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Goblin's World Emergency Patch Summary: 9 Key Points Analyzed from Hunting Ground Improvements to Skill BalanceIn the world of Dokkaebi, an emergency patch has revealed 9 key changes. The game is set to undergo transformations across gameplay, including improvements to hunting grounds, adjustments to sorcery balance, and the introduction of a breakthrough ceiling, drawing significant attention.
1. Hunting Ground Overhaul and Congestion Issue Resolution
· Hunting grounds will be revamped through an emergency maintenance on October 31st.
· To resolve the existing congestion issue, 15 monsters will be placed per spot.
· This is expected to reduce situations where multiple users gather in one area and steal monsters.
· Secret dungeons will also be changed similarly, with the implementation date being October 31st or next week.
· Actual hunting ground efficiency, monster respawn rates, and changes in kill counts per hour will require direct verification after the patch.
· To resolve the existing congestion issue, 15 monsters will be placed per spot.
· This is expected to reduce situations where multiple users gather in one area and steal monsters.
· Secret dungeons will also be changed similarly, with the implementation date being October 31st or next week.
· Actual hunting ground efficiency, monster respawn rates, and changes in kill counts per hour will require direct verification after the patch.
00:50 - 02:29
1. Hunting Ground Overhaul and Congestion Issue Resolution
· Hunting grounds will be revamped through an emergency maintenance on October 31st.
· To resolve the existing congestion issue, 15 monsters will be placed per spot.
· This is expected to reduce situations where multiple users gather in one area and steal monsters.
· Secret dungeons will also be changed similarly, with the implementation date being October 31st or next week.
· Actual hunting ground efficiency, monster respawn rates, and changes in kill counts per hour will require direct verification after the patch.
· To resolve the existing congestion issue, 15 monsters will be placed per spot.
· This is expected to reduce situations where multiple users gather in one area and steal monsters.
· Secret dungeons will also be changed similarly, with the implementation date being October 31st or next week.
· Actual hunting ground efficiency, monster respawn rates, and changes in kill counts per hour will require direct verification after the patch.
02:30 - 06:45
2. Sorcery Balance Adjustments: Key Skill Changes for Ruin, Smash, Sniping, etc.
· Ruin: Aims to improve survivability, with damage reduction effects during the 'Yogiba-Moon' state and increased damage from the 'Heaven's Judgment' 6th breakthrough effect.
· Smash: Will remain the same as before.
· Sniping: Increased PVP damage and a 1m range increase, with an added effect where damage stacks when the skill is used.
· Mobility: Overall damage coefficients will increase, expected to enhance its utility.
· Barrage & Demonic Explosion: Adjusted so that damage increases as the number of targets decreases, and damage decreases as the number of targets increases. However, the damage will not be set higher than single-target specialized skills.
· Spell: Applying the skill will reduce the remaining cooldown of all skills.
· 6th Breakthrough Effect Enhancement: Numerous 6th breakthrough effects, including Concentrated Barrage, Wind Interval, Penetrating Sniping, Lunar Eclipse, Flash, and Spirit of Valor, will be buffed.
· Additional balance adjustments are scheduled for next Wednesday, with transformations and Qi styles also under review.
· Power Strike: It is sufficient to focus up to +30 enhancement, and focusing more on Meteor's 6th breakthrough is recommended.
· Smash: Will remain the same as before.
· Sniping: Increased PVP damage and a 1m range increase, with an added effect where damage stacks when the skill is used.
· Mobility: Overall damage coefficients will increase, expected to enhance its utility.
· Barrage & Demonic Explosion: Adjusted so that damage increases as the number of targets decreases, and damage decreases as the number of targets increases. However, the damage will not be set higher than single-target specialized skills.
· Spell: Applying the skill will reduce the remaining cooldown of all skills.
· 6th Breakthrough Effect Enhancement: Numerous 6th breakthrough effects, including Concentrated Barrage, Wind Interval, Penetrating Sniping, Lunar Eclipse, Flash, and Spirit of Valor, will be buffed.
· Additional balance adjustments are scheduled for next Wednesday, with transformations and Qi styles also under review.
· Power Strike: It is sufficient to focus up to +30 enhancement, and focusing more on Meteor's 6th breakthrough is recommended.
06:46 - 08:31
3. Introduction of Breakthrough Ceiling System and Material Refund Guide
· To address the issue of high material consumption during breakthroughs for equipment, spirits, etc., a breakthrough ceiling system will be introduced.
· On the day the system is implemented, all materials used exceeding the expected amount (e.g., Cheonseok, Jeongsoseok, Gold, Fairy Scrolls) will be refunded.
· However, for equipment and spirits, materials obtained from dismantling or reduction will be excluded from the calculation.
· Charms do not have a dismantling function, so excess usage will be fully refunded.
· This system will not be included in the October 31st patch; the exact schedule will be announced through a future notice.
· Spirit growth breakthroughs and spirit summoning are separate systems, and the breakthrough system will not apply to spirit summoning.
· On the day the system is implemented, all materials used exceeding the expected amount (e.g., Cheonseok, Jeongsoseok, Gold, Fairy Scrolls) will be refunded.
· However, for equipment and spirits, materials obtained from dismantling or reduction will be excluded from the calculation.
· Charms do not have a dismantling function, so excess usage will be fully refunded.
· This system will not be included in the October 31st patch; the exact schedule will be announced through a future notice.
· Spirit growth breakthroughs and spirit summoning are separate systems, and the breakthrough system will not apply to spirit summoning.
08:32 - 09:06
4. Scheduled Addition of Single-Target Sorcery Specialized Hunting Grounds
· Hunting grounds will be added for users who primarily use single-target skills.
· Unlike existing grounds, monsters will not be clustered; powerful monsters will be placed individually.
· While defeating monsters will take some time, the plan is to maintain hunting efficiency by increasing the rewards for defeating them.
· Unlike existing grounds, monsters will not be clustered; powerful monsters will be placed individually.
· While defeating monsters will take some time, the plan is to maintain hunting efficiency by increasing the rewards for defeating them.
09:07 - 09:50
5. Improvement of Falling Flower Battlefield Rewards and Addition of New Events
· Two limited-time events will be added to the Falling Flower Battlefield.
· Boss Time Event: Special monsters will appear at designated times, offering additional rewards upon defeat.
· Server-Wide Last Hit Reward: The user who lands the final blow on a boss monster will grant last hit rewards to all users on that server.
· The possibility of converting these events into permanent content will be reviewed based on user feedback.
· Boss Time Event: Special monsters will appear at designated times, offering additional rewards upon defeat.
· Server-Wide Last Hit Reward: The user who lands the final blow on a boss monster will grant last hit rewards to all users on that server.
· The possibility of converting these events into permanent content will be reviewed based on user feedback.
09:51 - 12:08
6. November New Content Update: Hard Mode Dungeons, Special Sorceries, etc.
· Hard mode dungeons and special sorcery skills are planned for addition, targeting the third week of November.
· Hard Mode Dungeon: A solo play content where players can earn points without attempt limits to acquire milestone rewards upon success. Ranking competition elements will also be included.
· Special Sorcery Skill: Has the effect of pulling opponents to the user's location, which is expected to be useful in PVP and for gathering multiple monsters.
· Execution and Sniping skills, sorcery extensions, and more are also under review.
· Shooting Star Raid: Will replace the existing White Cloud Raid, and existing reward items will remain obtainable.
· Convenience Improvements: Adjustments to auto-hunt range by 5m, individual item purchases in the market, Dimension Conquest (assassin skills obtainable), and a skill enhancement level transfer system are being prepared.
· Additionally, achievement titles, fixed hunting, utilization of equipment awakening materials, equipment efficiency UI improvements, guild cooperative training dashboards, alchemy using unused blueprints, and the ability to visit other regions during auto-hunting are under consideration.
· Hard Mode Dungeon: A solo play content where players can earn points without attempt limits to acquire milestone rewards upon success. Ranking competition elements will also be included.
· Special Sorcery Skill: Has the effect of pulling opponents to the user's location, which is expected to be useful in PVP and for gathering multiple monsters.
· Execution and Sniping skills, sorcery extensions, and more are also under review.
· Shooting Star Raid: Will replace the existing White Cloud Raid, and existing reward items will remain obtainable.
· Convenience Improvements: Adjustments to auto-hunt range by 5m, individual item purchases in the market, Dimension Conquest (assassin skills obtainable), and a skill enhancement level transfer system are being prepared.
· Additionally, achievement titles, fixed hunting, utilization of equipment awakening materials, equipment efficiency UI improvements, guild cooperative training dashboards, alchemy using unused blueprints, and the ability to visit other regions during auto-hunting are under consideration.
12:09 - 13:12
7. Key Q&A and Future Development Plans
· Blessing Draw and Ceiling System: Currently, there are no plans to lower prices or introduce a ceiling system. However, the sale of random boxes containing only material blessings in the Gold Shop is being considered.
· Legendary Crafting Material Sales: There are no sales plans.
· 1:1 Trading: Will not be added.
· 8-Player Raid: May be re-evaluated depending on future circumstances.
· The development team is continuously reviewing game balance and plans to proceed with updates reflecting user feedback.
· Legendary Crafting Material Sales: There are no sales plans.
· 1:1 Trading: Will not be added.
· 8-Player Raid: May be re-evaluated depending on future circumstances.
· The development team is continuously reviewing game balance and plans to proceed with updates reflecting user feedback.
