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Nikke New Nikke 'Guilty' and 'Shin' Skill Analysis: Performance and Combinations?This is a skill preview video for the new Nikkes 'Guilty' and 'Shin'. It provides a detailed analysis of their skill compositions and characteristics, along with in-depth predictions on their actual performance and potential team synergies.
1. ✨ Guilty Skill Detailed Analysis: Bunny Mode and Combat Prowess
· Guilty appears as a Vitality-type Sunburst SR Attacker, providing a 20% ATK buff at the start of combat.
· She enters Bunny Mode stance at the start of combat, and if the full charge state is maintained for over 1 second, she transitions to Engage state.
· In Engage state, she transforms into a Penetration Damage dealer, inflicting armor-piercing damage on targets with normal attacks, Burst, and fully charged attacks.
· In Stance state, she deals 20% ATK damage, 40% Charge Damage, and 450% of ATK as damage on a fully charged attack hit.
· Her Burst skill fixes the charge time to 1.5 seconds and provides powerful damage and an ATK buff.
· She enters Bunny Mode stance at the start of combat, and if the full charge state is maintained for over 1 second, she transitions to Engage state.
· In Engage state, she transforms into a Penetration Damage dealer, inflicting armor-piercing damage on targets with normal attacks, Burst, and fully charged attacks.
· In Stance state, she deals 20% ATK damage, 40% Charge Damage, and 450% of ATK as damage on a fully charged attack hit.
· Her Burst skill fixes the charge time to 1.5 seconds and provides powerful damage and an ATK buff.
| Skill | Details |
|---|---|
| Skill 1 | 20% ATK buff at combat start Bunny Mode Stance (Basic) Transition to Engage after 1 sec full charge |
| Skill 2 | Engage: Armor-Piercing Damage Dealer (Normal Attack, Burst, Full Charge) Stance: 20% ATK Damage, 40% Charge Damage, 450% ATK Damage on full charge hit |
| Burst | Fixed charge time of 1.5 sec 101% Base Damage + 250% Full Charge Additional 1400% Charge Damage 77% ATK Damage Buff |
00:00 - 01:26
1. ✨ Guilty Skill Detailed Analysis: Bunny Mode and Combat Prowess
· Guilty appears as a Vitality-type Sunburst SR Attacker, providing a 20% ATK buff at the start of combat.
· She enters Bunny Mode stance at the start of combat, and if the full charge state is maintained for over 1 second, she transitions to Engage state.
· In Engage state, she transforms into a Penetration Damage dealer, inflicting armor-piercing damage on targets with normal attacks, Burst, and fully charged attacks.
· In Stance state, she deals 20% ATK damage, 40% Charge Damage, and 450% of ATK as damage on a fully charged attack hit.
· Her Burst skill fixes the charge time to 1.5 seconds and provides powerful damage and an ATK buff.
· She enters Bunny Mode stance at the start of combat, and if the full charge state is maintained for over 1 second, she transitions to Engage state.
· In Engage state, she transforms into a Penetration Damage dealer, inflicting armor-piercing damage on targets with normal attacks, Burst, and fully charged attacks.
· In Stance state, she deals 20% ATK damage, 40% Charge Damage, and 450% of ATK as damage on a fully charged attack hit.
· Her Burst skill fixes the charge time to 1.5 seconds and provides powerful damage and an ATK buff.
| Skill | Details |
|---|---|
| Skill 1 | 20% ATK buff at combat start Bunny Mode Stance (Basic) Transition to Engage after 1 sec full charge |
| Skill 2 | Engage: Armor-Piercing Damage Dealer (Normal Attack, Burst, Full Charge) Stance: 20% ATK Damage, 40% Charge Damage, 450% ATK Damage on full charge hit |
| Burst | Fixed charge time of 1.5 sec 101% Base Damage + 250% Full Charge Additional 1400% Charge Damage 77% ATK Damage Buff |
01:33 - 02:49
2. 🤝 Guilty and Flora Synergy: Potential Combination Analysis
· Guilty has potential as an armor-piercing damage dealer, and synergy with Flora is particularly anticipated.
· Flora can compensate for Guilty's low self-ATK buff and provide an armor-piercing damage increase, maximizing synergy.
· Her Burst damage is also decent, and she is expected to perform even more powerfully when used with Flora.
· Flora can compensate for Guilty's low self-ATK buff and provide an armor-piercing damage increase, maximizing synergy.
· Her Burst damage is also decent, and she is expected to perform even more powerfully when used with Flora.
03:41 - 05:19
3. 🌟 Shin Skill Analysis: Swift Carrot and Burst Capabilities
· Shin is a Firepower-type Sunburst SR Attacker, with the same specs as Guilty.
· Skill 1 provides a 15% ATK buff, and upon full charge, she transitions to Swift Carrot state.
· In Swift Carrot state, she receives increased normal attack damage multiplier and a Charge Damage buff.
· Skill 2 transitions to armor-piercing damage upon Engage, and in Stance state, she provides buffs for Critical Rate and Critical Damage.
· Using her Burst skill changes her to Swift Carrot state, shortening charge time and dealing powerful damage.
· Unlike Guilty, Shin has a skill composition focused on increasing ATK.
· Skill 1 provides a 15% ATK buff, and upon full charge, she transitions to Swift Carrot state.
· In Swift Carrot state, she receives increased normal attack damage multiplier and a Charge Damage buff.
· Skill 2 transitions to armor-piercing damage upon Engage, and in Stance state, she provides buffs for Critical Rate and Critical Damage.
· Using her Burst skill changes her to Swift Carrot state, shortening charge time and dealing powerful damage.
· Unlike Guilty, Shin has a skill composition focused on increasing ATK.
05:20 - 06:42
4. 🤔 Guilty and Shin, Should They Be Used Together? Combination Limitations
· Guilty and Shin have different skill compositions, so their synergy might not be significant when used together.
· It's more efficient to use buffers with Nikkes who provide the same type of buffs.
· While Guilty and Shin have set effects, they are not essential to use together.
· For Shin, receiving Critical Damage buffs might be more effective for increasing damage.
· It's more efficient to use buffers with Nikkes who provide the same type of buffs.
· While Guilty and Shin have set effects, they are not essential to use together.
· For Shin, receiving Critical Damage buffs might be more effective for increasing damage.
06:43 - 08:26
5. ⚖️ Final Evaluation: Guilty vs. Shin, Who is Stronger?
· Guilty shows decent damage even in her non-Burst state, but Shin has weaknesses when not using Burst.
· Shin needs Critical Rate and Critical Damage buffs to see a damage increase.
· The armor-piercing damage increase could be effective in Sole boss fights, but precise evaluation requires post-release testing.
· Currently, Guilty appears slightly stronger than Shin, and both Nikkes need their performance verified through actual testing after release.
· With many Nikkes to level up right now, the priority for new Nikkes can vary depending on individual circumstances.
· Shin needs Critical Rate and Critical Damage buffs to see a damage increase.
· The armor-piercing damage increase could be effective in Sole boss fights, but precise evaluation requires post-release testing.
· Currently, Guilty appears slightly stronger than Shin, and both Nikkes need their performance verified through actual testing after release.
· With many Nikkes to level up right now, the priority for new Nikkes can vary depending on individual circumstances.
