Post

Lost Ark Belgardian 2nd Gate, Lone Knight Warrior's Meat Road StrategyThis is a gameplay video of Lost Ark's Velganos Guardian, Gate 2, from the perspective of a lone knight Warlord. It details the main mechanics and combat flow to aid in攻略.
Lost Ark Belgardian 2nd Gate, Lone Knight Warrior's Meat Road Strategy
1. ⚔️ Velganos Gate 2 Start & Early Mechanic Handling
· The video starts with Lost Ark's Velganos Guardian, Gate 2, from the lone knight Warlord's perspective.
· Combat begins at 00:01, with a mechanic at 360 lines mentioned at 01:01 and a missed head attack at 01:04.
· Mechanics appear at 300 lines at 04:14 and 280 lines at 04:56, followed by the 'Great Melee' pattern at 07:06.
· The process of handling mechanics at 137 lines (video time 07:54) and 80 lines (estimated at 09:50) continues.
· A death occurs at 11:51, but the gate is cleared at 12:51, showing the MVP screen.
00:01 - 01:27
1. ⚔️ Velganos Gate 2 Start & Early Mechanic Handling
· The video starts with Lost Ark's Velganos Guardian, Gate 2, from the lone knight Warlord's perspective.
· Combat begins at 00:01, with a mechanic at 360 lines mentioned at 01:01 and a missed head attack at 01:04.
· Mechanics appear at 300 lines at 04:14 and 280 lines at 04:56, followed by the 'Great Melee' pattern at 07:06.
· The process of handling mechanics at 137 lines (video time 07:54) and 80 lines (estimated at 09:50) continues.
· A death occurs at 11:51, but the gate is cleared at 12:51, showing the MVP screen.
01:28 - 04:17
2. 🛡️ Mechanic Execution & Damage Timing Utilization
· From 01:28 onwards, the process of executing mechanics and utilizing damage timings is detailed.
· From 01:34, a situation arises where 'you need to hit it now,' and at 01:51, with a 'Nice' reaction, damage timing is exploited.
· At 02:07, a shout of 'Gotta go!' leads to moving to a safe zone, and at 02:11, focus is placed on understanding patterns by checking the boss's head direction.
· From 02:22, with 'I'll give you the question,' preparation for the next pattern begins, and at 02:33, an explanation of attack hitboxes follows with the question, 'Why am I getting hit by this?'
· From 04:08, an attempt to counter near the wall is made with the mention 'It's near the wall,' and at 04:12, evasion is used with the phrase 'I'll counter with ESC.'
04:18 - 07:05
3. 🌀 Various Pattern Handling & Cooperative Play
· From 04:18, the use of the skill 'Darkness/Light' is seen in response to patterns.
· At 04:30, a 'Counter!' shout initiates a counter-attack attempt, and at 04:33, preparation for the next attack begins with 'One more.'
· At 04:40, a warning 'Back attack near the wall, be careful' leads to moving to a safe zone, and at 04:50, the situation is summarized with 'That's it.'
· From 04:57, preparation for the boss's resonance pattern begins with 'I'll lock it,' and at 05:00, positions are shared with 'I'm below.'
· At 05:06, an attempt to control the boss's movement is made with 'Lock it,' and from 05:11, the next position is set with 'Slowly.'
· At 05:20, caution is advised for a specific pattern with 'Be careful of the gun grab,' and at 05:28, successful play continues with a 'Nice' reaction.
· From 05:32, preparation for combat near the wall begins with 'I'm close to the wall,' and at 05:37, skill usage is encouraged with 'Use your ultimate and stuff, just use them.'
07:06 - 09:49
4. 🔥 Great Melee & Major Mechanic Strategy
· From 07:06, the 'Great Melee' pattern is mentioned.
· At 07:18, an attempt is made to get out of the boss's attack range with 'Far, far, far.'
· At 07:26, specific actions are refrained from with 'I won't hit,' and at 07:30, the damage timing is set with 'More, more, more, shred it, shred it.'
· At 07:45, preparation for the next mechanic begins with 'Let's go out and try to stagger,' and at 07:47, strategy is devised with 'We need to simulate.'
· From 07:55, the boss's movements are closely watched with 'The giant enemy keeps moving,' and at 07:57, cooperation is emphasized with 'Our team, respond quickly.'
· At 08:00, defensive preparations are made with 'I'll put up a shield right away,' and at 08:04, a dangerous situation is alerted with 'I'm getting caught. Ah.'
· From 08:09, the next opportunity is safely awaited with 'Fall back, fall back, wait, done. Go.'
· From 08:17, previous patterns are reviewed with 'Forgot, let's look again, fix it,' and at 08:23, teammates' mistakes are encouraged with 'Ah no, it's okay, it's okay, it's okay.'
· From 08:27, the final damage timing is aimed for with 'Go out, go out, look at this, then we're done.'
· From 08:32, attacks begin with a shout of 'Let's go,' and at 08:35, damage is dealt with 'Do it until the line, came, came, came.'
· From 08:41, the situation is positively assessed with 'Okay, okay, okay, okay, okay, okay,' and at 08:45, teammates are supported with 'Just stabilize, I'll lower it, heal buff.'
· From 08:51, preparation for the next pattern begins with 'It's okay,' and at 08:53, an easy pattern is emphasized with 'It's a counter. Counter. It's easy. Easy.'
· At 08:56, an additional attack opportunity is requested with 'Do it one more time. Do it one more time,' and at 08:59, movement to a safe zone occurs with 'Okay. We can go to the center.'
· From 09:01, movement to the center begins with 'Going to the center,' and at 09:07, teammates are guided with 'Come here. Come. Come here. Come here.'
· At 09:11, aggro management is confirmed as successful with 'Aggro is well managed,' and at 09:14, support is promised with 'I'll do it.'
· At 09:15, a grab pattern is warned with 'It's a grab,' and at 09:17, the use of specific skills is announced with 'Came in with a bubble. Came in with a bubble.'
· From 09:21, attacks begin with 'Nice. Go, go,' and at 09:25, movement direction is specified with 'To the left, left.'
· At 09:31, teammates are guided with 'Come to the right,' and at 09:37, preparation for the next action begins with 'I'm going.'
· From 09:40, successful play continues with a shout of 'Nice,' and at 09:42, regret is expressed with 'Ah, I can't do this, this is tough.'
· At 09:43, the next attack is prepared with 'Great, nice, nice,' and at 09:49, skill usage is announced with 'I'll do one.'
· At 09:50, the next mechanic is foreshadowed with 'It's 80 lines. Angry Bird can go anytime.'
09:50 - 12:58
5. 🔥 80 Line Mechanic 'Angry Bird' & Final Phase Strategy
· From 09:50, explanations and handling of the 80-line mechanic, 'Angry Bird,' begin.
· At 09:56, the boss's pattern is analyzed with 'Locked, locked, locked, little,' and at 09:58, movement to a safe zone occurs with 'To the center.'
· At 10:00, instructions are given to avoid specific objects with 'Don't hit the red one,' and at 10:03, the boss's movements are closely watched with 'Slowly, and look at the boss, keep your eyes peeled.'
· At 10:05, the attack timing is prepared with 'Wait now and aim,' and at 10:11, attacks begin with 'Okay, going now. Shoot.'
· At 10:14, skill usage is announced with 'I used it. Special item,' and at 10:17, attacks continue with 'Gotta go now. Gotta go. Gotta go.'
· At 10:22, response to the pattern occurs with 'Okay, circle around when it's red. Not yet. Okay,' and at 10:27, attacks are initiated with 'Okay, aim ready. Two, three, go.'
· At 10:33, skill usage is announced with 'Gave you Ella,' and at 10:36, successful play is celebrated with 'You can do it. Nice.'
· At 10:38, the next attack is prepared with 'Bubble count. Nice,' and at 10:43, skill usage is encouraged with 'Be careful of grabs. If you have an ultimate, just use it.'
· At 10:48, attack counts are kept with 'Three times. Three times. Three times,' and at 10:53, an additional attack opportunity is sought with 'One more time.'
· At 10:56, surprise is expressed with 'Huh? What? What? Surprised,' and at 10:58, response to the wind pattern occurs with 'Come with the wind. Come with the wind. Come with the wind.'
· At 11:03, focus is placed on survival with 'No ult. Gotta endure. Go,' and at 11:09, damage is instructed to those who can with 'People not on aggro who can deal damage, deal damage.'
· At 11:16, skill usage is announced with 'Darkness/Light, Darkness/Light,' and at 11:18, attack counts are repeated with 'One more time, three times, three times, three times.'
· At 11:20, the side pattern is warned with 'Be careful of the last side. Be careful of the last side,' and at 11:25, the final stage is announced with 'We're almost there.'
· From 11:29, preparation for the next action occurs with 'I'm going to the back to do that,' and at 11:35, successful play is celebrated with 'Nice. Not much left.'
· At 11:36, safe play is requested with 'You have three counter cards, so play safely,' and at 11:40, grab pattern response occurs with 'Grab is coming. Come here. Come here.'
· At 11:44, an additional attack opportunity is sought with 'One more. More,' and at 11:46, attacks continue with 'Did it one more time.'
· At 11:48, attacks are concluded with 'One more time. Okay,' and at 11:51, the situation is summarized with 'Ah, done. Done. It's okay.'
· From 11:53, focus is placed on survival with 'Just gotta live,' and at 11:57, teammates' play is praised with 'Good job. Good job. Calmly.'
· From 11:58, skill usage is announced with 'I'm using Darkness/Light, I'm slow and fast,' and at 12:01, the situation is confirmed with 'Okay.'
· At 12:02, the boss's speed change is detected with 'Fast now,' and at 12:03, specific skill usage is announced with 'I'm using Tokbab.'
· From 12:05, the situation is summarized with 'Done,' and at 12:06, skill usage is announced with 'Threw Darkness/Light for now.'
· At 12:09, skill usage is reconfirmed with 'Darkness/Light confirmed,' and at 12:17, a specific pattern is mentioned with 'Goblin.'
· At 12:18, a counter-attack attempt is made with 'Counter,' and at 12:21, the decision on whether to save a skill is pondered with 'Should I save this? Kim Gu, Im Gu, Im Gu, Him Gu.'
· At 12:26, skill usage is announced with 'Shoot. Shoot,' and at 12:28, the use of an ultimate skill is announced with 'I'm using my ultimate.'
· At 12:35, the final stage is announced with 'It's 13 lines. We're almost there,' and at 12:37, the grab pattern is evaded with 'Try to dodge the grab once.'
· At 12:41, an additional attack opportunity is sought with 'Can do it one more time,' and at 12:43, frontal attacks are warned with 'Be careful of the front. Be careful of the front.'
· At 12:45, successful evasion of the pattern is announced with 'Passed it well. Passed it well,' and at 12:48, the final damage is dealt with 'It's five lines. Deal, deal, deal, deal, deal, deal.'
· At 12:53, the boss is defeated with 'It's nothing. It's nothing. Seen,' and cheers are heard at 12:55.
로스트아크벨가르딘워로드고기로드공략