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Raid: Shadow Legends, News of Mercurial Set Nerf and Analysis of New Counter StrategiesWe bring news of the Mercurial Set nerf, which will bring significant changes to the Arena meta in Raid: Shadow Legends. This update will introduce new counter mechanics to neutralize the Mercurial Set's powerful defensive effects. Let's take a closer look at which champions will benefit from these changes.
1. 🎮 The Arrival of the Mercurial Set and a Foreboding Meta Shift
· A major meta shift is anticipated in the Arena of Raid: Shadow Legends.
· This is expected to be the first large-scale change since the introduction of the Mercurial Set.
· The Mercurial Set, while loved by many players for its powerful defensive effects, is also disliked by some for being difficult to counter.
· This is expected to be the first large-scale change since the introduction of the Mercurial Set.
· The Mercurial Set, while loved by many players for its powerful defensive effects, is also disliked by some for being difficult to counter.
00:00 - 00:34
1. 🎮 The Arrival of the Mercurial Set and a Foreboding Meta Shift
· A major meta shift is anticipated in the Arena of Raid: Shadow Legends.
· This is expected to be the first large-scale change since the introduction of the Mercurial Set.
· The Mercurial Set, while loved by many players for its powerful defensive effects, is also disliked by some for being difficult to counter.
· This is expected to be the first large-scale change since the introduction of the Mercurial Set.
· The Mercurial Set, while loved by many players for its powerful defensive effects, is also disliked by some for being difficult to counter.
00:35 - 01:24
2. 🤔 Analyzing the Mercurial Set's Issues: Lack of Counters and Frequent Activation
· The biggest current issue with the Mercurial Set is the lack of effective counter mechanics.
· Furthermore, the Total Guard stack resetting at the start of a champion's turn is a particularly annoying factor for fast champions.
· Due to these issues, effects like multi-hits, ally attacks, and skill cooldown increases act as counters to the Mercurial Set, but the effective champions are limited.
· Block buffs can also be a counter, but it has the disadvantage of being difficult to apply.
· Furthermore, the Total Guard stack resetting at the start of a champion's turn is a particularly annoying factor for fast champions.
· Due to these issues, effects like multi-hits, ally attacks, and skill cooldown increases act as counters to the Mercurial Set, but the effective champions are limited.
· Block buffs can also be a counter, but it has the disadvantage of being difficult to apply.
01:25 - 02:10
3. ⚖️ Comparison with the Stone Skin Set and Introduction of the New Counter 'Provoke' Debuff
· While the Stone Skin Set has various counter options, the Mercurial Set is criticized for having relatively few counters.
· Currently, the Mercurial Set's Total Guard stacks can only be removed by dealing damage or ignoring skill cooldown increase effects.
· Accordingly, the game developer Plarium plans to introduce the 'Provoke' debuff as a new counter to the Mercurial Set.
· Currently, the Mercurial Set's Total Guard stacks can only be removed by dealing damage or ignoring skill cooldown increase effects.
· Accordingly, the game developer Plarium plans to introduce the 'Provoke' debuff as a new counter to the Mercurial Set.
02:11 - 03:03
4. 💥 Effect of the Provoke Debuff: Ignores Total Guard Stacks and Prevents Start-of-Turn Reset
· After the update, the Provoke debuff can be applied while ignoring Total Guard stacks.
· Additionally, champions under the Provoke status will not have their Total Guard stacks reset at the start of their turn.
· This change is expected to bring champions with Provoke abilities, who had faded from the meta, back into the spotlight.
· Additionally, champions under the Provoke status will not have their Total Guard stacks reset at the start of their turn.
· This change is expected to bring champions with Provoke abilities, who had faded from the meta, back into the spotlight.
03:04 - 04:04
5. 💡 Unexpected Change: Why the Provoke Debuff Becomes a Counter to the Mercurial Set
· The developers hinted at an effect not commonly used in PvP, and that was the Provoke debuff.
· The Provoke debuff ignores Total Guard stacks and prevents the stack reset at the start of a champion's turn, neutralizing the Mercurial Set's core defensive mechanism.
· This enables new strategies different from existing counter methods.
· The Provoke debuff ignores Total Guard stacks and prevents the stack reset at the start of a champion's turn, neutralizing the Mercurial Set's core defensive mechanism.
· This enables new strategies different from existing counter methods.
04:05 - 06:41
6. 🏆 Analysis of Champions with Provoke Abilities: Who Will Be the Ultimate Counter to the Mercurial Set?
· Gallus: Can Provoke for 2 turns (1 turn on champions), grants counterattack.
· Ashnar: Can Provoke for 2 turns (1 turn on champions), usable after awakening.
· Iron: AoE Provoke for 1 turn, grants counterattack, A1 hits twice.
· Bark: Can Provoke for 2 turns, grants accuracy buff.
· Naganth Archer: Can Provoke for 2 turns.
· Umbrantris: Can Provoke for 2 turns.
· Knights: Can Provoke after awakening.
· Anaxya: AoE Provoke and grants herself counterattack, A1 is single hit.
· Geral: AoE Provoke for 1 turn and grants himself counterattack.
· Angar: 75% chance to Provoke for 2 turns and reflects damage to all, grants himself counterattack.
· Ashnar: Can Provoke for 2 turns (1 turn on champions), usable after awakening.
· Iron: AoE Provoke for 1 turn, grants counterattack, A1 hits twice.
· Bark: Can Provoke for 2 turns, grants accuracy buff.
· Naganth Archer: Can Provoke for 2 turns.
· Umbrantris: Can Provoke for 2 turns.
· Knights: Can Provoke after awakening.
· Anaxya: AoE Provoke and grants herself counterattack, A1 is single hit.
· Geral: AoE Provoke for 1 turn and grants himself counterattack.
· Angar: 75% chance to Provoke for 2 turns and reflects damage to all, grants himself counterattack.
06:42 - 08:08
7. 🛡️ New Meta Strategies: Utilizing Provoke Champions and Counter-Strategies
· When using alongside Mercurial Set champions, it becomes crucial to ban or control enemy Provoke champions.
· Strategies involving banning Provoke champions or using champions that can nullify Provoke abilities will be necessary.
· Corina: AoE Provoke, debuff block, defense increase. Cannot be immune to Provoke when used with Mania.
· Harima: Potential for meta relevance after awakening.
· Vival: Can Provoke on weak hit.
· Hecaton: Can Provoke on counterattack.
· Tormund: AoE Provoke on non-frozen enemies (80% chance). Powerful when combined with Hillvia.
· Sigune, Narhon, etc., also have potential for use.
· Strategies involving banning Provoke champions or using champions that can nullify Provoke abilities will be necessary.
· Corina: AoE Provoke, debuff block, defense increase. Cannot be immune to Provoke when used with Mania.
· Harima: Potential for meta relevance after awakening.
· Vival: Can Provoke on weak hit.
· Hecaton: Can Provoke on counterattack.
· Tormund: AoE Provoke on non-frozen enemies (80% chance). Powerful when combined with Hillvia.
· Sigune, Narhon, etc., also have potential for use.
08:09 - 09:57
8. ✨ Notable Champion Changes and Additional Considerations
· With this update, champions like Gallus, Ashnar, Iron, Bark, Anaxya, Geral, and Angar are expected to benefit significantly.
· Angar, in particular, has the potential to emerge as the ultimate counter to the Mercurial Set.
· Hecaton also has the ability to ignore Stone Skin, allowing him to counter both Mercurial and Stone Skin sets.
· Anaxya and Bark also possess some Stone Skin ignore abilities.
· Angar, in particular, has the potential to emerge as the ultimate counter to the Mercurial Set.
· Hecaton also has the ability to ignore Stone Skin, allowing him to counter both Mercurial and Stone Skin sets.
· Anaxya and Bark also possess some Stone Skin ignore abilities.
09:58 - 11:07
9. 🤔 Impact of the Update and Players' Initial Reactions
· The usage rate of the Mercurial Set may decrease, and the use of the Stone Skin Set might increase again.
· This change is expected to have a significant impact on the game's meta, and players will need to explore new strategies.
· Some players have expressed concerns that the Provoke debuff might be too powerful a counter.
· This change is expected to have a significant impact on the game's meta, and players will need to explore new strategies.
· Some players have expressed concerns that the Provoke debuff might be too powerful a counter.
11:08 - 12:57
10. 🚀 Other OP Champion Issues Discussed Alongside Meta Changes
· In addition to the Mercurial Set nerf, there are opinions that some recently released OP champions are causing greater problems for the game's health.
· Concerns have been raised that powerful champions like Solena, Predator, and Techsion could disrupt game balance.
· Even if this update neutralizes the Mercurial Set, there are worries that the meta could remain unstable due to other OP champions.
· Concerns have been raised that powerful champions like Solena, Predator, and Techsion could disrupt game balance.
· Even if this update neutralizes the Mercurial Set, there are worries that the meta could remain unstable due to other OP champions.
12:58 - 13:43
11. 💬 Future Outlook and the Importance of Player Feedback
· After the update is applied, we will monitor the changes through actual data, and further adjustments may be made based on player feedback.
· Players can share their initial thoughts on these changes and discuss which champions will benefit the most.
· This update is expected to be a significant change that will alter the game's landscape.
· Players can share their initial thoughts on these changes and discuss which champions will benefit the most.
· This update is expected to be a significant change that will alter the game's landscape.
