Hello, I'm Onyoukim, a Holy Paladin from Azshara.
I'm a global user and I'm about to get all portals.
This guide is amidst the repeated nerfs to Holy's healing output,
Think of it as 'How about this?'
I'm writing this at the beginning as a hipster (niche) build and a guide to the Lightsmith talent.
This guide is only for Mythic+ and I'm planning to take it to Mythic raids once.
If you're going to do the meta build! If you're challenging +11 keys! You don't need to read this!
[The composition of this guide is based on the guide that many people refer to in order to improve readability,
신기의 희망'핑박's guide]
1. Talents
These are the talents I used while doing Grim Batol and Boralus +10 keys.
Let's look at the Hero Talents first,
I'm going to present other possible choices.
[Lightsmith]
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1.1 Hero Talents
You can read the tooltips, but since they are unfamiliar talents that are not used often, I will leave a brief explanation in the guide.
Divine Armaments
This talent has 2 charges and a 1-minute cooldown.
It starts as Divine Bulwark and changes to Divine Armaments when used.
Divine Bulwark is for the target player
Applies a shield that absorbs 15% of their maximum health,
The shield grows by 2% every 2 seconds.
It lasts for 20 seconds, but the shield increases every 2 seconds and the time resets,
So the shield can be maintained for a longer time.
Divine Armaments can just be used immediately!
Solidarity
Applies Divine Armaments to yourself as well.
If you use it on yourself, it casts Armaments on another random player.
Holy Reverberation
Using spells and abilities has a chance to grant Divine Armaments to allies.
Tempered Resolve
Consuming Infusion of Light reduces the cooldown of Divine Armaments by 3 seconds.
Blessing of the Forge
When you pop wings, Divine Armaments is summoned and you also use spells,
And you use the ability that uses the Holy Power that I use together.
Rite of Observance
Increases health by 3% and heals with a certain probability.
Cannot be used with oil. You can save on oil costs :)
Blessed Armaments
Whenever Armaments disappears, it grants a 15-second cooldown reduction to Lay on Hands.
It synergizes with the 'Tyr's Devotion' talent
And allows you to use Lay on Hands more often.
Celestial Guidance
Whenever you use an ability that uses Holy Power,
Grants an effect that allows the next Holy Shock to attack and heal.
It's not detailed in the talent,
It stacks up to 5 times, and at full stacks, it heals for 800k based on my stats.
Hammer and Anvil
When Judgment critically strikes, it heals around the target.
1.2 Talents that are different from the existing meta build
Avenging Crusader
This is the alpha and omega of this build, becoming a Crusader of Light for 15 seconds.
Reduces the cooldown of Crusader Strike and Judgment by 30%,
260% of the damage heals 5 injured allies.
Crusader Strike gains 2 charges.
It has a 1-minute cooldown and can be used every 45 seconds, excluding the 15-second duration.
Light's Martyr + Beacon of Faith
Allows the use of a nuke Holy Shock,
But it grants a 30% healing absorption effect to yourself,
Which has the disadvantage of making survival difficult.
But this build doesn't need to worry about that much.
I'll explain it later.
1.3 Other Talent Choices
Judgment of Justice >> Holy Revelation
With the Celestial Guidance Hero Talent,
Rather than the frequency of using Holy Shock,
I put more weight on stacking and using Holy Shock on cooldown,
And I take Holy Revelation because it's a very mana-hungry build.
I'm going to change it like this.
Glimmer of Light >> Empyrean Legacy
As much as it is a build that uses Judgment very often,
The value of Empyrean Legacy also increases.
It helps in terms of damage,
But it is less stable than Glimmer of Light.
2. Operation
I will describe the operation methods that I felt were important while using the build, both when Avenging Crusader is in use and when it is not.
2.1 When Avenging Crusader is in use
* Skill Usage Priority
Holy Prism > Judgment > Crusader Strike > Crusader Strike > Holy Power spender or Flash of Light > Judgment > Crusader Strike > Crusader Strike
* Use Holy Prism and use Judgment and Crusader Strike to heal. Use Flash of Light on players with more missing health with the accumulated Holy Power,
If the party heal is okay, use Holy Power spender.
2.2 When Avenging Crusader is not available
* Skill Usage Priority
Holy Shock>>>>>> Crusader Strike > Light's Infusion Judgment > Flash of Light
* Holy Prism > Divine Toll > Empowered Holy Light > Holy Shock > Flash of Light //////////////////
Holy Prism > Divine Hymn > Flash of Light > Holy Shock > Flash of LightThe combo is the same.
*Holy Shock is a nuke Holy Shock with talents and Light's InfusionIt creates.
Consuming Light's Infusion creates many effects. [ex) Holy Shock cooldown reduction, mana recovery, Divine Armaments cooldown reduction 3 seconds, etc.]
If you don't need healing, use it immediately for damage.
2.3 Important points I felt while operating the build (purely my feeling)
*Use Divine Bulwark on allies except for the tank.
If you use it on the tank, the shield almost immediatelyIt is peeled off and does not receive the 2% increase effect.
Use it on weak allies to maximize the shield effect.
Just throw it quickly when the tank is low on health and there is Bulwark.
*The button to press andCooldowns to manage are added.
Blessing of the Four Seasons is tiring, but you also have to use Divine Armaments
Make it visible and assign a shortcut key that is easy to use. Mine is Alt+Mouse Wheel Down.
*As much as positioning is difficult, it is a higher difficultyRequires.
The existing build has a convenient instant heal because the heal laser is fired simultaneously with the wings after casting Holy Prism.
But the Lightsmith build isThe cooldown is 1 minute faster, but it only makes sense to stick close and hit.
*The 'Light's Martyr' talent described above is a point where survival is weakenedBecause it is not a talent that is often taken.
But this build is
>Shield applied to me when using Divine Armaments
>Shield by Armaments that is applied probabilistically each time an ability is used
>Self-heal by Truth's Wake talent activation due to frequent Judgment use
>Self-heal due to 5-man heal when using Avenging Crusader, etc.
Protection mechanism is certainDo. You will not have much difficulty if you actually use it.
* I will continue to describe anything else that comes to mind ^^
3. Item Settings
Secondary Stats (Full Buff)
Haste>Crit>Mastery>Vers
Because the body is a little stronger than the existing build, secure more than 10% versatility (of course, the higher the better)
Haste allows you to use Holy Shock, Crusader Strike, and Judgment, which are the core of the build, more often when Avenging Crusader is not in use.
Critical strike is also important because of Light's Infusion. It is good to have Light's Infusion pop 2 out of 3 times when using Holy Shock.
I am Haste/Crit/Mastery/Vers 28/27/23/12.
Accessories
You can use things like N'raqi Binding Totem, Darkmoon Deck: Decimation, Algeth'ar Puzzle Box, and Anubisath Warscarred Idol.
Closing Remarks
Many people, including me, are uncomfortable with the Holy nerf.
Still, Holy is good... like this....
I hope you have fun enjoying the first season of The War Within while trying out new talents.
Thank you.
World of Warcraft Inven Paladin김하눌
2024-10-06