Post

Hololive's amazing tracking technology, how is it possible?How are the natural movements and prop interactions of Hololive VTubers implemented? This video analyzes in detail from the cutting-edge motion capture technology used by Hololive to more affordable alternatives, with industry experts.
Hololive's amazing tracking technology, how is it possible?
1. Amazing Realism in VTuber Tracking
· VTubers show natural movements as if they are crossing between real and virtual spaces, such as rotating on a real chair or controlling a toy car.
· Scenes where Hololive members play tug-of-war or grab props utilize tracking technology so sophisticated that it's hard to distinguish from reality.
00:00 - 01:03
1. Amazing Realism in VTuber Tracking
· VTubers show natural movements as if they are crossing between real and virtual spaces, such as rotating on a real chair or controlling a toy car.
· Scenes where Hololive members play tug-of-war or grab props utilize tracking technology so sophisticated that it's hard to distinguish from reality.
01:04 - 02:49
2. Limitations of VR Trackers and IMU Trackers
· The most commonly used Vive or Tundra trackers are optical, but they are difficult to use without a headset and their large size limits live performances. Additionally, the accuracy is limited by a maximum of 5 trackers.
· IMU trackers like Slime VR and Rebocap are small, resistant to obstacles, and don't require a headset, but they can suffer from inaccuracies and drift due to inertia, which can be problematic for long-term use.
· While these trackers might be suitable for solo VTubing, accurate and stable tracking is essential in environments where multiple members interact, like Hololive.
02:50 - 05:10
3. Introducing Motion Capture (Mocap) Technology for Top-Tier Tracking
· We need to look at the technologies from the film and game industries, which are leaders in the 3D tracking market, beyond just the VTuber domain.
· Unlike simple animation methods of the past, modern AAA games and blockbuster movies achieve realistic and lively character movements through Motion Capture (Mocap) technology.
05:11 - 07:13
4. The Principle of Motion Capture: Utilizing Light and Reflective Markers
· Motion capture began in 1985 and was initially called 'brute force animation.' Currently, it's used in various fields like gaming, film, and broadcasting to achieve realistic movements.
· Professional motion capture systems like Vicon utilize special cameras and numerous retroreflective markers attached to the actor's body. These cameras use infrared light to measure the 3D coordinates of the markers, enabling sub-millimeter accuracy and drift-free tracking.
07:14 - 11:35
5. Building a High-Precision Motion Capture System: Camera Placement and Optimization
· Motion capture systems use multiple high-speed cameras to capture an actor's movements. Each camera emits infrared light, and detects the light reflected from the retroreflective markers attached to the actor's suit and body to accurately determine their position in 3D space.
· To solve the 'occlusion' problem where markers are hidden, multiple cameras are placed at various heights and angles to minimize blind spots. It also optimizes tracking performance by reducing interference from external light sources.
11:36 - 14:51
6. Hololive's Motion Capture Studio, Costs, and Additional Tracking Technologies
· Vicon's flagship VK26 motion capture camera, used by Hololive, costs about $20,000 per unit, and a single studio can cost millions of dollars. This is a very high cost.
· Specially designed motion capture gloves for finger tracking, or high-precision headcams (Faceware, Captive Devices, etc.) for facial tracking are used. iPhone's facial recognition technology can also be utilized.
14:52 - 17:49
7. Affordable Motion Capture Solutions and Alternatives
· Vicon offers systems including 16 cameras, suits, markers, and software starting around $60,000, which can be reduced to $40,000 depending on needs. This is a viable option for general VTubers.
· More affordable alternatives include Waro software, iPhone-based facial tracking (iPhone X or later recommended), neck-mount or Rokoko helmets, UD Cap VR gloves, Vive/Tundra trackers, Flux Pose, and Rebocap trackers.
VTuber홀로라이브모션캡처3D트래킹VTuber팁