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Dragon Ball: Gekishin Squad 7.7 Patch Notes Analysis: All Characters Buffed!The 7.7.7 season balance patch for Dragon Ball: Gekishin Squadra has been released. This patch features buffs for most characters without nerfing specific ones, leading to significant changes in the existing meta. Characters who will gain power comparable to Super Saiyan God SS Goku are particularly noteworthy.
1. 🚀 7.7.7 Season Balance Patch Overview and Key Changes
· The patch notes for the 7.7.7 season balance update for Dragon Ball: Gekishin Squadra have been released. This patch is scheduled to be applied on November 4, 2026, at 06:00 UTC.
· A key feature is that most characters will receive buffs without any specific character nerfs. This is expected to significantly change the game's meta by bringing other characters' performance up to a level similar to the previously powerful Super Saiyan God SS Goku.
· In this video, we'll quickly go over the detailed changes for each character.
· A key feature is that most characters will receive buffs without any specific character nerfs. This is expected to significantly change the game's meta by bringing other characters' performance up to a level similar to the previously powerful Super Saiyan God SS Goku.
· In this video, we'll quickly go over the detailed changes for each character.
00:00 - 00:44
1. 🚀 7.7.7 Season Balance Patch Overview and Key Changes
· The patch notes for the 7.7.7 season balance update for Dragon Ball: Gekishin Squadra have been released. This patch is scheduled to be applied on November 4, 2026, at 06:00 UTC.
· A key feature is that most characters will receive buffs without any specific character nerfs. This is expected to significantly change the game's meta by bringing other characters' performance up to a level similar to the previously powerful Super Saiyan God SS Goku.
· In this video, we'll quickly go over the detailed changes for each character.
· A key feature is that most characters will receive buffs without any specific character nerfs. This is expected to significantly change the game's meta by bringing other characters' performance up to a level similar to the previously powerful Super Saiyan God SS Goku.
· In this video, we'll quickly go over the detailed changes for each character.
00:45 - 01:21
2. ✨ Super Saiyan Trunks (Youth) Changes
· The maximum range of the second skill has increased from 7/9/12 meters to 12/14/18 meters. At max level, this provides an additional 5 meters of range, allowing attacks from further away.
· The third skill's cooldown has increased by 2 seconds, but it now applies a defense reduction effect to enemies within the smoke. Additionally, the smoke duration has doubled from 1.5 seconds to 3 seconds, making it a strategic tool rather than just a cosmetic effect.
· The third skill's cooldown has increased by 2 seconds, but it now applies a defense reduction effect to enemies within the smoke. Additionally, the smoke duration has doubled from 1.5 seconds to 3 seconds, making it a strategic tool rather than just a cosmetic effect.
01:22 - 01:56
3. 💥 Android 18 Changes
· The second skill's dash damage increases with stacks, and the third skill's uses have increased from 1/2/4 to 2/3/6. While the individual hit damage has decreased from 680 to 550, it offers more opportunities for hits.
· Furthermore, a special attack has been added that reduces skill cooldown for 10 seconds upon defeating an enemy champion or getting an assist. This is a much-needed buff for Android 18.
· Furthermore, a special attack has been added that reduces skill cooldown for 10 seconds upon defeating an enemy champion or getting an assist. This is a much-needed buff for Android 18.
01:57 - 02:22
4. 🚀 Gamma 1 & Gamma 2 Changes
· The cooldown for 'Gamma Blaster' has been reduced from 9 seconds to 4 seconds. While individual damage has decreased, the significantly reduced cooldown allows for more frequent attacks.
· The special attack increases dash damage when 'Special Boost' is active. With the reduced cooldown, Gamma characters are expected to be more active in the game.
· The special attack increases dash damage when 'Special Boost' is active. With the reduced cooldown, Gamma characters are expected to be more active in the game.
02:23 - 02:40
5. 💎 Dabura Changes
· The passive skill petrifies enemies within range faster.
· The second skill no longer has damage falloff based on distance; instead, it increases speed when chasing enemies that have taken damage. This encourages Dabura to approach enemies more aggressively.
· The second skill no longer has damage falloff based on distance; instead, it increases speed when chasing enemies that have taken damage. This encourages Dabura to approach enemies more aggressively.
02:41 - 02:55
6. 💥 Topo (God of Destruction) Changes
· The range of the first skill has increased from 8/11/16 meters to 12/14/20 meters.
· Movement speed is greatly improved while the second skill is active. Topo has also received some buffs.
· Movement speed is greatly improved while the second skill is active. Topo has also received some buffs.
02:56 - 03:17
7. 👾 Baby Changes
· Base HP and defense have decreased, but the first skill pushes enemies further away, and the third skill's cooldown has been reduced from 25 seconds to 20 seconds. Additionally, the healing provided to allies has increased.
· This adjustment shifts Baby towards providing greater utility to the team at the cost of reduced survivability.
· This adjustment shifts Baby towards providing greater utility to the team at the cost of reduced survivability.
03:18 - 03:37
8. 🔥 Cell (Perfect Form) Changes
· The life steal passive has been improved, allowing for more HP recovery before and after transformation, as well as when using the ultimate.
· 'Big Bang Crash' now has 2 charges at all levels, up from 1, though the explosion radius has decreased. The special attack activates faster (reduced from 1.6 seconds to 1 second). Cell's usability is expected to increase.
· 'Big Bang Crash' now has 2 charges at all levels, up from 1, though the explosion radius has decreased. The special attack activates faster (reduced from 1.6 seconds to 1 second). Cell's usability is expected to increase.
03:38 - 04:20
9. 🔴 Beerus (Red God) Changes
· The passive skill 'Red Rage' has changed its rage accumulation method. The duration of the enhancement effect has increased from 5.56 seconds to 10 seconds, and the cooldown reduction rate has significantly increased from 5% to 50%.
· The enhanced basic attack's additional damage has increased from 60 to 90. 'Prominence Blue' has increased charge distance, and while 'Divine One' no longer pulls enemies, it can now block enemy special energy blast attacks.
· The enhanced basic attack's additional damage has increased from 60 to 90. 'Prominence Blue' has increased charge distance, and while 'Divine One' no longer pulls enemies, it can now block enemy special energy blast attacks.
04:21 - 04:42
10. 👶 Kid Gohan Changes
· The passive skill increases the effect of energy blast attacks applied to himself from 500 to 750.
· The third skill increases attack power for 3 seconds when activated. Kid Gohan will take on a more aggressive role.
· The third skill increases attack power for 3 seconds when activated. Kid Gohan will take on a more aggressive role.
04:43 - 05:08
11. ⏳ Hit Changes
· The maximum range of enhanced attacks has increased from 5 meters to 10 meters, and damage has increased from 150 to 200.
· Using the second skill reduces enemy defense, and the special attack's duration has increased from 6 seconds to 10 seconds. Hit has become a more threatening assassin with increased attack range and duration.
· Using the second skill reduces enemy defense, and the special attack's duration has increased from 6 seconds to 10 seconds. Hit has become a more threatening assassin with increased attack range and duration.
05:09 - 05:30
12. 🌟 Final Kid Goku Changes
· The damage for both the first skill's melee and energy blast attacks has significantly increased.
· The special attack has also become more powerful, with consecutive hit damage increasing from 175 to 250, and shockwave damage increasing from 100 to 1750. Final Kid Goku's formidable attack power has been further enhanced.
· The special attack has also become more powerful, with consecutive hit damage increasing from 175 to 250, and shockwave damage increasing from 100 to 1750. Final Kid Goku's formidable attack power has been further enhanced.
05:31 - 06:24
13. 🤔 Patch Overall and Future Outlook
· Overall, this patch provides interesting buffs to many characters. In particular, increased range, reduced cooldowns, and extended durations will significantly change how characters are played.
· The developers seem intent on bringing more characters up to a performance level comparable to Super Saiyan God SS Goku. This is expected to improve the overall balance of the game.
· While we still need to experience the changes through actual gameplay, this patch is anticipated to bring a fresh breeze to the meta of Dragon Ball: Gekishin Squadra.
· The developers seem intent on bringing more characters up to a performance level comparable to Super Saiyan God SS Goku. This is expected to improve the overall balance of the game.
· While we still need to experience the changes through actual gameplay, this patch is anticipated to bring a fresh breeze to the meta of Dragon Ball: Gekishin Squadra.
