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Here's an easy explanation of attack-related terms!

1. Basic Attack

Just like it sounds, a normal attack. Activated by left-clicking. The number of hits varies by character.

Usually, the final hit of a basic attack has a special effect (such as charging a character's resource gauge).

Since most characters have added effects on their final hit, it's common to prioritize completing the full basic attack sequence rather than mixing in charged attacks.




2. Charged Attack (Hold Basic Attack Key)

This refers to an attack that is activated by briefly holding the basic attack key. Each character has their own unique motions and characteristics, leading to vastly different playstyles.


In the case of the Rover, holding the key changes the first basic attack motion to a blade-throwing motion, and pressing the attack button at the right time results in a dash attack followed by a Fa Jin. The third attack motion can also be canceled into a charged attack, allowing for diverse gameplay.


Yangyang, being more straightforward, changes entirely to a dash skill, making it easier to distinguish between basic and charged attacks.




3. Jump Attack

Again, there are some differences between characters, but pressing the basic attack button after jumping will trigger a downward attack, etc. As for actions that can be performed in the air, you can commonly perform an aerial dodge like a double jump by pressing the dash key.




4. Resonance Skill (Skill Attack)

Each character has a unique skill attached to them, with some being activated simply by pressing the button and others being sustained by holding it down. In the case of the Rover, it's a simple forward attack. Yangyang creates a small vortex slash in front of her.


Of course, there are vast differences between characters here as well. In the case of the Rover, using basic attacks and charged attacks consumes 50% of the [Whisper] gauge at the top of the central HP bar, adding an additional hit to the Resonance Skill. The first clip shows the skill being used without Whisper, and the second shows the enhanced additional hit being triggered by consuming the Whisper gauge.


In simple terms, the Rover's basic gameplay involves building up the Whisper gauge with basic and charged attacks, and then dealing damage using the Resonance Skill.




5. Resonance Liberation (Ultimate)

This is the ultimate skill that each character possesses. It usually has a long cooldown and is often accompanied by special effects or high damage.

It's generally good to use it whenever the cooldown is up, but separate management is required as it can sometimes send enemies flying depending on the judgment. If it's a buff-type ultimate like Mortefi's, it's good to use it as soon as it's off cooldown.




6. Intro Skill and Outro Skill (Switch Effects)

During combat, dealing damage to monsters or successfully performing a Just Dodge against an enemy's attack will fill the Concerto Energy. After filling the Concerto Energy completely, switching to another character will cause the exiting character to cast their Intro Skill, and the entering character to cast their Outro Skill.


You can check the Intro Skill by going to the party formation menu. The crazy thing is that you have to go to the character's individual page to check the Outro Skill. Personally, I don't understand why they made it this way, but anyway, you can check the Outro Skill in the Resonator menu and the Intro Skill in the party formation menu.



If you think it's complicated, just put in your 3 favorite characters, do 2 basic attack cycles + charged attack + Resonance Skill once for each character, and then switch characters to fight in a better state. That's all you need to know.


For reference, using the Intro Skill also has an auto-homing function, so it's a good idea to check the Concerto gauge during combat.





7. Resonance Circuit

In the case of the Resonance Circuit, each character has their own dedicated gauge, which is a kind of passive effect.

In the case of the Rover, the Resonance Skill is enhanced by the Whisper that rises from the final hit of the basic attack or charged attack, or the Outro Skill, as mentioned earlier.



To summarize, the basic gameplay involves using basic attacks by pressing the attack key briefly, charged attacks by pressing it for a long time, the skill button, the ultimate button, the Outro Skill that is activated by switching characters under special conditions (Concerto Energy), and drawing out attacks or additional effects using the passive gauge that is accumulated by achieving certain conditions (usually the final hit of a basic attack) for each character.


At first, some people may not know what the Outro Skill is when they go to the character page, or what the Resonance Skill is (and don't know where to check the Intro Skill...). I've summarized it simply.

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