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Lost Ark: Valtan, mastering patterns is key! What's more important than DPS?This is a guide video for the Lost Ark Belgaurdin raid. It emphasizes that mastering patterns is more important than high DPS or specs, and anyone can clear it by doing so. Enjoy the gameplay with various strategy tips.
Lost Ark: Valtan, mastering patterns is key! What's more important than DPS?
1. ✨ Belgaurdin Strategy: Pattern Mastery Over DPS!
· When strategizing for the Belgaurdin raid, there's no need to obsess over comparison metrics or DPS.
· Currently, the focus should be on getting familiar with the patterns.
00:11 - 00:24
1. ✨ Belgaurdin Strategy: Pattern Mastery Over DPS!
· When strategizing for the Belgaurdin raid, there's no need to obsess over comparison metrics or DPS.
· Currently, the focus should be on getting familiar with the patterns.
00:31 - 00:48
2. 🎁 Obtaining Ancient Random Boxes and Satisfying Results
· Use a 'Shield of Protection' and aim for the ancient random boxes.
· Even if you don't get 'Burning Strike,' getting two boxes is satisfying.
00:54 - 01:09
3. 📈 Reaching 6,000 Points and Checking Raid Segments
· As promised to the viewers, 6,000 points have been achieved.
· The first cut-off is at 240 lines, and points are not checked in the 190-line segment.
01:11 - 01:26
4. 🎯 Goal for the 240-Line Segment and Amusing Situations
· The goal is to see the 240-line segment once.
· An amusing situation arises where a dead character has a high head count.
01:30 - 01:56
5. 💡 'False Hope' and the Support's Mindset
· The statement 'Anyone can clear it if they try hard enough' can be a form of false hope.
· The 'Grudge' engraving was hit, and you need to understand the support's perspective.
02:03 - 02:18
6. ⚔️ Characteristics of the 'Quick Pattern' Room and Differences from Raids
· In the 'Quick Pattern' room, you can get used to about three or four out of ten patterns.
· It feels different from previous raids.
02:20 - 02:32
7. 📊 DPS for 6-Dealer Setup and Realistic Damage Output
· For a 6-dealer setup, 1.3 billion DPS per person is required, but the reality is 200 million.
· A joke is made that you just need to increase it by 200 million each week.
02:33 - 03:02
8. 💪 The 'Quick Pattern' Room Isn't as Painful as Expected, and Embarrassing Situations
· It doesn't feel as painful as expected.
· Specs are important in the 'Quick Pattern' room, and problems arise if you join a trial party without knowing the segments.
· If a support player joins, they'll be downed, and the remaining players will practice.
03:03 - 03:16
9. 🎉 Promotion Party in 'Grand Melee' and Possibility of Clearing
· Promotion parties are also appearing in 'Grand Melee.'
· There's an opinion that if you just learn the patterns, you might be able to clear even with 6,000 points.
03:30 - 03:44
10. 🌟 Attempting the First Simultaneous Belga-Man/Sam-Mak-Man Trial
· There's a request for Yong-woong to show a cool display by attempting Belga-Man and Sam-Mak-Man simultaneously for the first time.
· It's expected not to take long since it's his territory.
03:45 - 04:03
11. 👁️ The Key to the 'Quick Pattern' Room: Mastering Eyes and Fingers
· The most important thing in the 'Quick Pattern' room is for your eyes to get used to it.
· As the screen becomes more familiar to your eyes, your DPS will naturally increase, and your fingers will react on their own.
04:04 - 04:24
12. 🎮 Halting Gameplay? The Fun of Pattern Study Rooms
· Jokes are made about situations where gameplay stops, and only commentary or study occurs.
· There's talk about showing up to work in underwear if you get a 'Park Yong bottom draw.'
04:32 - 04:52
13. 🔄 The Importance of Repeated Pattern Mastery
· It's emphasized again that pattern mastery is more important than comparison metrics or DPS.
· Thanks are expressed to the surviving members.
05:02 - 05:14
14. 🤔 Lack of Damage or Constant Chatting?
· A question arises about situations where damage isn't dealt or only chatter occurs.
05:16 - 05:23
15. ✅ Checking Final Actions and Ending
· They check if their last action was correct.
· The raid ends.
05:35 - 05:51
16. ⏳ Timing for the Party to Fail and Character Revival
· It's the timing for the party to fail, but years of experience trigger intuition.
· The character has been lying down for a while and needs to get up now.
05:52 - 06:01
17. 💪 Spec Upgrades and Challenges as Patterns Become Familiar
· Once the patterns are somewhat learned and familiar to the eyes, the fingers start moving.
· Now you can attempt it with the 'Grudge' engraving up to 240 lines.
06:02 - 06:19
18. 🦅 Talk About Hawk Master and Watching the Broadcast
· There's talk about the Hawk Master, mentioning a past experience where the broadcast failed.
· There's anticipation that the Hawk Master will soar next week, along with mentions of those who don't watch the broadcast.
06:22 - 06:37
19. 💀 Death Upon Arrival and Utilizing the Black and White Screen
· A situation occurs where they die alone immediately upon arrival.
· It's said that displaying a black and white screen is more effective for viewers than spectating.
06:38 - 06:53
20. 👑 The Aura of Princes and the Reason for Not Clearing Intentionally?
· There's talk about the aura of princes being transferred.
· Suspicion is raised that they might be intentionally not clearing.
06:54 - 07:05
21. 📈 Pattern Mastery and DPS Increase During Trial Time
· The patterns have become much more familiar during the time spent on trials today.
· DPS has also increased significantly.
07:06 - 07:18
22. 💰 Clearing Strategy Combined with Spec Upgrades
· There's an opinion that you can just keep trying while upgrading your specs until you reach 1.4 billion.
· It's pointed out that the floor and ground effects are hard to see due to their colors.
07:24 - 07:45
23. 🎯 Checking Hitbox and the Importance of Familiarity
· By hitting the remaining HP during the strategy, it seems possible to clear.
· Although only 190 lines have been seen so far, with a little more familiarity, clearing will be possible along with hitbox checks.
07:48 - 07:59
24. ❓ Question About Not Performing Counters
· A question is raised about not performing counters.
· The statement that counters should be performed is made.
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