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Blood of Dunker PC Performance: Analysis of Technical Issues Even with Optimized SettingsThe PC version of Blood of the Danuwalker, despite its excellent gameplay, suffers from unoptimized technical issues. Stuttering and unstable frame rates occur even on systems meeting the recommended specifications, hindering the gaming experience. Applying optimization settings doesn't provide a complete solution.
Blood of Dunker PC Performance: Analysis of Technical Issues Even with Optimized Settings
1. 🎮 Game Introduction and Recommended Specs Analysis
· 'Blood of the Danuwalker' is the first Unreal Engine 5-based action RPG from Rebel Wolves, founded by former CD Projekt Red developers.
· While the initially revealed system requirements were very high, the final recommended specs were improved to target 1440p high definition and 60fps with an RTX 4060, making it more accessible.
· However, actual tests showed that achieving 1440p 60fps with the recommended settings on an RTX 4060 system was difficult, with frame drops and unstable frame times observed during gameplay.
· Technical issues, including frame time fluctuations and stuttering during movement, were confirmed even on high-end systems (Ryzen 9 9950X3D, RTX 5090). · The in-game settings menu offers basic functions but lacks user-friendly features like visual previews or VRAM usage indicators.
· Supports various upscaling technologies such as DLSS, XESS, and FSR.
00:00 - 01:43
1. 🎮 Game Introduction and Recommended Specs Analysis
· 'Blood of the Danuwalker' is the first Unreal Engine 5-based action RPG from Rebel Wolves, founded by former CD Projekt Red developers.
· While the initially revealed system requirements were very high, the final recommended specs were improved to target 1440p high definition and 60fps with an RTX 4060, making it more accessible.
· However, actual tests showed that achieving 1440p 60fps with the recommended settings on an RTX 4060 system was difficult, with frame drops and unstable frame times observed during gameplay.
· Technical issues, including frame time fluctuations and stuttering during movement, were confirmed even on high-end systems (Ryzen 9 9950X3D, RTX 5090). · The in-game settings menu offers basic functions but lacks user-friendly features like visual previews or VRAM usage indicators.
· Supports various upscaling technologies such as DLSS, XESS, and FSR.
03:43 - 08:49
2. ✨ Performance Impact of Key Graphics Options and Optimization Settings Guide
· Reflections Quality: The 'Ultra' setting significantly impacts performance, so 'Medium' offers a good balance between visual quality and performance. (Approx. 27% improvement compared to 'Ultra')
· Effects Quality: Changing to 'Medium' settings can yield about a 9% performance increase.
· Shadow Quality: 'Medium' settings can provide about an 8% performance boost with minimal visual reduction.
· Post-processing Quality: Changing to 'High' settings offers about a 9% performance increase; the 'Ultra' setting appears to have a bug in the current version.
· Detail Quality: 'Medium' settings provide about a 6% performance increase.
· Foliage Quality: 'Medium' settings can achieve about a 6% performance increase.
· Texture Quality: Affects VRAM usage. For cards with 8GB VRAM, 'Medium' or 'Low' settings are recommended. The visual difference is not significant.
· Light Quality: 'High' settings offer about a 5% performance increase.
· Final Optimization Settings: Recommended to set most options to 'Medium', and Light Quality and Post-processing Quality to 'High'. Users with 8GB VRAM should adjust Texture Quality to 'Medium' or 'Low'.
· Applying these optimization settings shows an approximate 18% performance improvement compared to the previous 'High' preset, allowing for gameplay closer to 60fps.
08:50 - 10:57
3. ⚠️ Persistent Technical Issues in the PC Version: Frame Time and Stuttering
· Even with optimization settings applied, the overall frame time of the game remains unstable, particularly worsening in open-world areas.
· This frame time issue occurs even on top-tier systems, suggesting it's not solely a hardware performance limitation.
· Although the frame rate itself might be high, uneven frame delivery leads to a perceived lack of smoothness.
· The stuttering (hitch) that occurs throughout the game exacerbates these problems and is pointed out as a major drawback of the PC version.
· Cutscenes are locked at 30fps, with no option to unlock them, causing a jarring transition from smooth gameplay.
· Overall, the game itself is excellent, but the current PC version has technical issues that fall short of the expected quality at launch.
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