The Wanderer is a DPS role. He is relatively easy to operate, and his combos are also easy.
A good point to remember is that after a Just Dodge, a strong attack dash motion comes out, and
The fact that a close-range strong attack Palm Burst motion is activated immediately with a delay on the 3rd normal attack.
1. Basic Normal Attack
Normal Attack - Normal Attack - Normal Attack - Normal Attack
2. Normal Attack Strong Attack Cancel
Normal Attack - Normal Attack - Normal Attack - (※딜레이)Normal Attack (Don't spam the 4th hit, but use it with a sense of pausing briefly after the 3rd hit)
Spamming normal attacks is the least efficient of the Wanderer's combos, so the main point is that you must cancel into a strong attack on the 3rd hit.
3. Strong Attack
Normal Attack Hold - Left Click Cancel after seeing the blade motion - Normal Attack
4. Strong attack dash motion is activated when normal attacking after a Just Dodge or Parry
It's good to actively aim for this. Be careful, as a normal attack will go out if the timing is a little late.
4. Skill Attack (Resonance Skill)
If the Resonance Gauge (resource gauge above the HP bar) is less than 50%, it simply ends with a forward slash attack, and there are no additional hits.
If the Resonance Gauge is 50% or higher, an additional blade throwing attack that rotates around the Wanderer's body is activated, and then pressing the normal attack causes a forward slash additional hit.
Dashes forward during the forward slashSo it can be said to be a core part of the combo. In short, it acts as a stepping stone to narrow the distance with monsters that have moved away with a strong attack and then lead to a strong attack hold again.
5. Ultimate
Temporarily stops enemies in front and then explodes in an area of effect. The range is so wide that it can be used anytime, anywhere as a combo.
6. Additional Tips
Resonance Gauge is recovered through normal attacks and strong attack additional hits, but mainly strong attack additional hits (motion of bursting after Palm Burst) are the main recovery
It's faster to just throw a strong attack first and fill the resource gauge rather than using normal attacks.
In the case of combos, the following loop is a common loop.
1. Left Click - Left Click - Left Click - Delay Left Click - Left Click
2. Left Click Hold (Strong Attack) - Left Click - Left Click - Resonance Skill
3. Air Jump Attack - Strong Attack - Left Click - Left Click - Resonance Skill
4. Link 1st and 2nd loops
Full Combo Example: Normal Attack (Left Click) - Normal Attack (Left Click) - Normal Attack (Left Click) - Strong Attack (Delay Left Click) - Strong Attack (Left Click) - Strong Attack (Left Click) - Resonance Skill (E) - Normal Attack (Left Click Additional Hit) - Strong Attack (Left Click Hold) - Strong Attack (Left Click) - Strong Attack (Left Click) - Resonance Release - Strong Attack Dash Burst - Resonance Skill Loop
The skill's startup and recovery aren't bad, and the counterattack after dodging is decent, so it's easy to operate and recommended for beginners. It's a simple character, but it's fun to do Just Strong Attacks or attack after dodging. In particular, if you learn Just Strong Attacks, you can increase the fun of controlling and the damage. The first thing to know is that spamming normal attacks is not good.