'Azmos Canyon' can be entered after completing the quest, through Maple Schedule (weekly content) or Guide (special content). The accessible map is Azmos Border of Minar Forest (a fork leading to Minar Forest Canyon), which is a walkable area. After entering, talking to Helena in the center of the map allows you to choose between Normal and Hard difficulty, and upon completing the difficulty selection, the Azmos Canyon UI appears.
Moving to the first stage connected from the starting point allows you to advance. The arrangement of each stage is randomly changed every week. Upon clearing a stage, additional points can be obtained according to the set conditions (which can be checked on the left), as well as stage clear points. The more additional points you earn, the more bonus rewards you can obtain.
When exploring Azmos Canyon, each stage requires a certain amount of resistance. Resistance is decreased, maintained, or even recovered depending on the clear time. Therefore, to challenge more stages, you should aim to clear each stage quickly.
If all resistance is exhausted, the exploration may end without reaching the goal. Early termination prevents you from accumulating enough points. Therefore, managing resistance and advancing to the goal is key, and to accumulate more points, you can clear stages on routes other than the shortest distance and earn additional points.
Basically, the recommended combat power is set according to the difficulty of Azmos Canyon (Normal/Hard) and the border of each symbol (difficulty per stage). If your combat power is below the recommended level, clearing becomes very difficult, so it is important to choose a stage that matches the combat power of your character.
Basically, the difficulty of Azmos Canyon requires less than 100 million combat power for Normal and more than 100 million combat power for Hard. The border color of each symbol indicates the difficulty. Based on the test world, the straight route from the start to the goal is all located at Easy (silver) difficulty, and the top and bottom are arranged with Normal (gold) and Hard (purple) difficulty.
There are a total of four symbols appearing in the Azmos Canyon UI, and the difficulty is distinguished by the border color. Each symbol consists of stages with monster defense, boss, mini-game, and choices. Boss stages cannot be progressed if combat power is insufficient. However, monster defense has the characteristic that it can be cleared even with low combat power.
Based on the Hard difficulty, the monster defense of Normal difficulty with a recommended combat power of 300 million can be cleared with a character with a combat power of just over 100 million. Depending on the order of progression, it acts as an element that allows you to earn higher scores compared to your character's specs. Based on the test world, mini-game stages are not recommended. This is because the uncomfortable controls and the difficulty of clearing are high.
In the case of portals that offer choices, it is better to choose choices where combat takes place. There are choices that restore resistance or give useful items, but you cannot accumulate points, which are the core of Azmos Canyon.
Items appearing in the dungeon allow you to choose one of three when clearing each stage. Each item that appears can be reset once. The most recommended item is the 'Exploration Team Set'. The 'Exploration Team Set' reduces final damage by a certain amount, but has the function of providing additional points when defending monsters and defeating guardians. Since earning a lot of points is a high priority goal, it can be seen as efficient.
Next, 'Alchemist's Amulet', which provides resistance recovery, may have a higher priority depending on the resistance. Otherwise, you can choose high-grade items or 'Alchemist's Stone', etc.
The optimal route is likely to change each time depending on the randomly arranged stages. This is because the arrangement of the canyon is randomly arranged on a weekly basis. However, it is possible to set a standard that can establish a certain framework in common when planning a route. This is to match the burst cycle and the boss stage (Guardian of Azmos).
For example, based on the test world, if you use the 6th job burst at the first boss stage, and use the burst without the 6th job in the middle (portal), you can use the 6th job burst again at the boss stage right before the goal. If you proceed by using the burst to match the boss stage that requires firepower, you can shorten the clear time. Since each stage pays bonus points according to the remaining time, it is important to plan the route according to the burst cycle of each character.
메이플스토리 인벤원유식 기자
2024-10-15