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Space Marine Codex Latest Info: Squad Special Rules and Chapter RevealIn this video, we take a detailed look at the new squad special rules from the Space Marine Codex and chapter-specific updates. We'll delve into Dreadnought enhancements, changes to Infernus Marines, and new squads and special rules for Space Wolves, Black Templars, and Deathwatch.
1. ✨ Space Marine Codex Preview: Squad and Unit Rules Revealed
· This video covers new squad special rules and chapter-specific updates from the Space Marine Codex.
· Regarding Dreadnought rules, the Ironclad Champion squad allows a Dreadnought to re-roll a 1 on its hit rolls. This isn't a huge damage increase but can be helpful in the late game.
· The Tacticus Assault squad allows re-rolls for the advance roll of Tacticus models, which is useful for utilizing combat doctrines.
· A 1,950-point list was used, calculated based on current points.
· Infernus Marines can remove cover from objective units, and the new flamer profile has 3 shots, BS 5, AP -1, and Damage 1. This is more effective against large enemy units.
· The Obliterated squad ignores cover by default, and the Super Krak missile has D3+3 damage, the Venom cannon has 4 attacks, BS 7, Damage 2, and the Castellan has BS 5, Damage 1, AP -1.
· Regarding Dreadnought rules, the Ironclad Champion squad allows a Dreadnought to re-roll a 1 on its hit rolls. This isn't a huge damage increase but can be helpful in the late game.
· The Tacticus Assault squad allows re-rolls for the advance roll of Tacticus models, which is useful for utilizing combat doctrines.
· A 1,950-point list was used, calculated based on current points.
· Infernus Marines can remove cover from objective units, and the new flamer profile has 3 shots, BS 5, AP -1, and Damage 1. This is more effective against large enemy units.
· The Obliterated squad ignores cover by default, and the Super Krak missile has D3+3 damage, the Venom cannon has 4 attacks, BS 7, Damage 2, and the Castellan has BS 5, Damage 1, AP -1.
00:00 - 01:26
1. ✨ Space Marine Codex Preview: Squad and Unit Rules Revealed
· This video covers new squad special rules and chapter-specific updates from the Space Marine Codex.
· Regarding Dreadnought rules, the Ironclad Champion squad allows a Dreadnought to re-roll a 1 on its hit rolls. This isn't a huge damage increase but can be helpful in the late game.
· The Tacticus Assault squad allows re-rolls for the advance roll of Tacticus models, which is useful for utilizing combat doctrines.
· A 1,950-point list was used, calculated based on current points.
· Infernus Marines can remove cover from objective units, and the new flamer profile has 3 shots, BS 5, AP -1, and Damage 1. This is more effective against large enemy units.
· The Obliterated squad ignores cover by default, and the Super Krak missile has D3+3 damage, the Venom cannon has 4 attacks, BS 7, Damage 2, and the Castellan has BS 5, Damage 1, AP -1.
· Regarding Dreadnought rules, the Ironclad Champion squad allows a Dreadnought to re-roll a 1 on its hit rolls. This isn't a huge damage increase but can be helpful in the late game.
· The Tacticus Assault squad allows re-rolls for the advance roll of Tacticus models, which is useful for utilizing combat doctrines.
· A 1,950-point list was used, calculated based on current points.
· Infernus Marines can remove cover from objective units, and the new flamer profile has 3 shots, BS 5, AP -1, and Damage 1. This is more effective against large enemy units.
· The Obliterated squad ignores cover by default, and the Super Krak missile has D3+3 damage, the Venom cannon has 4 attacks, BS 7, Damage 2, and the Castellan has BS 5, Damage 1, AP -1.
01:27 - 05:27
2. 💥 Detailed Analysis of Dreadnought Unit Rule Changes
· The core rule for the Redemptor Dreadnought has changed from -1 Damage to -1 to wound when higher than the opponent's melee weapon. This appears to be a nerf.
· The Ironclad Champion squad's enhancement allows you to regain the -1 Damage rule.
· The Macro Plasma has been enhanced to D3+3 attacks, BS 10, AP -4, and Damage 3.
· The Gatling Cannon now only applies the devastating wound effect to non-infantry and non-vehicle targets, not single units.
· The Icarus Pod has 3 fixed attacks with BS 6, AP1, and Damage 2.
· The Ballistus Dreadnought gains a continuous re-roll 1 within 24 inches, which is expected to trigger frequently in the 11th edition.
· The Lascannon and Super Krak Missile have Damage D3+3, which is an increase in average damage compared to before.
· The Brutalist Dreadnought has a Melta profile with BS 10, AP -3, and Damage D3+2, showing improved performance compared to before.
· The Ironclad Champion squad's enhancement allows you to regain the -1 Damage rule.
· The Macro Plasma has been enhanced to D3+3 attacks, BS 10, AP -4, and Damage 3.
· The Gatling Cannon now only applies the devastating wound effect to non-infantry and non-vehicle targets, not single units.
· The Icarus Pod has 3 fixed attacks with BS 6, AP1, and Damage 2.
· The Ballistus Dreadnought gains a continuous re-roll 1 within 24 inches, which is expected to trigger frequently in the 11th edition.
· The Lascannon and Super Krak Missile have Damage D3+3, which is an increase in average damage compared to before.
· The Brutalist Dreadnought has a Melta profile with BS 10, AP -3, and Damage D3+2, showing improved performance compared to before.
06:52 - 09:49
3. 🐺 Space Wolves: Changes to Grey Hunters and New Squad Rules
· Space Wolves maintain their base movement of 7, and Grey Hunters have an OC of 5.
· Grey Hunters can now be split into two squads of 5, allowing for more tactical flexibility.
· The inconvenience of the previous 10-man purchase and split rule has been resolved.
· In melee combat, if the unit is near or on the objective, the hit and AP of their melee weapons increase by +1. This allows for powerful melee attacks using the Chainsword with BS 6 and AP -2.
· The Bayon the Fellander has changed from -1 to wound when higher than the opponent's melee weapon to -1 Damage when higher than the opponent's melee weapon.
· Space Wolves have 3 squads: Saga of the Grey Wolf (2 squad points), Saga of the Beast Slayer (1 squad point), and Champion of Fenris (1 squad point).
· Saga of the Grey Wolf has 4 enhancements and 6 stratagems.
· Grey Hunters can now be split into two squads of 5, allowing for more tactical flexibility.
· The inconvenience of the previous 10-man purchase and split rule has been resolved.
· In melee combat, if the unit is near or on the objective, the hit and AP of their melee weapons increase by +1. This allows for powerful melee attacks using the Chainsword with BS 6 and AP -2.
· The Bayon the Fellander has changed from -1 to wound when higher than the opponent's melee weapon to -1 Damage when higher than the opponent's melee weapon.
· Space Wolves have 3 squads: Saga of the Grey Wolf (2 squad points), Saga of the Beast Slayer (1 squad point), and Champion of Fenris (1 squad point).
· Saga of the Grey Wolf has 4 enhancements and 6 stratagems.
09:50 - 14:29
4. ⚔️ Black Templars: Emperor's Champion Enhancement and New Squad Options
· Black Templars now use Combat Doctrines, and the old Templar Vows are gone.
· The Champion of Fenris squad provides a powerful stratagem that reduces damage by -1 for units led by a character.
· A 1CP stratagem that allows re-rolls for hit and wound rolls for units led by a character can lead to a significant increase in damage.
· Black Templars have 3 squads: Oathsworn Knights (2 squad points), God's Emperor's Fist (1 squad point), and Commander's Kin (1 squad point).
· The Emperor's Champion now has the devastating wound effect on all attacks, maintaining a BS 5+ against characters.
· The Armor of Faith has been changed to -1 Damage, and Sigman's Wrath provides a +1 charge roll.
· The Oathsworn Knights squad retains the Templar Vow and can be combined with other Space Marine Codex squads.
· Oaths now only apply the +1 to wound effect when higher than the opponent's melee weapon.
· The Champion of Fenris squad provides a powerful stratagem that reduces damage by -1 for units led by a character.
· A 1CP stratagem that allows re-rolls for hit and wound rolls for units led by a character can lead to a significant increase in damage.
· Black Templars have 3 squads: Oathsworn Knights (2 squad points), God's Emperor's Fist (1 squad point), and Commander's Kin (1 squad point).
· The Emperor's Champion now has the devastating wound effect on all attacks, maintaining a BS 5+ against characters.
· The Armor of Faith has been changed to -1 Damage, and Sigman's Wrath provides a +1 charge roll.
· The Oathsworn Knights squad retains the Templar Vow and can be combined with other Space Marine Codex squads.
· Oaths now only apply the +1 to wound effect when higher than the opponent's melee weapon.
14:30 - 16:04
5. 💀 Deathwatch: Mission Tactics Rule Changes and New Squad Options
· Deathwatch has 3 squad points for Blackspear and 1 squad point for a Deathwatch Support Squad.
· The Deathwatch Support Squad can add 500 points worth of Deathwatch units to other Space Marine armies.
· The Mission Tactics for the Blackspear squad now synergize with Combat Doctrines, providing specific effects for each doctrine.
· Tactical Doctrine is linked to critical hits, Devastator Doctrine to sustained hits, and Assault Doctrine to precision attacks for units within 9 inches.
· This may be less flexible than choosing them individually as before.
· There is no mention of a mixed Primaris Kill Team, suggesting the unit may be removed.
· The Deathwatch Support Squad can add 500 points worth of Deathwatch units to other Space Marine armies.
· The Mission Tactics for the Blackspear squad now synergize with Combat Doctrines, providing specific effects for each doctrine.
· Tactical Doctrine is linked to critical hits, Devastator Doctrine to sustained hits, and Assault Doctrine to precision attacks for units within 9 inches.
· This may be less flexible than choosing them individually as before.
· There is no mention of a mixed Primaris Kill Team, suggesting the unit may be removed.
