While playing Lost Ark, I was curious about the damage of my own and other characters, but there was no way to find out, so I created this.
There are many spec-up factors that can affect damage, such as engravings, gems, bracelets, elixirs, and transcendence, making it difficult to determine the direction of spec-up, and I ended up relying on visible item levels and gems. Also, if new elements are added in the upcoming Kazeros Raid, it will become even more complex. Therefore, I felt that it would be good to have a simulator function, so I created this website.
Currently, the balance patch applied on 12.20 and the new class Breaker have also been added.
I don't have a perfect understanding of all jobs, so the applied buffs may not be accurate. We are receiving inquiries and bug reports on Discord. And if you could send us your opinions on what you would like to see improved through Google Forms, we would appreciate it.
https://discord.com/invite/GvUnKpfvZq
Google Form Anonymous Suggestions/Reports:https://forms.gle/LSB1ZXTrwv4iec9h8
How to Use
Simulator
If you go to the simulator from the general page or enter a character name to import, the Battle Information Center data will be loaded.
You can apply or modify new options to equipment, and modify skill levels, tripods, and add new buffs.
Calculation method
Buffs used in a typical DPS cycle are applied and calculated. The applied buffs can be checked in the details window. If the applied buffs are different from the typical cycle, please contact us.
Skills are divided into internal motions, and after calculating each motion, they are combined to obtain the average damage.
Defense power was obtained by directly hitting with defense ignoring skills, and it is estimated to be 5850, which is the section where 12% defense reduction is the same as 6% damage increase, and there is a 24% damage reduction on its own.
Attack Power: SQRT( Main Stat * Weapon Attack Power / 6)
Normal Damage: ((Skill Fixed Damage) + Coefficient * Attack Power) * Damage Increase * (1 + Additional Damage) * Damage Taken Increase *6500 / (5850 *방어력감소 + 6500)
Critical Damage: Normal Damage * Critical Damage Increase * Critical Damage on Crit
Expected Value: Normal Damage * (1 - Critical Hit Chance) + Critical Damage * Critical Hit Chance
Future Improvement Direction
Thank you.
로스트아크 인벤 팁과 노하우후위
2023-12-22