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Aion 2 Guardian PvE Skill Setup Perfect Analysis: Yeonshim, Maengyeonshim Build Comparison GuideThis is an in-depth analysis video of the Guardian's PVE skill build in Aion 2. Based on changes after the September 4th maintenance, it covers the characteristics, pros and cons of the Yeon-sim and Maengyeon-sim builds, and detailed specialization settings for each skill.
1. ⚔️ Guardian PVE Builds: Yeon-sim vs. Maengyeon-sim
· Aion 2 Guardian PVE builds are broadly divided into Yeon-sim and Maengyeon-sim builds.
· The Yeon-sim build has high peak damage but consumes a lot of spirit, requiring supplementary food and potions, and its sustain is somewhat lacking.
· The Maengyeon-sim build has lower peak damage than the Yeon-sim build but has less spirit strain and better sustain. You can choose based on viewer preference.
· The Yeon-sim build has high peak damage but consumes a lot of spirit, requiring supplementary food and potions, and its sustain is somewhat lacking.
· The Maengyeon-sim build has lower peak damage than the Yeon-sim build but has less spirit strain and better sustain. You can choose based on viewer preference.
00:14 - 00:41
1. ⚔️ Guardian PVE Builds: Yeon-sim vs. Maengyeon-sim
· Aion 2 Guardian PVE builds are broadly divided into Yeon-sim and Maengyeon-sim builds.
· The Yeon-sim build has high peak damage but consumes a lot of spirit, requiring supplementary food and potions, and its sustain is somewhat lacking.
· The Maengyeon-sim build has lower peak damage than the Yeon-sim build but has less spirit strain and better sustain. You can choose based on viewer preference.
· The Yeon-sim build has high peak damage but consumes a lot of spirit, requiring supplementary food and potions, and its sustain is somewhat lacking.
· The Maengyeon-sim build has lower peak damage than the Yeon-sim build but has less spirit strain and better sustain. You can choose based on viewer preference.
01:03 - 01:49
2. 📊 Skill Damage Composition Comparison: Yeon-sim vs. Maengyeon-sim Builds
· The Yeon-sim build primarily uses Judgment and Retribution, and since Retribution has many hits, it frequently uses Punishment by pulling its cooldown.
· The Maengyeon-sim build primarily uses Judgment, and since Retribution has fewer hits, the usage frequency of Punishment is lower than in the Yeon-sim build.
· The reason Yeon-sim build has a higher peak is that in higher-level content, when you break the combat speed cap and use town skills to cancel Fierce Strike or Rapid Barrage, the base damage of the Rapid Barrage combo is higher.
· The Maengyeon-sim build primarily uses Judgment, and since Retribution has fewer hits, the usage frequency of Punishment is lower than in the Yeon-sim build.
· The reason Yeon-sim build has a higher peak is that in higher-level content, when you break the combat speed cap and use town skills to cancel Fierce Strike or Rapid Barrage, the base damage of the Rapid Barrage combo is higher.
01:53 - 02:33
3. ⚙️ Skill Slot and In-game Macro Settings
· The skill slot configurations for both builds are almost identical, but the Yeon-sim build has Rapid Barrage and Judgment in different slots, while the Maengyeon-sim build has them in the same slot.
· To comfortably use buff and taunt skills, it's recommended to place Rapid Barrage in a lower slot.
· In-game macros are the same for both builds; place Annihilation and Judgment so that Judgment is in the bottom-most slot. The order doesn't matter.
· Currently, only in-game skill macros are used; mouse macros are not.
· To comfortably use buff and taunt skills, it's recommended to place Rapid Barrage in a lower slot.
· In-game macros are the same for both builds; place Annihilation and Judgment so that Judgment is in the bottom-most slot. The order doesn't matter.
· Currently, only in-game skill macros are used; mouse macros are not.
02:34 - 04:55
4. 🌟 Core Skill Specialization Settings Guide
· Fierce Strike: Use Specialization 2 for sustain, Specialization 3 for cumulative damage. Yeon-sim build users can also consider Specialization 1.
· Rapid Barrage: Specializations 3, 4, 5. Specializations 3 and 5 increase combo damage, while Specialization 4 reduces Punishment's cooldown.
· Poisonous Sting: Specializations 1, 3.
· Shield Bash: Specializations 2, 4.
· Judgment: Can use Specialization 1 instead of 3 for increased sustain. Basically, Specializations 3, 4, 5.
· Weakest Blow: Specializations 2, 4. (Used occasionally in Sanctuaries but not essential)
· Duo's Strike: Specialization 4 at skill level 12, Specialization 5 at level 16 (when base market stats are 2,800 or higher).
· Shield Charge: Specializations 2, 4.
· Sell: Specializations 3, 4. (Specialization 1 is not recommended due to low efficiency for its risk).
· Punishment: Specializations 2, 3, 5. Specialization 2 provides about 5-15% final damage increase. You can choose Specialization 1 for increased sustain or only 3 and 5.
· Shock Release: Specializations 3, 4 or 3, 5. (4 is preferred)
· Rapid Barrage: Specializations 3, 4, 5. Specializations 3 and 5 increase combo damage, while Specialization 4 reduces Punishment's cooldown.
· Poisonous Sting: Specializations 1, 3.
· Shield Bash: Specializations 2, 4.
· Judgment: Can use Specialization 1 instead of 3 for increased sustain. Basically, Specializations 3, 4, 5.
· Weakest Blow: Specializations 2, 4. (Used occasionally in Sanctuaries but not essential)
· Duo's Strike: Specialization 4 at skill level 12, Specialization 5 at level 16 (when base market stats are 2,800 or higher).
· Shield Charge: Specializations 2, 4.
· Sell: Specializations 3, 4. (Specialization 1 is not recommended due to low efficiency for its risk).
· Punishment: Specializations 2, 3, 5. Specialization 2 provides about 5-15% final damage increase. You can choose Specialization 1 for increased sustain or only 3 and 5.
· Shock Release: Specializations 3, 4 or 3, 5. (4 is preferred)
