Post
Timerborn 1.0: Establishing and Executing a Flood Control Plan for the Construction of a Giant ReservoirThis is Version 1.0 of Timberborn, detailing the process of planning and executing resource and water acquisition for the beavers' development. It focuses on a water management plan to construct a massive reservoir utilizing the water sources at the top of the map.
1. 💧 Development Plan Establishment: Seeking Resource & Water Acquisition Methods
· To develop the beaver colony, securing metal scrap and sufficient water is essential.
· Metal scrap can be obtained from ruins on the surface, but current technology makes access difficult.
· We need to analyze water flow and terrain meticulously to find places to store water. We've identified three water sources and channels.
· The first water source is closest to the center and has three inlets.
· There's potential to store water by utilizing empty spaces in the terrain.
· We can block the inlets to change the water flow, but building a reservoir might be difficult at this time.
· If we can utilize the water from this source, it seems we can store a large amount of water.
· Metal scrap can be obtained from ruins on the surface, but current technology makes access difficult.
· We need to analyze water flow and terrain meticulously to find places to store water. We've identified three water sources and channels.
· The first water source is closest to the center and has three inlets.
· There's potential to store water by utilizing empty spaces in the terrain.
· We can block the inlets to change the water flow, but building a reservoir might be difficult at this time.
· If we can utilize the water from this source, it seems we can store a large amount of water.
00:00 - 00:41
1. 💧 Development Plan Establishment: Seeking Resource & Water Acquisition Methods
· To develop the beaver colony, securing metal scrap and sufficient water is essential.
· Metal scrap can be obtained from ruins on the surface, but current technology makes access difficult.
· We need to analyze water flow and terrain meticulously to find places to store water. We've identified three water sources and channels.
· The first water source is closest to the center and has three inlets.
· There's potential to store water by utilizing empty spaces in the terrain.
· We can block the inlets to change the water flow, but building a reservoir might be difficult at this time.
· If we can utilize the water from this source, it seems we can store a large amount of water.
· Metal scrap can be obtained from ruins on the surface, but current technology makes access difficult.
· We need to analyze water flow and terrain meticulously to find places to store water. We've identified three water sources and channels.
· The first water source is closest to the center and has three inlets.
· There's potential to store water by utilizing empty spaces in the terrain.
· We can block the inlets to change the water flow, but building a reservoir might be difficult at this time.
· If we can utilize the water from this source, it seems we can store a large amount of water.
00:42 - 01:39
2. 🏞️ Analysis of Water Source 1: Exploring Terrain Utilization Potential
· The first water source, closest to the center, has three inlets.
· There's potential to store water by utilizing empty spaces in the terrain.
· We can block the inlets to change the water flow, but building a reservoir might be difficult at this time.
· If we can utilize the water from this source, it seems we can store a large amount of water.
· There's potential to store water by utilizing empty spaces in the terrain.
· We can block the inlets to change the water flow, but building a reservoir might be difficult at this time.
· If we can utilize the water from this source, it seems we can store a large amount of water.
01:40 - 02:47
3. 🌊 Analysis of Water Source 2: Confirming Potential for Large Reservoir Construction
· Located at the top of the map, the second water source currently has two outlets.
· Topographically, it seems easy to block the front, allowing us to contain the water.
· By blocking the large empty space in this area, it can become a massive reservoir.
· If we can divert the current water flow into this empty space, we can store a lot of water.
· Topographically, it seems easy to block the front, allowing us to contain the water.
· By blocking the large empty space in this area, it can become a massive reservoir.
· If we can divert the current water flow into this empty space, we can store a lot of water.
02:48 - 03:38
4. 💧 Further Analysis of Water Source 2 & Review of Water Source 3
· Even if we block one outlet of the second water source, we can store water, but diverting the current water flow is difficult.
· If we can drain this water source beforehand, large-scale water storage seems possible.
· The third water source has a water channel that flows from the upper level to the lower level and out.
· There are points where the water channel can be altered, but they are far from the water source and can be ignored for now.
· If we can drain this water source beforehand, large-scale water storage seems possible.
· The third water source has a water channel that flows from the upper level to the lower level and out.
· There are points where the water channel can be altered, but they are far from the water source and can be ignored for now.
03:39 - 04:14
5. 🗺️ Development Direction Confirmed: Focused Development Plan on Upper Water Sources
· We have decided to focus future development on the water sources at the top of the map.
· We will create a path to the upper level and secure metal scrap from the ruins.
· The plan is to block the water channels and turn the large empty space into a massive reservoir.
· We will draw water from the second water source and block the three openings to secure a large amount of water.
· We will create a path to the upper level and secure metal scrap from the ruins.
· The plan is to block the water channels and turn the large empty space into a massive reservoir.
· We will draw water from the second water source and block the three openings to secure a large amount of water.
04:16 - 05:47
6. 🏗️ Initial Construction Progress: Connecting Upper Route & Securing Metal Scrap
· We will connect the path to the upper level by deactivating the double-footed platforms.
· From cycle 4 onwards, there's a water channel option besides ventilation, but cycle 4 is short, so we'll focus on construction.
· We will build a campsite near the ruins to connect the path and secure metal scrap.
· We will construct the Kazia factory, added in version 1.0, to produce metal parts.
· After ventilation is complete and the water channel blockage is finished, metal scrap collection will begin.
· From cycle 4 onwards, there's a water channel option besides ventilation, but cycle 4 is short, so we'll focus on construction.
· We will build a campsite near the ruins to connect the path and secure metal scrap.
· We will construct the Kazia factory, added in version 1.0, to produce metal parts.
· After ventilation is complete and the water channel blockage is finished, metal scrap collection will begin.
05:48 - 06:43
7. Dam Construction & Sluice Gate Replacement: Foundation Work for Waterway Securing
· The reason water doesn't flow even when the dam at the water channel junction is destroyed is that the terrain is one level higher.
· The current maximum water level of the channel is 0.6; it needs to be raised above 1 for water to flow into the reservoir.
· The area after the junction is flat, but the terrain near the sluice gate is low, requiring additional dam construction.
· We will install dams in the necessary areas and replace the single-level sluice gate with a double-level one.
· The current maximum water level of the channel is 0.6; it needs to be raised above 1 for water to flow into the reservoir.
· The area after the junction is flat, but the terrain near the sluice gate is low, requiring additional dam construction.
· We will install dams in the necessary areas and replace the single-level sluice gate with a double-level one.
06:44 - 07:29
8. ⏳ Sluice Gate Construction Delay & Labor Shortage Issues
· Sluice gate construction will be postponed to a later priority to be carried out when there is no water flow.
· We have built a transport hub for moving construction materials.
· Despite securing metal scrap and completing the smelter, we suffer from a chronic labor shortage.
· We built a beaver lodge, but it seems the beavers in the central area are handling the construction work.
· We have built a transport hub for moving construction materials.
· Despite securing metal scrap and completing the smelter, we suffer from a chronic labor shortage.
· We built a beaver lodge, but it seems the beavers in the central area are handling the construction work.
07:30 - 08:54
9. 🌧️ Long Drought & Sluice Gate Replacement Work: Overcoming Water Shortage Crisis
· A long drought lasting 12 days begins, and we proceed with the sluice gate replacement.
· To maintain water in the intake area, we will build a new sluice gate outside the existing one.
· Concentrating the beavers on construction allows the work to proceed quickly, but the time limit is tight when destroying the sluice gate.
· As the drought nears its end, the sluice gate replacement is completed, and all the water accumulated in the intake area drains out.
· Before the drought ends, we will destroy the existing dam to allow water to flow.
· To maintain water in the intake area, we will build a new sluice gate outside the existing one.
· Concentrating the beavers on construction allows the work to proceed quickly, but the time limit is tight when destroying the sluice gate.
· As the drought nears its end, the sluice gate replacement is completed, and all the water accumulated in the intake area drains out.
· Before the drought ends, we will destroy the existing dam to allow water to flow.
08:55 - 09:54
10. 💧 Waterway Restoration & Resumption of Upper Farm Construction
· After the drought ends, water begins to flow again, and we check the waterway by adjusting the sluice gate.
· Once water of depth 1 accumulates, it will flow to the planned reservoir area.
· We will proceed with blocking the three openings.
· We will demolish the three dams upstream of the farm. Assuming the sluice gates won't open below depth 1, we will install dams and build double-level sluice gates.
· Once water of depth 1 accumulates, it will flow to the planned reservoir area.
· We will proceed with blocking the three openings.
· We will demolish the three dams upstream of the farm. Assuming the sluice gates won't open below depth 1, we will install dams and build double-level sluice gates.
09:55 - 10:46
11. 🌊 Massive Reservoir Construction Complete & Water Flow Confirmation
· Once construction in this area is complete, we will be able to send water to the large empty space.
· We will install a dam in front of it to store water gradually.
· We are preparing for construction to fill the gaps in the empty space by creating stepped terraces.
· We are waiting for the drought construction to finish and for the water to return.
· We will install a dam in front of it to store water gradually.
· We are preparing for construction to fill the gaps in the empty space by creating stepped terraces.
· We are waiting for the drought construction to finish and for the water to return.
10:50 - 11:32
12. ✅ Final Check & Flood Preparedness
· The drought has ended, and clean water begins to flow.
· We adjust the sluice gate to confirm that water from the second water source is flowing well into the planned reservoir area.
· We will proceed with blocking all three gaps.
· After construction is complete, we observe the intake area becoming flooded and monitor the situation by manually adjusting the sluice gate opening and closing.
· We adjust the sluice gate to confirm that water from the second water source is flowing well into the planned reservoir area.
· We will proceed with blocking all three gaps.
· After construction is complete, we observe the intake area becoming flooded and monitor the situation by manually adjusting the sluice gate opening and closing.
