Hello.
I amJust a regular user who enjoys playing Blood Death Knight
With this week's patch buffing San'layn Blood DK,
I tried to maximize my DPS by studying overseas sites,
And I'm posting this because I want to share what I've organized and research together.
Skills & Buffs Explanation
[Pestilence Strike, Blood Boil]
24 second "Blood Plague", doesn't exceed 30 seconds
->
[Vampiric Strike]
Death Strike is replaced with Vampiric Strike during Dancing Rune Weapon
Activates Essence of the Queen
Adds 3 seconds to "Blood Plague" (can exceed 30 seconds)
Deals 10% of the remaining damage of "Blood Plague" as instant damage
Consumes the "Blood Plague" applied when casting Death Strike after Dancing Rune Weapon ends**
->
[Essence of the Queen Buff]
Increases Haste by 7%
Increases Death Strike damage by 42%
Effect is doubled during Dancing Rune Weapon
->
[Death Strike]
Activates Hemorrhage ("Blood Plague" damage increase)
->
[Consumption]
Speeds up the tick rate of "Blood Plague" dot damage for 6 seconds
Generates 2 runes
->
One-line summary
Only use Pestilence Strike (1 time), Vampiric Strike, and Death Strike during Dancing Rune Weapon
Bone Shield Management
Dancing Rune Weapon CD: 120 seconds
5 stacks Tombstone: -25 seconds
5 stacks Bone Storm: -25 seconds
Bone Shield broken by damage: -10 ~ -25 seconds
= Actual Dancing Rune Weapon CD: 45 seconds ~ 1 minute
Bone Shield CD is reset by granting the last Bone Shield stack from Bone Storm
= Maintainable if Bone Storm is used 40 seconds before Dancing Rune Weapon CD comes up (about 15 seconds after activating Dancing Rune Weapon)
-> Since you're busy using Vampiric Strike and Death Strike during the 14 seconds of Dancing Rune Weapon anyway,
Use Bone Storm and Tombstone after Dancing Rune Weapon ends
DPS Cycle Summary
Blood Boil > Death and Decay > Pestilence Strike > Dancing Rune Weapon > Pestilence Strike > Vampiric Strike or Death Strike spam > (When Dancing Rune Weapon ends) Death and Decay > Consumption > Death Strike > Bone Storm > Tombstone > Pestilence Strike or Death Strike >....
Afterwards
-Don't let Pestilence Strike exceed 2 charges
-Death Strike or Vampiric Strike while managing runes
-Death Strike while managing Runic Power
-Maintain Death and Decay
-Consumption on cooldown
You can rotate the above cycle according to Dancing Rune Weapon.
My personal thoughts are
It's very inconvenient that the main damage reduction skill of Blood DK is used as a trigger
But in Mythic+, the Icebound Fortitude CD is reduced more than expected
And the party speed boost makes the utility slightly better.
High key pushing will be difficult, but the golem exploding fun is decent in 10-11 keys.
The downside is that you have to pay more attention to Bone Shield management, but since Haste goes up to 60-70%, rune management is easy and the resulting Runic Power is overflowing, so it's nice to be able to use Death Strike to your heart's content. (If you use Blood Rune, you'll feel the old Death Strike hit again)
The damage reduction is almost the same as with Blood Mirror, so it seems to be a matter of preference.
The tanking conclusion is that you lost Bone Shield management and gained Death Strike.
World of Warcraft Inven Death Knight안녕욱아
2024-11-04