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Cell Max Shakes Up the Game with Overwhelming PerformanceThe performance of the newly revealed Cell Max has been unveiled. With overwhelming defense and attack power boosts, along with a powerful active skill, it's set to establish a new standard in the game. The synergy with the 'Movie Bosses' category, in particular, will unleash immense power in short battles.
Cell Max Shakes Up the Game with Overwhelming Performance
1. ✨ Cell Max's New Stats and Passive Revealed
· Possesses a Leader Skill that provides a 220% boost to the 'Movie Bosses' category.
· Activation animation plays upon appearance, and Attack and Defense increase by 999% during battle.
· After 2 turns, Attack and Defense decrease by 111% each, up to a maximum of 444%.
· Ki increases upon acquiring Ki Spheres, and all attacks are guarded.
· For 1 turn after appearing, Ki +8 and Damage Reduction +70%.
· Attack increases Attack by 100%, and Defense increases Defense by 100% when attacked.
· From the 2nd turn after appearing, when attacking, if HP is 20% or higher, Ki +3 and Attack +40%.
· If HP is 50% or higher, additionally Ki +3 and Attack +40%.
· If HP is 80% or higher, additionally Ki +2 and Attack +20%.
· When attacked, if HP is 20% or higher, Defense +50% and Damage Reduction +40%.
· If HP is 50% or higher, additionally Defense +30% and Damage Reduction +20%.
· If HP is 80% or higher, additionally Defense +20% and Damage Reduction +10%.
00:00 - 00:26
1. ✨ Cell Max's New Stats and Passive Revealed
· Possesses a Leader Skill that provides a 220% boost to the 'Movie Bosses' category.
· Activation animation plays upon appearance, and Attack and Defense increase by 999% during battle.
· After 2 turns, Attack and Defense decrease by 111% each, up to a maximum of 444%.
· Ki increases upon acquiring Ki Spheres, and all attacks are guarded.
· For 1 turn after appearing, Ki +8 and Damage Reduction +70%.
· Attack increases Attack by 100%, and Defense increases Defense by 100% when attacked.
· From the 2nd turn after appearing, when attacking, if HP is 20% or higher, Ki +3 and Attack +40%.
· If HP is 50% or higher, additionally Ki +3 and Attack +40%.
· If HP is 80% or higher, additionally Ki +2 and Attack +20%.
· When attacked, if HP is 20% or higher, Defense +50% and Damage Reduction +40%.
· If HP is 50% or higher, additionally Defense +30% and Damage Reduction +20%.
· If HP is 80% or higher, additionally Defense +20% and Damage Reduction +10%.
01:15 - 01:45
2. 💥 Active Skill and Field Effect Detailed Analysis
· Upon activating the Active Skill or when Ki Meter is 20 or higher, attacks are guaranteed to trigger a Super Attack.
· Super Attack Effect: Normal Super Attack greatly raises Attack for 1 turn, raises Defense, seals Super Attacks, and has an extremely high chance to stun. Ultra Super Attack greatly raises Attack for 4 turns.
· Active Skill Activation Condition: All allies are in the 'Movie Bosses' category, or 5 turns have passed since the start of battle.
· Active Skill Effect: Temporarily greatly raises Attack and creates the 'New Red Ribbon Army' Ground Field for 2 turns.
· Field Effect: Increases the Attack of all enemies and allies in the 'Movie Bosses' category by 60%.
01:58 - 02:30
3. 📈 Practical Performance: Overwhelming Defense and Firepower
· When forming a 'Movie Bosses' team, Defense reaches 2 million before the first action and nearly 2.7 million after the action.
· Adding 70% Damage Reduction and Guard makes the defense even stronger.
· Firepower starts with a guaranteed 48 million damage Super Attack, followed by additional Super Attacks.
· With a surprise attack, damage exceeding 10 million is possible, and after acting, it can withstand up to 15 million.
· With ally support or the use of Skill Orbs, damage exceeding 20 million is also possible.
02:31 - 03:14
4. 🚀 Active Skill's Destructive Power and Team Synergy
· The Active Skill can be activated immediately if it's a 'Movie Bosses' category team.
· Firepower can be increased with stacked Ultra Super Attack effects, and even without stacking, it shows a guaranteed Super Attack power of over 50 million.
· Provides a powerful support effect that increases the Attack of all enemies and allies in the 'Movie Bosses' category by 60% for 2 turns.
· This field effect unleashes immense power in short battles, explosively increasing the firepower of powerful attackers like LR Cooler.
· For example, with LR Cooler, consecutive hits can reach an effective value of 100 million to 160 million on the 2nd turn.
03:19 - 04:07
5. 🎯 Strongest Short-Term Combination and Long-Term Potential
· In short battles, the Active Skill can be used to immediately activate the field and overwhelm enemies in an instant.
· In long battles, the drawback is the weakening over turns, but it can provide field support to fully developed allies, leading the battle advantageously.
· Even in its weakest state, it maintains a defense capable of withstanding about 15 million damage Super Attacks with 2 million Defense after acting, Guard, and 70% Damage Reduction.
· Although not included in the 'Metal Cooler Army' formation, by making Cell Max the leader and forming a 'Movie Bosses' category team, you can create the strongest 'Hit Team' for short battles.
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