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Where Winds Meet: Why is the 'Minimum Attack Power' build the meta? Analysis of the core reasonsWe delve into why the minimum attack power build is gaining traction in 'Where Winds Meet'. We'll break down the three key reasons why this build is advantageous as your gear level increases and explain how it applies to actual gameplay.
Where Winds Meet: Why is the 'Minimum Attack Power' build the meta? Analysis of the core reasons
1. 🎮 Why the Min ATK Build is Popular: The Trap of Attack Power Variance
· This section explains why the minimum attack power (Min ATK) build is currently popular among top-tier players in 'Where Winds Meet'. There's a growing trend, especially on the Chinese server, to switch to this build as gear levels increase.
· This is due to the additional stats that increase the damage of all skills uniformly, making it more efficient as it doesn't differentiate between single-target and multi-target damage.
· The first reason is the significant gap between minimum and maximum attack power shown in the character's detailed stats. This gap widens as your gear level increases. For example, when the maximum attack power reaches 5,000 to 6,000, the minimum attack power might only be 2,000 to 3,000, resulting in a difference of about 3,000.
· This leads to considerable fluctuations in actual damage output, sometimes dealing very low damage and other times very high damage. The DPS output becomes unstable because there's a higher chance of hitting within the lower or mid-range of damage.
· Damage calculation is based on 100% accuracy, which then leads to critical hit rate or energy recovery rate. When a critical hit occurs, additional critical damage is applied, which is determined randomly within the base attack power range. Therefore, the larger the difference between minimum and maximum attack power, the more unstable the DPS output becomes.
00:00 - 01:25
1. 🎮 Why the Min ATK Build is Popular: The Trap of Attack Power Variance
· This section explains why the minimum attack power (Min ATK) build is currently popular among top-tier players in 'Where Winds Meet'. There's a growing trend, especially on the Chinese server, to switch to this build as gear levels increase.
· This is due to the additional stats that increase the damage of all skills uniformly, making it more efficient as it doesn't differentiate between single-target and multi-target damage.
· The first reason is the significant gap between minimum and maximum attack power shown in the character's detailed stats. This gap widens as your gear level increases. For example, when the maximum attack power reaches 5,000 to 6,000, the minimum attack power might only be 2,000 to 3,000, resulting in a difference of about 3,000.
· This leads to considerable fluctuations in actual damage output, sometimes dealing very low damage and other times very high damage. The DPS output becomes unstable because there's a higher chance of hitting within the lower or mid-range of damage.
· Damage calculation is based on 100% accuracy, which then leads to critical hit rate or energy recovery rate. When a critical hit occurs, additional critical damage is applied, which is determined randomly within the base attack power range. Therefore, the larger the difference between minimum and maximum attack power, the more unstable the DPS output becomes.
01:26 - 02:45
2. 💥 Advantages of the Min ATK Build: Stable DPS and Bonus Stats
· The downside of the maximum attack power build is its significant damage variance. For instance, you might deal 500k damage in one hit, but if it falls to the minimum damage, it could drop to the 200k range, resulting in a loss of nearly half the damage.
· On the other hand, a successfully constructed minimum attack power build can offer more advantages than a maximum attack power build. Once the minimum attack power build is complete, your attack power stat becomes a fixed single value, allowing for stable DPS output without damage fluctuations.
· The biggest advantage of the minimum attack power build is the ability to maintain consistent DPS in almost every combat encounter.
· The second reason is the bonus stats you gain during build construction. A maximum attack power build requires additional Strength stats from the feet and hand slots, making it difficult to acquire Agility stats. This means sacrificing additional slots for other attributes like critical hit rate or accuracy.
· With a minimum attack power build, you can acquire significantly more Agility stats (up to 8). In contrast, a maximum build might only yield 3 or fewer Agility points. The drawback is that due to low Agility, you need to focus heavily on critical hit rate stats to achieve a 100% critical hit rate.
· With the minimum build, you can achieve 100% critical hit rate with only about 5 lines of critical hit rate stats, leaving many additional slots for other attributes. These remaining slots can be utilized to secure additional attribute lines like maximum defense penetration.
04:50 - 06:45
3. 🌟 The Core of the 'Min Build': Securing Bonus Stat Slots and Total Skill Damage Increase
· The minimum attack power build has the advantage of securing more attribute lines compared to the maximum attack power build. This allows for additional benefits like elemental damage, which increases your martial arts damage.
· For example, in a dual-wielding build, you can secure up to 7 additional defense penetration lines.
· Especially from gear level 115 onwards, there are bonus G-stats that increase total skill damage. This is crucial for classes that frequently use skills, such as healers, boxers, and fan-based attack builds, and this G-stat is expected to become even more important in the future.
· To utilize this G-stat, additional slots are needed, and the minimum build is advantageous in securing these extra slots.
· For instance, if you don't need to invest as much in defense penetration, you can secure two more lines of total skill damage increase from your top and helmet. This allows you to configure 7 top-tier attribute lines.
· With a maximum attack power build, you would have to sacrifice Agility to obtain these two bonus G-stats and might not get any elemental damage increase stats at all. You could also miss out on two lines of skill damage increase. This is the downside of the maximum attack power build.
06:46 - 08:53
4. 📈 Achieving the 'Graduated' Min Build: Criteria and Statistics
· What constitutes a 'graduated' minimum build? Most classes that rely on critical hits (excluding Nameless and Ancient Sword) can follow a minimum build. To consider this build successfully completed, the following stats are required:
· Gear Level 96: Approximately 2.4k to 2.5k (based on minimum attack power). Even with some C-rank stats lacking, it can reach up to 2.7k.
· Gear Level 110: Approximately 3.7k
· Gear Level 115: Approximately 3.9k to 4k or higher when successfully constructed.
· As of the current standard, a successful minimum build aims for around 4k or more.
· 'Graduated' status means all secondary stats have been met. For example, you need to achieve 100% accuracy and 100% critical hit rate. This can vary depending on the class and inner strength skills.
· The minimum build is difficult to assemble, but once completed, its damage output is extremely stable. It eliminates the element of luck (high maximum damage or low minimum damage) during speedruns, ensuring consistent performance.
08:54 - 11:52
5. 🛠️ Key Stats and Gear Guide for Completing the Min Build
· The minimum attack power build is more challenging to construct than the maximum attack power build. However, once completed, it provides very stable damage output.
· The basic stat lines for a minimum build are as follows:
- All Gear: Minimum Physical Attack Power line is essential.
- Agility Lines: If you have two minimum attack power lines and one agility line, it's considered 'graduated'. Additional maximum attack power lines are a bonus.
· Main Weapon: Two minimum physical attack power lines, one agility line, and the item's martial arts damage increase option are important.
· Accessories: Minimum external damage, Strength, and Critical Hit Rate are needed. Initially, you can use Agility for temporary use.
· Top and Helmet: You can choose between Accuracy or Critical Hit Rate. For Accuracy, it's recommended to secure additional minimum external damage and Agility. For the helmet, options like total martial arts damage, skill, Strength, Agility, or Accuracy, Critical Hit Rate, Strength, Defense Penetration are good.
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11:53 - 15:37
6. ✨ Actual Min Build Setup and Stat Check (Chinese Server)
· This section showcases the current state of the minimum build on a Chinese server account. The external attack power stat has reached 3.7k, which is a very good figure. At this level, the DPS is highly stable and capable of dealing significant damage.
· The process of acquiring stats like minimum external attack power, Agility, and minimum critical damage during the gear setup is shown. It also demonstrates adjusting gear options to increase the critical hit rate.
· Currently, the critical hit rate is somewhat low at 68.3%, but this is because the gear is not fully maximized. Some pieces lack Strength stats or require different options.
· The possibility of other build configurations, such as a maximum cooldown build and a maximum defense break build, is also mentioned.
· It's emphasized that the minimum build is not as difficult as one might think and is highly effective when successfully constructed.
15:38 - 18:21
7. 🚀 Future Prospects and Final Advice for the Min Build
· The minimum build is not overly difficult to construct at present and becomes extremely powerful once successfully completed.
· The Chinese server account is not yet fully optimized but already possesses a considerable minimum build. An external attack power stat of 3.7k ensures stable DPS.
· Considering future updates like Level 100 gear and the potential integration of total skill damage, the minimum build will become even more important. It's advantageous for securing more slots and stabilizing DPS.
· The key stats for the minimum build are securing a minimum physical attack power line and an agility line on each piece of gear. The main weapon requires two minimum physical attack power lines, one agility line, and the martial arts damage increase option.
· The necessary stats and options for each part, including accessories, tops, and helmets, are explained, with the ultimate goal being to achieve 100% accuracy and 100% critical hit rate.
· While constructing the minimum build can be somewhat challenging, its stability and efficiency upon completion are very high, making it highly recommended for players.
WhereWindsMeetMinAttackBuildGameGuideMMORPGGamingStrategy