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?? Let's try taking on Zek'voz on Mythic with Retribution Paladin

The ?? difficulty Zek'vir, which was impossible to beat, became manageable after the nerf, and since I succeeded in soloing the ?? difficulty with a Ret Paladin, which is a hard counter, I'm leaving some information.





? level is just a pig with a lot of health, so block it and kill it while catching the adds.
?? is Challenge Mode, and with the various nerfs that have been made this time, it's now manageable even with the current item level.





Spec is 612 4-set

It would be easier to take any talents that have movement speed.





I think healing will be essential, and choose the Amorphous Remnant, which helps with damage, and provides survival, damage, and utility with the Ceramic Arrowhead.



This is the health after the nerf. I think it was a little over 190 million before the nerf, but it seems to have decreased by about 10%.

The battle is largely divided into Phase 1 and Phase 2 after 60%.



Phase 1 basic pattern: If you step on the thorn floor, you die instantly. About 17 million damage.



Phase 1 basic pattern: Avoid the exploding circle on the floor. You also die instantly if you get hit.



Phase 1 third pattern: Like when the spider crawls out of the pit, it shoots a spider web long-range attack. If you get hit, you get caught in the spider web and pulled, and if you get pulled to the boss, you die instantly. I've never survived being hit.



Phase 1 key pattern: The Algeth'ar Academy Hatchling. After the nerf, the hatching time has increased and the health has decreased, so it's manageable enough.

You have to deal extreme damage as a top priority when it comes out. You should think that if it hatches from the egg, you have to retry.



Phase 1 key pattern: Regenerating Carapace, a healing skill that is cast periodically. You must interrupt it. It seems to heal about 5%.


And there is also a skill that throws a slowing poison, which is also shown in the pit and ? difficulty.
It would be nice if this could be interrupted, but Ret Paladins just trust Blessing of Freedom and Cleanse Spirit and just watch the Regenerating Carapace and dispel it.


If you dodge all of this and hit it, it becomes 60% and enters Phase 2.




When Black Blood is cast, damage is reduced by 99%, and then Phase 2 begins, where all Phase 1 skills become stronger.



An additional skill is thorns rising from the floor. You just have to dodge them all. If you get hit, you die instantly.





The spider web long-range attack opens several portals together, and if you rub against the portal, you will be forcibly moved to the spider web, so you can think of it as almost instant death. Of course, you dodge everything.



The purple circle doesn't just explode, it's enhanced and orbs are fired in all directions. You also die instantly if you get hit.



All Phase 1 skills are repeated. Dodge the floor, deal with the slowing poison, catch the adds when they come out, and then you're done.




Airship skin and solo clear achievement that you can get by looting the dead body.




In Phase 1, Brann is busy throwing potions, but when you enter Phase 2 and the floor starts to get dirty, Brann throws a few potions and enters a 30-second near-death state, so you have to eat potions yourself and pick up the potions left on the floor and deal extreme damage.

The damage comes in mercilessly and it hurts, but the pattern itself is extremely simple and it's a repetition of dodging, interrupting, and dealing extreme damage, so it can't be compared to the difficulty of the Mage Tower.

If you have a Ret Paladin, I recommend trying it with a Ret Paladin.



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2024-09-28

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