki increases upon acquiring Ki Spheres, and all attacks are guarded.
· For 1 turn after appearing, Ki +8 and Damage Reduction +70%.
· Attack increases Attack by 100%, and Defense increases Defense by 100% when attacked.
· From the 2nd turn after appearing, when attacking, if HP is 20% or higher, Ki +3 and Attack +40%.
· If HP is 50% or higher, additionally Ki +3 and Attack +40%.
· If HP is 80% or higher, additionally Ki +2 and Attack +20%.
· When attacked, if HP is 20% or higher, Defense +50% and Damage Reduction +40%.
· If HP is 50% or higher, additionally Defense +30% and Damage Reduction +20%.
· If HP is 80% or higher, additionally Defense +20% and Damage Reduction +10%.
01:15 - 01:45
2. 💥 Active Skill and Field Effect Detailed Analysis
· Upon activating the Active Skill or when Ki Meter is 20 or higher, attacks are guaranteed to trigger a Super Attack.
· Super Attack Effect: Normal Super Attack greatly raises Attack for 1 turn, raises Defense, seals Super Attacks, and has an extremely high chance to stun. Ultra Super Attack greatly raises Attack for 4 turns.
· Active Skill Activation Condition: All allies are in the 'Movie Bosses' category, or 5 turns have passed since the start of battle.
· Active Skill Effect: Temporarily greatly raises Attack and creates the 'New Red Ribbon Army' Ground Field for 2 turns.
· Field Effect: Increases the Attack of all enemies and allies in the 'Movie Bosses' category by 60%.
· Super Attack Effect: Normal Super Attack greatly raises Attack for 1 turn, raises Defense, seals Super Attacks, and has an extremely high chance to stun. Ultra Super Attack greatly raises Attack for 4 turns.
· Active Skill Activation Condition: All allies are in the 'Movie Bosses' category, or 5 turns have passed since the start of battle.
· Active Skill Effect: Temporarily greatly raises Attack and creates the 'New Red Ribbon Army' Ground Field for 2 turns.
· Field Effect: Increases the Attack of all enemies and allies in the 'Movie Bosses' category by 60%.
01:58 - 02:30
3. 📈 Practical Performance: Overwhelming Defense and Firepower
· When forming a 'Movie Bosses' team, Defense reaches 2 million before the first action and nearly 2.7 million after the action.
· Adding 70% Damage Reduction and Guard makes the defense even stronger.
· Firepower starts with a guaranteed 48 million damage Super Attack, followed by additional Super Attacks.
· With a surprise attack, damage exceeding 10 million is possible, and after acting, it can withstand up to 15 million.
· With ally support or the use of Skill Orbs, damage exceeding 20 million is also possible.
· Adding 70% Damage Reduction and Guard makes the defense even stronger.
· Firepower starts with a guaranteed 48 million damage Super Attack, followed by additional Super Attacks.
· With a surprise attack, damage exceeding 10 million is possible, and after acting, it can withstand up to 15 million.
· With ally support or the use of Skill Orbs, damage exceeding 20 million is also possible.
02:31 - 03:14
4. 🚀 Active Skill's Destructive Power and Team Synergy
· The Active Skill can be activated immediately if it's a 'Movie Bosses' category team.
· Firepower can be increased with stacked Ultra Super Attack effects, and even without stacking, it shows a guaranteed Super Attack power of over 50 million.
· Provides a powerful support effect that increases the Attack of all enemies and allies in the 'Movie Bosses' category by 60% for 2 turns.
· This field effect unleashes immense power in short battles, explosively increasing the firepower of powerful attackers like LR Cooler.
· For example, with LR Cooler, consecutive hits can reach an effective value of 100 million to 160 million on the 2nd turn.
· Firepower can be increased with stacked Ultra Super Attack effects, and even without stacking, it shows a guaranteed Super Attack power of over 50 million.
· Provides a powerful support effect that increases the Attack of all enemies and allies in the 'Movie Bosses' category by 60% for 2 turns.
· This field effect unleashes immense power in short battles, explosively increasing the firepower of powerful attackers like LR Cooler.
· For example, with LR Cooler, consecutive hits can reach an effective value of 100 million to 160 million on the 2nd turn.
03:19 - 04:07
5. 🎯 Strongest Short-Term Combination and Long-Term Potential
· In short battles, the Active Skill can be used to immediately activate the field and overwhelm enemies in an instant.
· In long battles, the drawback is the weakening over turns, but it can provide field support to fully developed allies, leading the battle advantageously.
· Even in its weakest state, it maintains a defense capable of withstanding about 15 million damage Super Attacks with 2 million Defense after acting, Guard, and 70% Damage Reduction.
· Although not included in the 'Metal Cooler Army' formation, by making Cell Max the leader and forming a 'Movie Bosses' category team, you can create the strongest 'Hit Team' for short battles.
· In long battles, the drawback is the weakening over turns, but it can provide field support to fully developed allies, leading the battle advantageously.
· Even in its weakest state, it maintains a defense capable of withstanding about 15 million damage Super Attacks with 2 million Defense after acting, Guard, and 70% Damage Reduction.
· Although not included in the 'Metal Cooler Army' formation, by making Cell Max the leader and forming a 'Movie Bosses' category team, you can create the strongest 'Hit Team' for short battles.
