Post

Lumbering Information Compilation (Tools, Profit, etc.) + Excel Sheet

First of all, this analysis was conducted with a small sample size of 100,000 Life Energy, so there is a high probability of errors.


1. Revenue from using 10,000 Life Energy (most curious)

 

Lumbering Starting Life Energy 9190 Common Uncommon Sturdy Wood Abidos Ending Life Energy 50 Life Energy Consumed 115140
Mid Life Energy 231 Start 0 0 0 0 196
Low Life Energy 272 End 28929 12292 3511 3286 271
Full Leap Quantity after opening the pouch 31479 13092 3750 3623
Number of Lumbering Pouches 23 Price as of 11/08/12:30 (per piece) 0.51 1.06 5.05 6.58 Total Revenue Revenue per 10,000 Life Energy
Pouch Life Tools Revenue 16054.29 13877.52 18937.5 23839.34 72708.65 6314.803717

Around 6314 gold was earned per 10,000 Life Energy

I used the swap to change the tree reward acquisition probability, and this is the result of 2 people + Full Leap.

It took about 55 minutes to use 115,000 Life Energy (using Leap).

If you think of it as 10 minutes per 10,000 Life Energy when Leap is not used, it's perfect.

Below are the tools used

2. Next is the Excel table of tree kicking results.

I kicked the tree 102 times with 115,000 Life Energy.

Lumbering Excel Table

 

 

 

  • Tree Kicking Excel Table
Tree Kicking 1 35
2 54 73 41
3 30 37
4 91 61 38
5 39
6 70 35 48
7 86 47
8 78 49
9 62 76
10 41 35
11 25 24
12 38
13 40
14 46 37
15 42
16 39 33
17 68 61 29
18 34 29 47 25
19 37
20 42 28
21 39 34
22 61 39
23 33 29
24 32
25 45
26 70 37 27
27 77 28
28 81
29 48 25
30 73 28 36
31 46 25
32 172 83 51
33 36 32 42
34 35
35 42 48
36 82 79 26
37 57
38 31
39 42 31
40 27 46
41 46 41
42 67 34
43 43
44 37
45 39 33 31
46 37
47 27 36
48 46 25
49 174 88 93
50 35 34 29
51 41
52 46 48
53 24 41
54 36 35
55 27 42
56 34 30
57 26 29
58 27
59 24 28 30
60 32 25
61 29
62 31 38 42
63 35
64 27 39
65 82
66 80 29
67 33 29
68 42 39
69 84 38 31
70 69 38
71 41
72 71 71
73 39 30
74 78 67 45 29
75 27 32
76 28 47
77 35 42
78 75 33
79 34
80 68 35
81 47 28 41
82 62
83 65 34
84 38 28 40 28
85 57 32 34
86 94 35 40 39
87 75 47
88 83
89 46 41
90 38 41
91 38
92 44 24 42
93 32
94 28
95 62 44
96 27 33
97 32 45
98 61 77
99 45 43
100 33 36
101 39 38
102 52 32

 

3. Treasure Pouch

23 Treasure Pouches came out of 115,000 Life Energy.

23 Treasure Pouches Common 2550
Uncommon 800
Sturdy Wood 239
Abidos 337
Per Treasure Pouch Common 110.8695652 56.54347826
Uncommon 34.7826087 36.86956522
Sturdy Wood 10.39130435 52.47608696
Abidos 14.65217391 96.41130435
242.3004348

Treasure Pouches are about 242 gold each

 

If I organize it since my tool is 56%

Tool Pouch 56%
Pouches per 10,000 Life Energy 1.997568 0.012804924 <-Expected quantity per 1% pouch probability
Expected value of pouch when tool is not used 1.280492 3.102638705 <-Increase in expected revenue per 1% pouch probability per 10,000 Life Energy

It is organized as follows

 

4. Tree Kicking

First of all, lumbering has 1 reward per 60 Life Energy. If you organize this

(Kicking Probability 44.25) (Reward Acquisition 40.5)
102 Tree Kicks with 115140 Life Energy Tree Kick Probability O Reward X Tree Kick Probability X Reward O Tree Kick Probability X Reward X
Number of Rewards 1919 Revenue per Tree Kick Tree Kicks per 10,000 Life Energy 8.8587806
Number of Tree Kicks 102 154.1556863 (Tree Kick Reward Acquisition O) Expected Revenue 1365.6314 971.9796479 946.7115461 673.816047
Tree Kick Probability (Tool O) 0.053153 109.7193497 (Tree Kick Reward Acquisition X) 971.97965
Tree Kick Acquisition Probability 44.25 76.06194084 (Tree Kick Probability X) 673.81605
Tree Kick Probability (Tool X) 0.036848 Increase in Expected Revenue per 10,000 Life Energy
2-Person Lumbering + Leap -> Numerical Contamination 6.73816047 (Per 1% Tree Kick) (Are these two originally the same?)
Tree Kick Probability is estimated to be 4~5% 6.73816047 (Per 1% Tree Reward)

With my tool, about 9 Tree Kicks came out per 10,000 Life Energy.

It can be confirmed that the increase in expected revenue per 10,000 Life Energy per 1% Tree Kick OR 1% Tree Reward is about 6.74.

Considering that fewer Tree Kicks came out due to 2-person lumbering + Leap, it can be seen that the Tree Kick Probability is 4~5%.

 

Below is a table of the total amount of Tree Kicks acquired.

Number of Times Revenue
Total Tree Kick Reward Common 100 5100 2601
Advanced 53 2102 2228.12
Sturdy 27 1158 5847.9
Abidos 21 767 5046.86
(Using 115140 Life Energy) 15723.88

 

It almost matches the Common 100%, Advanced 50%, and Uncommon 20% that many Minji Oraboni have said.

 

5. General Tree Cutting Profitability

First of all, in Lost Ark, life materials come out on the basis of Common 100% / Advanced 50% / Uncommon 20%.

So if the Common acquisition is 95%! Then 1.95x1.00 If it's Leap and 2-person lumbering, you can acquire about 8 reward tables per tree cut with 1.95x1.00x2.00x2.00.

 

The drop table for Uncommon materials is 2~4, and if the Uncommon acquisition addition is 100% with Leap and 2-person lumbering, you are challenging the 20% probability a total of 8 times.

Therefore, Uncommon materials may not come out at all when you cut a tree once, or 32 may come out with a very low probability.

 

The tables below are calculated based on relic life amulets and lumbering level 70.

Life Tool Amulet Total 30% Total Probability Acquisition Amount from Tree Cutting Only Revenue
Lumbering Level 70 Total 20.4% Common 23829 12152.79
Tool 91.52
Total 14.62 Advanced 10190 10801.4
Uncommon 32.75 65.02
Common 26.5 Sturdy 2353 11882.65
97.77
Abidos 2519 16575.02
97.77
Lumbering Level 70, Relic Amulet Standard Common Lumbering 70, Relic Amulet Standard Common 1%
Revenue without Tool per 10,000 828.8643704 Increase in Expected Revenue per 10,000 Life Energy 5.511066293
Advanced Advanced 1%
854.9979583 5.68482685
Sturdy Sturdy 1% Uncommon 1% Total 1%
784.8280255 5.218271446 12.4972 23.69309
Abidos Abidos 1%
1094.750768 7.278927982

 

 

Looking at this, the increase in expected revenue is about Common 5.5, Advanced 5.7, Sturdy 5.2, and Abidos 7.3 per 1%.

Originally, the increase in expected revenue should be the same for Common and Advanced, but there is a slight error because the sample is small.

 

6. So what tool do you use?

First of allLife Energy1Increase in Expected Revenue per 10,000

Treasure Pouch3.1(1per)

Tree KickORTree Reward6.74(1per)

Common5.51(1per)

Advanced5 58(1per)

Uncommon12.5(1per)

Total23.7(1per)

is.


However, based on relic tools,

Treasure Pouch 50~100

Tree Kick OR Tree Reward 25~50

Common Advanced Uncommon 25~50

Total 8.35~16.7So, if you correct these


Uncommon>>Total>=Tree Kick OR Reward>Treasure Pouch>Advanced=Common It seems like it would be good to think of the options in order.


7. Lumbering Tips?

First of all, relic tools, relic amulets, and lumbering levels are all important.

Comparing the expected revenue of legendary tools, rare amulets, and lumbering level 30 with relic tools, relic amulets, and lumbering level 70, there is a difference of up to 2000 gold per 10,000.

However, since relic tool effective options are difficult, I think that legendary tools (all 4 options are effective), relic amulets, and lumbering level 50 are the perfect timing to improve lumbering efficiency, so it would be good to remember that.


With this week's patch, tree kicking will no longer be interrupted no matter what others do,

Now it's really good to check the tree kick acquisition once in a while by cutting off lumbering in the middle.

Based on my tool, if the tree kick is 5%, then with 2-person lumbering and Leap, the tree kick probability per cut is 20%, but if you wait until the tree is completely cut down, you will get about 500 gold less per 10,000 Life Energy due to the missed tree kick.


However, true LoA players must also consider the other person's intentions, so if you are going to check the tree kick every time you acquire a reward, you should first ask your Kkanbu and if you are rejected, you should find someone who matches your style?



3-line summary.

1. About 6400 gold comes out per 10,000 Life Energy.

2. The options areUncommon>>Total>=Tree Kick OR Reward>Treasure Pouch>Advanced=Common, but choose according to each increase.

3. If you're going to cut off every tick when lumbering, let's ask each other


If it was helpful, please recommend~~




Lost Ark Inven Tips and Know-how벤브로오드
2024-11-08

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