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Genshin, is the game acting weird right now?A player whose affection for Genshin Impact hasn't faded shares their honest feelings about the game's current state. They discuss areas needing improvement, from the Resin system to banner operations and storytelling methods, sharing their deep concerns.
Genshin, is the game acting weird right now?
1. 🎮 Affection for Genshin Impact and Current Concerns
· I've been playing Genshin Impact since 2021 and have developed a deep affection for the game, which even inspired me to create content.
· Lately, unlike the excitement I felt in the early days of the game's release, my expectations have diminished, and there are several aspects that need improvement that bother me.
· This video aims to share personal opinions, not to criticize the game.
00:00 - 00:52
1. 🎮 Affection for Genshin Impact and Current Concerns
· I've been playing Genshin Impact since 2021 and have developed a deep affection for the game, which even inspired me to create content.
· Lately, unlike the excitement I felt in the early days of the game's release, my expectations have diminished, and there are several aspects that need improvement that bother me.
· This video aims to share personal opinions, not to criticize the game.
01:18 - 02:54
2. 🤔 Problems with the Resin System and FOMO (Fear of Missing Out)
· Although the maximum Resin cap has increased, the recharge time of 8 minutes per unit is too long, and unlike other games, there's no overflow system, forcing daily logins. This is a problem.
· This induces 'Fear of Missing Out (FOMO)' and makes daily commissions feel like a chore.
· Even with paid purchases (Welkin Moon), you still have to log in daily to claim rewards, which is inconvenient.
02:55 - 04:06
3. ⚖️ Shorter Banner Durations and Excessive Gacha Pushing
· The banner duration, previously 30 days, has been shortened to 21 days, reducing opportunities to obtain characters.
· The simultaneous release of new characters and reruns encourages players to pull for both a specific character and their synergistic support characters, driving spending.
· This ultimately creates the perception that you need to pull both the new character and essential supports to achieve their full potential.
04:07 - 04:53
4. 💥 Changes in Elemental Reaction System and Character Power Discrepancy
· In the past, a character's inherent performance was crucial, but now, with the addition of new elemental reactions, existing characters tend to become relatively weaker.
· Specifically, new elemental reactions (e.g., off-field damage) released with new characters (e.g., Sandrone) make it difficult to utilize their full potential without pulling that character.
· This creates a structure where it's hard to enjoy game content without pulling the latest characters.
04:54 - 06:01
5. ⚔️ Over-reliance on Latest Characters in Spiral Abyss
· Floor 12 of the Spiral Abyss is heavily designed around the latest released characters (e.g., Sandrone, Electro-Charged, Elemental Burst).
· This means having the latest characters has a greater impact on clearing content than character progression or builds.
· Similar issues arise in other combat content like themed domains or Abyss challenges, limiting the content players can enjoy.
06:02 - 07:32
6. 📖 Tedious Story and Inconvenient Quest Progression
· Stories that were once engaging are now filled with over 80% unnecessary dialogue, making them feel tedious.
· The lack of a 'Leave Quest' feature, which would allow players to abandon or resume quests later, forces players into unwanted quests, causing inconvenience.
· This disrupts player time and immersion, acting as a detriment to the game experience.
07:33 - 08:08
7. 📍 Inconvenient NPC Placement and Repetitive Interactions
· Talking to NPCs placed near crafting stations can lead to unintended interactions, disrupting the crafting process.
· While this might seem like a minor issue, it can become frustrating for players if it happens repeatedly.
08:09 - 09:34
8. 💸 Difficulty of Free-to-Play and Imbalanced Rewards
· In the current game environment, it's extremely difficult for free-to-play players to enjoy end-game content.
· With the continuous release of new characters and weapons, the pressure to spend money to keep up is increasing.
· Despite player complaints, the developers have either ignored them or responded by deleting comments on Discord or banning accounts.
· This raises concerns about the game's long-term sustainability.
09:35 - 10:17
9. 💎 Excessive RNG in Artifact Farming and Low Efficiency
· Artifact farming involves excessive RNG (randomness), requiring players to get the right set, piece, main stat, and sub-stats.
· The artifact conversion system is also not very helpful, as materials are hard to obtain and the efficiency is low.
· This causes significant stress for players and detracts from the game's fun.
10:18 - 10:51
10. ⏳ Need for Permanent Preservation of Limited-Time Event Stories
· The fact that important stories, like the Scaramouche event, disappear after a limited time is a significant loss for character development and world-building.
· These event stories should be permanently preserved so players can access them at any time.
10:52 - 11:25
11. 💬 Honest Opinions About the Game and Conclusion
· This video is not a critique of the game but an honest account based on personal experiences and opinions.
· The accumulation of complaints about the game has made content creation feel burdensome, but I believe sharing these opinions is important.
· Thank you for watching, and I'll see you in the next video with more useful information.
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