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New Epic Dungeon! Let's break down Angler Company in detail

In High Mountain, when Tainus' Remnants (red on the map) appear while hunting monsters,
you would catch them within Mitra's skill range and move on,
but Angler Company is a format where you clear each stage by catching monsters, collecting gauge, and passing through gimmicks with it.
The stage composition is 8, which can be easily summarized as follows:
Stage 1: Change the platform color to match the timing of the robot passing by

After catching monsters and collecting a certain amount of gauge, go to the device and press the NPC dialogue,

you become a robot and move left and right automatically like this.
There are two skills available at this time:

Tap skill to change the color of the platform to red or blue (you can press the skill with the mouse and convert it with any key on the keyboard)
It consumes 20 gauge each time you change it, and you can only change it from blue to red or red to blue.

And the skill to move to the next defense system.
This doesn't skip all the gimmicks in the stage at once, but skips one of the many gimmicks by consuming 1000 gauge,
so it's more time-saving to clear the gimmicks yourself without using it as much as possible.
There are a total of 4 types of platforms that the robot can move on: red/blue/purple/green,

and these green and purple platforms (jump platforms) are always used,
red/blue platforms are

If the light is not on like this, the robot cannot go to the platform and turns around in the opposite direction,

You can pass by changing the platform color using the tap skill (hacking-conversion).

It ends when you pass through the terrain by changing the platform color in time (there are many of these)
Stage 2: Connect the wires
Full map:

When you enter the map, the wires are randomly connected like this,


You need to connect the current flowing from the purple object with the light on at the top to the red object at the bottom.
There are two skills you can use at this time:

Skill to change the flow of the wire 'Infiltrate' (consumes 500 gauge)

'Wire Reset' that can be initialized when connected incorrectly (consumes 100 gauge)
Looking at the overall flow of the current flowing from the top,

Use the skill like this (you can adjust the firing direction with the up and down arrow keys, and you can use it for a long time by holding down the key)
If you match the flow of the current by changing the flow,

This message will appear

A screen breaking effect appears

The purple shield of the monster in the middle of the map disappears, so you can hit it, and if you reduce all the HP, the stage is cleared.
After watching the video again and checking,You can deal damage for 15 seconds after the screen breaking effect
If you can't catch the monster in this time, repeat connecting the wires and reducing HP
+ While catching monsters,


A message like this appears in the middle and a flying monster is created like this (displayed on the map)
You get more gauge if you catch it
+ If you talk to the NPC at the bottom center of the map,


You can check the progress like this
Stage 3: Climb the terrain while catching monsters after boarding the machine gun
If you catch monsters and collect 1000 gauge,

This message appears and you move to the central portal

You will be equipped with the suit like this
The skills you can use at this time are as follows:

(NPC dialogue key)

Clear the stage by catching monsters, changing platforms, and climbing terrain.
One thing to be careful of is
This laser-shooting robot, if you get hit by this, you may be hit backwards and fall all the way down, so be careful not to get hit by the laser.
(You can also kill it with a machine gun)


Stages 3 and 7 are completed by performing gimmicks, coming out, catching one robot (no push pattern), and moving the portal.
Stage 4: Mid-boss
When you enter the mid-boss map,
There is a mid-boss like this, and if you reduce all the HP of the boss, the stage is cleared.
The main pattern of the boss is

If this message appears
Use the tab key to activate the barrier of the opposite color.


Blue laser - red barrier / Red laser - blue barrier
(If you make the gauge and barrier the same color or don't create a barrier, the character will be pushed back and the gauge will not fill up)
If you use the barrier correctly, the gauge will fill up

Shoot the mid-boss with the defense turret
The weakness is that I didn't know when I was playing, but after analyzing it while watching the video again,

It seems that the red one is the weakness
It shows the location changing little by little like this, so it seems that more damage is dealt if you hit that part.
Repeat this to clear Stage 4
+

Red lightning falls as a short pattern, and you get stunned briefly if you get hit.
Stage 5: Advanced version of Stage 1

There is not much to explain
Think of it as a slightly more difficult Stage 1 because the robot occasionally becomes transparent.
The rest of the method is the same as Stage 1
Stage 6: Advanced version of Stage 2
The main gimmick of connecting wires is the same as Stage 2
There are two differences from Stage 2

First of all, there is a time limit
If you don't change the flow of the current correctly within the time, it will move on its own, and if you are wrong, you have to wait for that 1 minute and 30 seconds again.

Secondly, unlike Stage 2, if you connect correctly, you don't go to the center,
It's a method where the monster comes down directly, so you can hit the monster that comes down.

Clear the stage by reducing all the HP of the Sentinel (monster name)
Stage 7: Advanced version of Stage 3
It's the same as Stage 3, but the terrain is just a bit more difficult.

Boss Stage: Hit 'Lantern Fire' instead of the big fish


The main thing is to hit the Lantern Fire, not the big fish (it doesn't deal damage even if you hit it anyway).

The Lantern Fire is constantly spinning around the map like this
Follow it and hit the Lantern Fire

+ If you get hit by a green orb like this in the middle, your potion will be sealed for a short time.



(The laser must hit the Lantern Fire)
If you induce the boss's attack to destroy the Lantern Fire or overload it while attacking,
The boss monster will be in a groggy state for 20 seconds, so you can deal extreme damage at this time.

When the 20 seconds are over, the gimmick starts

Avoid the machine arm? that comes out after the premonitory symptoms (use jump, crouch, blink) and catch the monsters that come out (gauge increases if you catch them)
(Gauge decreases by 100 if you get hit by the machine arm)

If you avoid it, this message will appear and a blue circle will be created
Enter the blue circle and press the tab key with 1000 gauge to finish.
After that, repeat the process...
Reward

The experience table is already widely spread elsewhere, so I will omit it
Sol Erda (1 energy), Dark Sol Erda Energy (0.5 energy), 2 coins end
Review
MapleStory Inven Tips and Know-how넝구리
2024-08-10





