Post

After the civilization's collapse, the player began to rebuild 'Toyama Prefecture'.In a world where civilization has collapsed, the player embarks on a challenge to perfectly recreate 'Toyama Prefecture'. This vividly depicts the process of building and developing a city using water and engineering technology.
After the civilization's collapse, the player began to rebuild 'Toyama Prefecture'.
1. 🎮 Starting the 'Toyama Prefecture' Frontier Settlement
· In a world where civilization has collapsed, the player begins the game 'Timberborn', developing a city using water and engineering technology.
· The game is set on an Earth where lakes and rivers have dried up, and the player sees hope in the remaining land and builds a frontier settlement.
· The settlement is named 'Toyama Prefecture', a decision made reflecting the opinions of the residents.
· In the early stages of the game, building pumps for water supply is crucial, providing water to the residents.
· Once the water supply system is complete, berry farms are built to secure food.
00:00 - 01:44
1. 🎮 Starting the 'Toyama Prefecture' Frontier Settlement
· In a world where civilization has collapsed, the player begins the game 'Timberborn', developing a city using water and engineering technology.
· The game is set on an Earth where lakes and rivers have dried up, and the player sees hope in the remaining land and builds a frontier settlement.
· The settlement is named 'Toyama Prefecture', a decision made reflecting the opinions of the residents.
· In the early stages of the game, building pumps for water supply is crucial, providing water to the residents.
· Once the water supply system is complete, berry farms are built to secure food.
01:45 - 04:13
2. 🏗️ City Construction and Residents' Lives
· The player starts building residential areas for the residents.
· When constructing the city, accessibility to amenities is considered for the residents' convenience.
· Referencing the development patterns of real cities, a strategy is used to place amenities around the city center and residential areas on the outskirts.
· To implement the terrain of Toyama Prefecture in the game, rivers and roads are built, and landmarks like science museums are placed.
· For the residents' lives, two-story houses are considered, selecting optimal locations that consider both agriculture and water accessibility.
· The player starts building residential areas for the residents.
· When constructing the city, accessibility to amenities is considered for the residents' convenience.
· Referencing the development patterns of real cities, a strategy is used to place amenities around the city center and residential areas on the outskirts.
· To implement the terrain of Toyama Prefecture in the game, rivers and roads are built, and landmarks like science museums are placed.
· For the residents' lives, two-story houses are considered, selecting optimal locations that consider both agriculture and water accessibility.
04:14 - 07:40
3. 🏞️ Toyama Prefecture's Terrain and Urban Planning
· The player strives to recreate the actual terrain of Toyama Prefecture within the game.
· Toyama Prefecture has several large rivers flowing through it, and the city develops along these rivers.
· Residential areas are placed along the rivers, and artificially maintained roads connect them to enhance the city's efficiency.
· The player recreates key areas of Toyama Prefecture in the game, utilizing areas adjacent to rivers as residential zones.
· During urban planning, roads are built to foster community among residents, and spaces for residents to gather are created.
07:41 - 10:08
4. 🏘️ Incorporating Residents' Opinions and Residential Placement
· The player actively incorporates the opinions of Toyama Prefecture residents in city construction.
· Based on residents' feedback, the location and form of residential areas are decided, with particular consideration for agriculture and water accessibility.
· Two-story houses are built to maximize space utilization, and various facilities for residents' convenience are arranged.
· Residential areas are placed considering potential issues that may arise within the city (e.g., noise, conflicts between neighbors).
· Reflecting the actual terrain and characteristics of Toyama Prefecture, the player builds residential areas adjacent to rivers, allowing residents to enjoy the natural scenery.
10:09 - 12:59
5. 🌊 Dam Construction and Water Resource Management
· The player begins the construction of a dam, essential for the city's development.
· The dam's construction site is carefully chosen, considering water resource acquisition and the maintenance of city functions.
· After dam construction, the flow of water is controlled, and a stable water supply is managed.
· Controlling the water flow within the game is crucial for the city's survival.
· Through dam construction, the player efficiently manages Toyama Prefecture's water resources and promotes the city's sustainable development.
13:00 - 15:33
6. 🏗️ Dam Completion and City Function Enhancement
· The dam is finally completed, and the player succeeds in controlling the water flow.
· The dam construction has enabled a stable water supply, forming the foundation for the city's further development.
· The player builds transportation hubs to supplement the city's lacking resources (e.g., transportation).
· This increases the efficiency of material transport and enhances the city's overall functions.
· The player continues their efforts to rebuild and develop Toyama Prefecture, pursuing the city's survival and prosperity within the game.
Timberborn티버본게임시뮬레이션도시건설