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MapleStory Dual Blade: What's changed after the balance patch?Attention, MapleStory Dual Blade users! This is a detailed analysis of the performance changes and improvements for Dual Blades following the recent balance patch. Check out the current standing of Dual Blades through the changes experienced firsthand in boss battles.
MapleStory Dual Blade: What's changed after the balance patch?
1. ✨ Core of the Balance Patch: Nox Skill Usable
· The biggest change in this balance patch is that all classes can now use Nox skills. This has brought positive changes for Dual Blades as well.
· Additionally, skills can be used without installing a dummy, significantly improving convenience. This shortens combat preparation time and makes gameplay smoother.
00:13 - 00:20
1. ✨ Core of the Balance Patch: Nox Skill Usable
· The biggest change in this balance patch is that all classes can now use Nox skills. This has brought positive changes for Dual Blades as well.
· Additionally, skills can be used without installing a dummy, significantly improving convenience. This shortens combat preparation time and makes gameplay smoother.
00:44 - 01:23
2. 🚀 Dual Blade Skill Changes: Increased Speed and Convenience
· The usage speed of key skills like Karma Fury and Phantom Blow has noticeably increased. This is one of the most significant changes felt in actual gameplay.
· Attacks are now possible while jumping, and evasion maneuvers combining jump and dash have become much easier. Patterns that previously required stopping to evade can now be easily dodged with just a dash, reducing stress during combat.
· The ability to dash while using Asura is a particularly innovative change, greatly improving the previously frustrating gameplay experience.
01:27 - 01:45
3. 📈 Damage Increase Felt: Stronger DPM Despite 'Beyond' Removal
· Despite the removal of the 'Beyond' skill, the overall damage of Dual Blades has increased after the balance patch. This results in being able to defeat bosses in a shorter amount of time than before.
· Compared to previous weeks, the damage increase is noticeable even when using Double Boost. This suggests that Dual Blades' fundamental damage output has improved, not just skill changes.
01:48 - 02:13
4. ✨ Convenience Improvements: Increased Freedom in Jump, Dash, and Asura Combos
· The combo between jump and forward dash has become very smooth, making movement and evasion much more comfortable. This is a significant advantage when navigating maps or dodging boss patterns.
· The ability to dash while using Asura has greatly resolved the previous frustration associated with using the skill. This allows for continuous attacks and evasion without interrupting the combat flow.
· Furthermore, patterns that previously required stopping to evade can now be easily dodged with just a dash, significantly improving overall combat convenience.
02:24 - 02:34
5. ⚡ Karma Fury Aftercast Reduction Felt
· The aftercast delay after using the Karma Fury skill has noticeably decreased. Combined with the change allowing skills to be used without taking damage, this contributes to improved survivability.
· Attacks that were unavoidable with the previous Karma Fury can now be dodged thanks to the reduced aftercast. This is a crucial change that significantly enhances Dual Blades' survivability.
02:46 - 03:07
6. 🤯 Dash Possible During Asura: Innovative Gameplay Change
· The fact that dashing is possible during the Asura skill cast has been newly discovered. This is a feature unimaginable in previous Dual Blade gameplay, maximizing combat freedom.
· As a result, higher damage can now be achieved with fewer Burst skills than before. Along with the increase in raw stats, these skill combo changes are significantly contributing to the damage increase.
03:15 - 03:34
7. 📊 Stat Change Analysis: The Meaning of Increased Raw Stats
· Even though the conversion stats have actually decreased after the balance patch, overall combat power has increased. This means that the increase in raw stats is having a greater impact on damage output.
· Even considering additional growth factors like Core Enhancement levels, it's clear that the base stats themselves have significantly increased. This demonstrates a substantial improvement in the overall performance of Dual Blades.
03:41 - 03:45
8. 💨 Dash Possible During Basic Attack: Uninterrupted Combat
· The ability to dash immediately during basic attacks has made combat flow smoother. This allows for uninterrupted attacks and evasion, increasing combat efficiency for Dual Blades.
03:55 - 04:02
9. 💡 1st Job Skill Cooldown Display: Easier Strategic Use
· The cooldown for 1st job skills is now displayed, allowing for more precise timing of skill usage. This helps in strategically utilizing 1st job skills.
04:16 - 04:38
10. 🚀 Kalos Combat Changes: Overwhelming Speed
· Kalos boss battles have become noticeably faster after the balance patch. Phase transitions that previously required 2-3 Burst skills can now be achieved with just 1st job skills, indicating a significant speed increase.
· Compared to previous Hard Lucid/Will clear records, it's expected that clears will be possible in less time after the patch. This shows a significant improvement in the overall combat power of Dual Blades.
· The improvement in upward jump and forward jump functions has made controls much more convenient. This further enhances the mobility of Dual Blades.
04:41 - 04:46
11. 👍 Upward Jump, Forward Jump Improvements: Maximized Control Convenience
· The upward jump and forward jump functions have been improved, making controls much more convenient. This further enhances the mobility of Dual Blades.
05:16 - 05:23
12. ✨ Vellum Insane Mode Pattern Improvements: Increased Visual Clarity
· In Vellum's Insane Mode, the horizontal, vertical, and X patterns are now displayed more clearly, making evasion easier. The distinct visual separation of patterns reduces the cognitive load on players.
05:31 - 05:36
13. ⚡ 3-Burst Phase Transition: 1st Job Skill Usable
· Phase transitions are now possible with just 3 Burst skills, and combat speed has increased to the point where phase transitions are possible even with just 1st job skills. This showcases the explosive damage output of Dual Blades.
05:55 - 06:04
14. ❓ Insane Mode Bind Duration Change
· It has been observed that the bind in Insane Mode does not break as it used to. This is presumed to be due to a change in the calculation method.
06:12 - 06:22
15. 🚀 Vellum Combat Speed Increase: Faster Than Test Server
· Vellum boss battles have also become noticeably faster compared to previous weeks. It can be confirmed that combat is proceeding at a faster pace on the actual server than on the test server.
06:33 - 06:56
16. 📈 Demian Combat Power Increase: Burst Cycle Shortened
· Combat power in the Demian boss battle has increased compared to previous weeks. The shortened burst cycle is purely thanks to the balance patch.
· Even with the Argo's Blessing Double Buff, the damage output was similar to before. This signifies that the balance patch has significantly improved the fundamental performance of Dual Blades.
06:57 - 07:26
17. ✨ Structural Improvements: Enhanced Skill Combos and Evasion Capabilities
· The activation speed of the Phantom Blow skill has increased, and mobility skills like mid-air movement, double jump, and upward jump are easier to use, making pattern evasion much smoother.
· Notably, the ability to move while using Asura is a major change, reducing the frustration of using Asura and increasing combat freedom.
· These changes collectively lead to a significant improvement in the overall combat capabilities of Dual Blades.
07:27 - 07:34
18. 🌟 Passive Skills: Mirror Imaging, Dummy
· With Mirror Imaging and Dummy skills becoming passive, their effects can be received without separate input. This contributes to an actual DPS increase.
07:35 - 07:44
19. 💪 Seren Combat Experience: Increased Actual Damage Output
· After the balance patch, a noticeable increase in actual damage output has been felt during Seren battles as well. This demonstrates that the performance of Dual Blades has been generally buffed.
07:45 - 08:04
20. 👍 Dual Blade Recommendation: Currently in a Good Position
· The effects of the balance patch are clearly felt through actual boss battle experience. While optimizations like Hexa Core rearrangement have been done, the damage increase beyond that is also clearly noticeable.
· Currently, Dual Blades are showing very strong performance and have become a fun class to play. Therefore, it is considered a good time to recommend Dual Blades.
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