First of all, this analysis was conducted with a small sample size of 100,000 Life Energy, so there is a high probability of errors.
Lumbering | Starting Life Energy | 9190 | Common | Uncommon | Sturdy Wood | Abidos | Ending Life Energy | 50 | Life Energy Consumed | 115140 | |||
Mid Life Energy | 231 | Start | 0 | 0 | 0 | 0 | 196 | ||||||
Low Life Energy | 272 | End | 28929 | 12292 | 3511 | 3286 | 271 | ||||||
Full Leap | Quantity after opening the pouch | 31479 | 13092 | 3750 | 3623 | ||||||||
Number of Lumbering Pouches | 23 | Price as of 11/08/12:30 (per piece) | 0.51 | 1.06 | 5.05 | 6.58 | Total Revenue | Revenue per 10,000 Life Energy | |||||
Pouch Life Tools | Revenue | 16054.29 | 13877.52 | 18937.5 | 23839.34 | 72708.65 | 6314.803717 |
Around 6314 gold was earned per 10,000 Life Energy
I used the swap to change the tree reward acquisition probability, and this is the result of 2 people + Full Leap.
It took about 55 minutes to use 115,000 Life Energy (using Leap).
If you think of it as 10 minutes per 10,000 Life Energy when Leap is not used, it's perfect.
Below are the tools used
2. Next is the Excel table of tree kicking results.
I kicked the tree 102 times with 115,000 Life Energy.
3. Treasure Pouch
23 Treasure Pouches came out of 115,000 Life Energy.
23 Treasure Pouches | Common | 2550 | |||
Uncommon | 800 | ||||
Sturdy Wood | 239 | ||||
Abidos | 337 | ||||
Per Treasure Pouch | Common | 110.8695652 | 56.54347826 | ||
Uncommon | 34.7826087 | 36.86956522 | |||
Sturdy Wood | 10.39130435 | 52.47608696 | |||
Abidos | 14.65217391 | 96.41130435 | |||
242.3004348 |
Treasure Pouches are about 242 gold each
If I organize it since my tool is 56%
Tool Pouch 56% | |||
Pouches per 10,000 Life Energy | 1.997568 | 0.012804924 | <-Expected quantity per 1% pouch probability |
Expected value of pouch when tool is not used | 1.280492 | 3.102638705 | <-Increase in expected revenue per 1% pouch probability per 10,000 Life Energy |
It is organized as follows
4. Tree Kicking
First of all, lumbering has 1 reward per 60 Life Energy. If you organize this
(Kicking Probability 44.25) | (Reward Acquisition 40.5) | ||||||||
102 Tree Kicks with 115140 Life Energy | Tree Kick Probability O Reward X | Tree Kick Probability X Reward O | Tree Kick Probability X Reward X | ||||||
Number of Rewards | 1919 | Revenue per Tree Kick | Tree Kicks per 10,000 Life Energy | 8.8587806 | |||||
Number of Tree Kicks | 102 | 154.1556863 | (Tree Kick Reward Acquisition O) | Expected Revenue | 1365.6314 | 971.9796479 | 946.7115461 | 673.816047 | |
Tree Kick Probability (Tool O) | 0.053153 | 109.7193497 | (Tree Kick Reward Acquisition X) | 971.97965 | |||||
Tree Kick Acquisition Probability | 44.25 | 76.06194084 | (Tree Kick Probability X) | 673.81605 | |||||
Tree Kick Probability (Tool X) | 0.036848 | Increase in Expected Revenue per 10,000 Life Energy | |||||||
2-Person Lumbering + Leap -> Numerical Contamination | 6.73816047 | (Per 1% Tree Kick) | (Are these two originally the same?) | ||||||
Tree Kick Probability is estimated to be 4~5% | 6.73816047 | (Per 1% Tree Reward) |
With my tool, about 9 Tree Kicks came out per 10,000 Life Energy.
It can be confirmed that the increase in expected revenue per 10,000 Life Energy per 1% Tree Kick OR 1% Tree Reward is about 6.74.
Considering that fewer Tree Kicks came out due to 2-person lumbering + Leap, it can be seen that the Tree Kick Probability is 4~5%.
Below is a table of the total amount of Tree Kicks acquired.
Number of Times | Revenue | |||
Total Tree Kick Reward | Common | 100 | 5100 | 2601 |
Advanced | 53 | 2102 | 2228.12 | |
Sturdy | 27 | 1158 | 5847.9 | |
Abidos | 21 | 767 | 5046.86 | |
(Using 115140 Life Energy) | 15723.88 |
It almost matches the Common 100%, Advanced 50%, and Uncommon 20% that many Minji Oraboni have said.
5. General Tree Cutting Profitability
First of all, in Lost Ark, life materials come out on the basis of Common 100% / Advanced 50% / Uncommon 20%.
So if the Common acquisition is 95%! Then 1.95x1.00 If it's Leap and 2-person lumbering, you can acquire about 8 reward tables per tree cut with 1.95x1.00x2.00x2.00.
The drop table for Uncommon materials is 2~4, and if the Uncommon acquisition addition is 100% with Leap and 2-person lumbering, you are challenging the 20% probability a total of 8 times.
Therefore, Uncommon materials may not come out at all when you cut a tree once, or 32 may come out with a very low probability.
The tables below are calculated based on relic life amulets and lumbering level 70.
Life Tool Amulet | Total 30% | Total Probability | Acquisition Amount from Tree Cutting Only | Revenue | ||
Lumbering Level 70 | Total 20.4% | Common | 23829 | 12152.79 | ||
Tool | 91.52 | |||||
Total 14.62 | Advanced | 10190 | 10801.4 | |||
Uncommon 32.75 | 65.02 | |||||
Common 26.5 | Sturdy | 2353 | 11882.65 | |||
97.77 | ||||||
Abidos | 2519 | 16575.02 | ||||
97.77 | ||||||
Lumbering Level 70, Relic Amulet Standard | Common | Lumbering 70, Relic Amulet Standard | Common 1% | |||
Revenue without Tool per 10,000 | 828.8643704 | Increase in Expected Revenue per 10,000 Life Energy | 5.511066293 | |||
Advanced | Advanced 1% | |||||
854.9979583 | 5.68482685 | |||||
Sturdy | Sturdy 1% | Uncommon 1% | Total 1% | |||
784.8280255 | 5.218271446 | 12.4972 | 23.69309 | |||
Abidos | Abidos 1% | |||||
1094.750768 | 7.278927982 |
Looking at this, the increase in expected revenue is about Common 5.5, Advanced 5.7, Sturdy 5.2, and Abidos 7.3 per 1%.
Originally, the increase in expected revenue should be the same for Common and Advanced, but there is a slight error because the sample is small.
6. So what tool do you use?
First of allLife Energy1Increase in Expected Revenue per 10,000
Treasure Pouch3.1(1per)
Tree KickORTree Reward6.74(1per)
Common5.51(1per)
Advanced5 58(1per)
Uncommon12.5(1per)
Total23.7(1per)
is.
However, based on relic tools,
Treasure Pouch 50~100
Tree Kick OR Tree Reward 25~50
Common Advanced Uncommon 25~50
Total 8.35~16.7So, if you correct these
Uncommon>>Total>=Tree Kick OR Reward>Treasure Pouch>Advanced=Common It seems like it would be good to think of the options in order.
7. Lumbering Tips?
First of all, relic tools, relic amulets, and lumbering levels are all important.
Comparing the expected revenue of legendary tools, rare amulets, and lumbering level 30 with relic tools, relic amulets, and lumbering level 70, there is a difference of up to 2000 gold per 10,000.
However, since relic tool effective options are difficult, I think that legendary tools (all 4 options are effective), relic amulets, and lumbering level 50 are the perfect timing to improve lumbering efficiency, so it would be good to remember that.
With this week's patch, tree kicking will no longer be interrupted no matter what others do,
Now it's really good to check the tree kick acquisition once in a while by cutting off lumbering in the middle.
Based on my tool, if the tree kick is 5%, then with 2-person lumbering and Leap, the tree kick probability per cut is 20%, but if you wait until the tree is completely cut down, you will get about 500 gold less per 10,000 Life Energy due to the missed tree kick.
However, true LoA players must also consider the other person's intentions, so if you are going to check the tree kick every time you acquire a reward, you should first ask your Kkanbu and if you are rejected, you should find someone who matches your style?
3-line summary.
1. About 6400 gold comes out per 10,000 Life Energy.
2. The options areUncommon>>Total>=Tree Kick OR Reward>Treasure Pouch>Advanced=Common, but choose according to each increase.
3. If you're going to cut off every tick when lumbering, let's ask each other
If it was helpful, please recommend~~
Lost Ark Inven Tips and Know-how벤브로오드
2024-11-08