Post
Client 1.2.398 Update: Mastery Core & Skill Sequence
Hello, Warrior
MapleStory update has been completed on December 19th (Thursday).
Table of Contents
■ Skill Sequence
■ New Mastery Core
■ Skill Adjustments
■ Skill Bug Fixes
Skill Sequence
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■ Skill Sequence system has been added.
- You can open the Skill Sequence UI by clicking the Sequence button in the Skill Book.
- You can use the Skill Sequence to quickly use multiple skills in succession with a single button input.
- You can register skills in the desired order to use the Skill Sequence, and save multiple skill combinations to use according to the situation.
- If you enter the Skill Sequence dedicated key and the Skill Sequence shortcut key at the same time, you can see the registered skill list.
- Skill Sequence is also restricted in areas where skill use is not possible.
New Mastery Core
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New Mastery Cores have been added for each job.
■ Hero
- 3rd Mastery Core
· Aura Blade VI: Unleashes a sword energy that tears enemies apart in the desired direction.
· Furious Edge: Swordsmanship reaches its peak, leaving a powerful scar of the sword.
- 4th Mastery Core
· Insizing VI: Focuses the mind and slashes the sword greatly forward.
· Final Attack VI: After an attack skill that directly attacks is used, an additional strike is activated with a certain probability.
· Valhalla VI: The will of ancient warriors dwells within, unleashing powerful power.
■ Paladin
- 3rd Mastery Core
· Sanctuary VI: Strikes the ground with a giant hammer, causing a shock that attacks multiple enemies.
- 4th Mastery Core
· Final Attack VI: When an attack skill that directly attacks hits, a powerful additional strike is activated with a certain probability.
· Rising Justice: Fragments of judgment emerge from the shock caused by Falling Justice.
■ Dark Knight
- 3rd Mastery Core
· Final Attack VI: After an attack skill that directly attacks is used, an additional strike is activated with a certain probability.
· Beholder's Revenge VI: Beholder counterattacks the enemy.
- 4th Mastery Core
· Beholder Shock VI: Beholder screams, stunning and damaging surrounding enemies.
■ Arch Mage (Fire, Poison)
- 3rd Mastery Core
· Ignite VI: When attacking an enemy with fire magic other than Fire Aura, there is a certain probability that a wall of fire will be created at the hit location to burn the enemies.
· Ifrit VI: Summons an Ifrit with fire attributes for a certain period of time.
· Fire Aura VI: Activates an aura that burns the surroundings.
- 4th Mastery Core
· Poison Region VI: Installs a poison magic circle that turns the surroundings into a poisonous zone.
· Meteor VI: Summons numerous meteorites to inflict powerful fire attacks.
· Megiddo Flame VI: Annihilates the enemy by flying a blue flame that burns even the opponent's soul.
■ Arch Mage (Ice, Lightning)
- 3rd Mastery Core
· Lightning Sphere VI: Generates a giant sphere of electricity in front to continuously strike monsters.
· Cryo Shock: Inflicts cold on the enemy and then gives extreme shock with the power of powerful lightning.
- 4th Mastery Core
· Thunder Sphere VI: Summons a sphere of condensed lightning.
· Elquines VI: Summons Elquines with ice attributes for a certain period of time.
■ Bishop
- 3rd Mastery Core
· Angelic Touch VI: [Vengeance] Descends an angel to give the enemy an angelic touch, and creates a relic where the touch stays to continuously weaken the enemy.
· Fountain for Angel VI: [Vengeance] Summons an object that punishes surrounding enemies with divine power.
· Bahamut VI: Summons the holy dragon Bahamut for a certain period of time.
- 4th Mastery Core
· Genesis VI: Drops a pillar of holy light from the sky to inflict a powerful holy attack.
· Heaven's Door VI: Opens the door to heaven to punish the enemy and give the party members the blessing of life at the same time.
■ Bow Master
- 3rd Mastery Core
· Quiver Cartridge VI: Uses special arrowheads.
· Phoenix VI: Summons a phoenix with fire attributes for a certain period of time.
· Extra Quiver Cartridge: Expands the Quiver Cartridge to load special arrowheads.
- 4th Mastery Core
· Flesh Mirage VI: Uses archery so fast that afterimages remain.
· Wind of Prey VI: Reads the texture of the wind and emits a shock wave that tears everything around.
■ Marksman
- 3rd Mastery Core
· Freezer VI: Summons a Freezer with cold attributes for a certain period of time.
· Bolt Swift VI: Fires arrows in all directions to attack multiple enemies around.
- 4th Mastery Core
· Final Attack VI: An additional hit is activated with a certain probability when an attack skill that directly attacks hits.
· Long Range Trueshot VI: Focuses the mind and sinks any enemy within range with a single blow.
■ Pathfinder
- 3rd Mastery Core
· Cardinal Transition VI: An archery that accompanies movement, activates the energy of swiftness stored in the weapon to move quickly and then swing the weapon at the arrival point to attack the surrounding enemies.
· Edge of Resonance VI: Summons a soul blade that resonates with the ancient curse to attack the surrounding enemies.
· Ancient Astra VI: Materializes arrows passed down in legends and pours powerful attacks on enemies.
- 4th Mastery Core
· Raven VI: Summons a Raven with dark attributes for a certain period of time.
· Combo Assault VI: Attacks nearby enemies with a bow and then shoots arrows flying through space to attack a wide range of enemies.
· Relic Materialize: Completely controls the curse residing in the relic to materialize the curse.
■ Night Lord
- 3rd Mastery Core
· Dark Flare VI: Emits dark energy for a certain period of time to summon a giant shuriken that attacks surrounding enemies.
· Showdown Challenge VI: Attacks up to 6 enemies with shurikens and provokes them to make them not collide.
· Darkness Shuriken: A shuriken with a will reveals itself in the darkness.
- 4th Mastery Core
· Sudden Raid VI: Mobilizes hidden colleagues to attack enemies.
· Four Season VI: Summons four shurikens in all directions to form one giant shuriken.
■ Shadower
- 3rd Mastery Core
· Dark Flare VI: Emits dark energy for a certain period of time to summon a giant dagger that attacks surrounding enemies.
· Cruel Stab VI: Deeply penetrates and attacks the enemy in front with a dagger.
- 4th Mastery Core
· Sudden Raid VI: Mobilizes hidden colleagues to attack enemies.
· Veil of Shadow VI: Summons a collaborator of darkness to continuously attack the surroundings.
· Covert Shadow: Inflicts a secret blow from the shadows.
■ Dual Blade
- 3rd Mastery Core
· Hidden Blade VI: Summons a secret sword that exists in the secrets of Bihwa Garden to inflict a powerful additional hit on all of your attacks.
· Life and Death are Determined: The god Yacha of the underworld descends and destroys all surrounding enemies.
- 4th Mastery Core
· Blade Fury VI: Using the whirlwind secret of Bihwa Garden, quickly rotates with swords in both hands and cuts down surrounding enemies at the same time.
· Sudden Raid VI: Mobilizes hidden colleagues to attack enemies.
■ Viper
- 3rd Mastery Core
· Serpent Stone VI: You can handle the power of the water dragon and acquire clues about the power, and you can use the power of the strong water dragon by consuming the clues.
- 4th Mastery Core
· Hook Bomber VI: Attacks the enemy in front with a strong explosive energy created by punching.
■ Captain
- 3rd Mastery Core
· Head Shot VI: Attacks the monster's head with powerful damage.
· Persillade VI: Pours a barrage of fire in front.
· Sign of Bombard VI: Installs the Captain's mark to instruct the location where Battleship Bomber and Siege Bomber will bomb.
- 4th Mastery Core
· Siege Bomber VI: Installs a fixed cannon to indiscriminately bombard surrounding enemies for a certain period of time.
· Summon Crew VI: Summons the brave crew of the Nautilus
· Battleship Nautilus VI: Orders the battleship Nautilus to attack, attacking multiple enemies at the same time.
· Strange Bomb VI: Guides a large bomb made with unknown technology forward and explodes it.
■ Cannon Shooter
- 3rd Mastery Core
· Rolling Cannon Rainbow VI: Orders Cannon Shooter's reliable helpers to summon multiple cannons and concentrate ruthless firepower in front.
- 4th Mastery Core
· Monkey Furious VI: Fires a specially made high-elasticity shell in front to apply gunpowder to all enemies it hits, dealing damage for a certain period of time and greatly enhancing the effect of Cannon Shooter's attacks.
· Support Monkey Twins VI: Summons elite artillery Monkey Twins to help in battle.
■ Mihile
- 3rd Mastery Core
· Install Shield VI: Summons a Soul Shield containing the power of light.
· Deadly Charge VI: [Soul Light Skill] Summons a knight of light who can use the power of the soul to make a fatal charge. The power of the soul is strengthened every certain period of time, and the knight of light flies a sword energy after the charge attack to additionally attack the enemy.
- 4th Mastery Core
· Offensive Defense VI: The power of the shield that protects the Empress makes the enemy vulnerable to Mihile's Soul Light.
· Final Attack VI: After an attack skill that directly attacks is used, an additional strike is activated with a certain probability.
· Soul Majesty VI: By refining the firm belief to protect the Empress and allies, the Soul Shield and Soul Light skills exert more powerful power.
■ Soul Master
- 3rd Mastery Core
· Cosmic Burst VI: [Cosmic] Emits a Cosmic Orb to attack.
- 4th Mastery Core
· Soluna Slash VI: Dashes and cuts the enemy.
· Soluna Power II: Fully awakens the power of the unified celestial body to inflict a more enhanced attack.
■ Flame Wizard
- 3rd Mastery Core
· Orbital Explosion VI: Understands and liberates the essence of flame.
· Phoenix Drive VI: As an incarnation of the phoenix, opens the flow of flame to the extreme to enhance Orbital Flame.
- 4th Mastery Core
· Inferno Rise VI: Gathers the flow of flame around in one place and causes a huge flame to erupt on the ground.
■ Wind Breaker
- 3rd Mastery Core
· Fairy Turn VI: Like dancing with the wind, lightly swings the bow in place to create a strong wind that pushes the enemy away.
· Storm Bringer VI: Gains the power to punish enemies by summoning the power of the storm.
· Monsoon VI: Summons the monsoon that flows gracefully while wrapping around the world.
- 4th Mastery Core
· Storm Whim VI: With the blessing of the wind spirit, you can temporarily handle the fickle power of the wind to the extreme.
· Anemoi: The great spirit, moved by the fighting spirit of the wind spirits, appears and brings the wind of victory.
■ Night Walker
- 3rd Mastery Core
· Darkness Omen VI: Summons a group of bats, an omen of darkness, to attack the enemy for a certain period of time.
- 4th Mastery Core
· Dominion VI: Maximizes the power of darkness to make the surroundings your territory.
· Abyssal Darkness: By mastering darkness, inflicts a powerful attack on the enemy's vitals.
■ Striker
- 3rd Mastery Core
· Typhoon VI: [Chain Skill] Pushes the power accumulated during chain attacks to the extreme and sublimates it into a powerful whirlwind that sweeps everything away.
· Sea God Descent VI: A giant sea god rises and shows majesty to the enemies on the ground.
- 4th Mastery Core
· Hae Pa VI: [Chain Skill] When skills are chained, the power of lightning dwells within, creating a wave that flows towards the enemy.
· Sea God Armor: The power of the sea and lightning accumulated during skill chaining momentarily strengthens the body, creating a shield that weakens the enemy's attacks.
■ Aran
- 3rd Mastery Core
· Hyper Boost End-Last Stand VI: With the unyielding will of a hero, unleashes a slash containing the power of Maha.
- 4th Mastery Core
· Frozen Ground VI: With the power of Maha, summons a polearm full of extreme cold to create a frozen land for a certain period of time.
· Adrenaline Maximum VI: You can fully use the power of combo and the power of Maha, surpassing the limits of Adrenaline Boost.
· Final Attack VI: After an attack skill that directly attacks is used, an additional strike is activated with a certain probability.
■ Evan
- 3rd Mastery Core
· Dragon Dive VI: Mir strongly collides with the front of Evan and then generates a shock wave with a flap.
· Dive of Thunder VI: During Mir's Dragon Dive attack, it resonates with Evan's magic to create powerful electric spheres that flow along the ground from the whole body for a certain period of time.
· Circle of Earth VI: Creates an irregular magic circle to lift the ground in front and strike the enemy.
· Dive of Earth VI: During Mir's Dragon Dive attack, it resonates with Evan's magic to shatter the rock that rises in front, inflicting powerful damage to the surroundings.
- 4th Mastery Core
· Circle of Wind VI: Creates a whirlwind in front to push the enemy away and inflict shock.
· Dragon Sparking VI: After an attack skill that Evan directly attacks is used, Mir executes an additional attack.
· Magic Debris VI: Creates magic debris of deep magic around the enemy hit by the fusion skill.
· Dragon Breath VI: Mir spews out burning flames in front to burn all enemies.
· Breath of Earth VI: During Mir's Dragon Breath attack, it resonates with Evan's magic to step on the earth and fire a flame breath that tracks multiple enemies.
· Breath of Wind VI: During Mir's Dragon Breath attack, it resonates with Evan's magic to fire a powerful flame whirlwind breath that cuts off the enemy's breath.
■ Luminous
- 3rd Mastery Core
· Apocalypse VI: Opens a gap of darkness to summon the flames of hell that burn enemies, inflicting damage on enemies.
· Eternal Lightness: Endlessly bright light erases the enemy along with darkness.
- 4th Mastery Core
· Twilight Nova VI: Creates an explosion with the power of light and darkness.
■ Mercedes
- 3rd Mastery Core
· Unicorn Spike VI: Summons a sacred unicorn to attack multiple enemies in front at the same time and weaken them for a certain period of time.
· Gust Dive VI: Quickly descends from the air with the power of wind, attacking multiple enemies within range at the same time.
· Strike Dual Shot VI: Fires multiple arrows at a very fast speed to multiple enemies in front.
- 4th Mastery Core
· Elemental Knight VI: Summons one of the ice spirit, fire spirit, and dark spirit at random to help in battle.
· Final Attack VI: After an attack skill that directly attacks is used, an additional strike is activated with a certain probability.
■ Phantom
- 3rd Mastery Core
· Noir Carte VI: Whenever Phantom's attack succeeds as a critical, not a summon or installation skill, a card comes out of Phantom with a certain probability and automatically attacks surrounding enemies.
- 4th Mastery Core
· Rose Carte Finale VI: Scatters rose cards in the air and plunges them into the floor to attack enemies.
· Lamour Carte: Replaces Noir Carte with a card of death that tests fate.
■ Eunwol
- 3rd Mastery Core
· Explosive Stream Fist VI: Summons the spirit of the earth to attack multiple enemies in front.
· Soul Imprint VI: Summons the spirit of death to attack multiple enemies in front and imprint the mark of death.
· Cheongwi Yacham: Emits the energy of the spirit and strikes three consecutive punches.
- 4th Mastery Core
· Sohon Barrier VI: Opens a passage through which spirits pass to create a barrier.
■ Blaster
- 3rd Mastery Core
· Revolving Cannon Mastery VI: The opponent who is directly attacked by the gauntlet revolver takes additional damage from the heat.
· Hammer Smash VI: Strikes the ground as if slamming it down, inflicting damage on surrounding enemies and launching them into the air.
· Shock Wave Punch VI: Unleashes a screw blow.
- 4th Mastery Core
· Revolving Cannon VI: Uses the cannon built into the gauntlet revolver to cause additional explosions, dealing damage.
· Hurricane Mixer VI: Creates a storm that sweeps a wide range of enemies by utilizing weaving, ducking, and swaying.
■ Battle Mage
- 3rd Mastery Core
· Dark Lightning VI: When teleporting, attacks the space between the starting point and the arrival point with black lightning and imprints a black mark on the hit enemy.
- 4th Mastery Core
· Dark Genesis VI: Attacks multiple enemies at the same time with lightning of death and stuns them for a certain period of time.
■ Wild Hunter
- 3rd Mastery Core
· Summon Jaguar VI: Summons a jaguar to fight together.
- 4th Mastery Core
· Assistant Hunting Unit VI: Borrows the technology of the Resistance to fire an auxiliary unit in front that helps with hunting.
· Drill Container VI: Borrows the technology of the Resistance to install a unit that fires a giant drill.
· Final Attack VI: After an attack skill that directly attacks is used, an additional strike is activated with a certain probability.
■ Xenon
- 3rd Mastery Core
· Rocket System VI: Fires rockets at enemies within range when your attack skill hits.
· Meltdown Explosion VI: Fires a powerful laser bombardment from space that burns everything on the ground.
- 4th Mastery Core
· Blade Dancing VI: Stretches the energy sword long and swings it like dancing, inflicting damage on multiple surrounding enemies.
■ Mechanic
- 3rd Mastery Core
· Distortion Field VI: Distorts space by firing special bullets made with the technology of the Resistance Vision.
- 4th Mastery Core
· Robot Launcher: RM7 VI: Installs a direct-fire fixed gun
· Magnetic Field VI: Installs 3 magnetic field coils to create a
· Robot Factory: RM1 VI: Installs a robot factory
■ Demon Slayer
- 3rd Mastery Core
· Devil Cry VI: Momentarily releases latent power to threaten multiple enemies in all directions and inflict strong damage.
· Metamorphosis VI: Opens the energy of the demon race to the extreme for a certain period of time to imprint the mark of the demon race on enemies within a certain range.
- 4th Mastery Core
· Cerberus VI: Punishes enemies in front and steals souls with the power of the god who guards the underworld.
· Demonic Descent: The power of the noble lineage takes shape and inflicts a powerful attack on surrounding enemies.
■ Demon Avenger
- 3rd Mastery Core
· Exceed: Moonlight Slash VI: Cuts enemies in front and behind while drawing a circle.
· Over Maximizing Exceed: The overflowing anger can be materialized in the form of Desperado.
- 4th Mastery Core
· Thousand Sword VI: Dyes the surroundings in darkness and then cuts down enemies with blue sword light at an incredible speed.
· Enhanced Exceed VI: A powerful additional attack is performed with a certain probability after an Exceed attack.
■ Kaiser
- 3rd Mastery Core
· Infernal Breath VI: Summons an ancient dragon and pours out flames. When used a certain number of times, it can fully resonate with the ancient dragon to inflict a more powerful attack.
- 4th Mastery Core
· Wing Beat VI: Creates a whirlwind and strikes until the specified number of monsters die.
· Petrified VI: Summons the incarnation of the dragon to attract monsters on the left and right to slow them down and deal damage.
■ Kain
- 3rd Mastery Core
· Dragon Fang VI: The remnants of the magic dragon, drawn by the scent of death, materialize into teeth and scatter more death.
· Shaft Break VI: Fires an arrow that penetrates the enemy and then collapses and explodes.
· [Manifestation] Shaft Break VI: [Manifestation Skill] After the arrow explodes, malice remains like a whirlwind to torment the enemy.
· [Execution] Phantom Blade VI: [Execution Skill] Protrudes the sword hidden in the Breath Shooter to quickly cut the enemy in front.
· Remain Incense VI: The manifested malice gathers and crystallizes.
- 4th Mastery Core
· Death Blessing VI: Bestows the blessing of death on enemies exposed to malice.
· Chasing Shot VI: Fires an arrow that tracks and attacks the enemy.
· Sneaky Sniping VI: Focuses the mind to secretly aim at the enemy and then snipe.
· [Manifestation/Execution] Sneaky Sniping VI: [Manifestation/Execution Skill] Snipes the enemy with an arrow that condenses malice.
■ Cadena
- 3rd Mastery Core
· Summon Cutting Scimitar VI: Summons a scimitar, holds it upside down, and instantly digs into the enemy and cuts it horizontally.
· Summon Scratching Claw VI: Summons a claw, equips it on the hand, and quickly scratches and descends diagonally forward.
· Summon Throwing Wing Dagger VI: Summons a shuriken that explodes after a certain period of time and throws it low on the ground.
· Summon Beating Needle Bat VI: Summons a spiked bat and mercilessly drops it over the head.
· Chain Arts: Crush VI: Causes multiple strands of chains to burst out from the air to the ground at once to press down on the enemy.
- 4th Mastery Core
· Summon Shooting Shotgun VI: Summons a shotgun and fires buckshot at enemies in a fan-shaped range in front.
· Summon Slashing Knife VI: Summons 2 daggers and instantly cuts the front and back.
· Summon Releasing Bomb VI: Summons a bomb, installs it, and then escapes to the rear.
· Summon Striking Brick VI: Summons a giant brick, ties it to a chain, and then jumps forward and slams it down strongly.
· Chain Arts: Takedown VI: Instantly pulls out a long chain and swings it to bind enemies within range with the chain.
· Professional Agent VI: Shows the appearance of a true professional who can handle various weapons.
■ Angelic Buster
- 3rd Mastery Core
· Super Nova VI: Installs an energy body that emits the power of Escada in all directions.
- 4th Mastery Core
· Primal Roar VI: Fires a wave that shakes the souls of enemies forward.
· Dacapo Fettuccia: When a skill that directly attacks hits, a powerful additional hit is fired at the enemy with a ribbon containing the power of love and justice.
■ Zero
- 3rd Mastery Core
· Flash Assaulter VI: Instantly moves a certain distance forward to damage enemies in the path.
· Spin Cutter VI: Quickly rotates to attack surrounding enemies, and generates sword energy that penetrates from side to side to attack additionally.
· Front Slash VI: Swings a great sword with all its might to attack multiple enemies in front.
· Throwing Weapon VI: Throws a great sword forward with all its might to attack all enemies on the moving line.
- 4th Mastery Core
· Moon Strike VI: Attacks the enemy in front and pulls them slightly towards you.
· Pierce Thrust VI: Thrusts the sword towards the enemy in front and pushes them away with the end of the sword.
· Shadow Strike VI: Cuts the enemy in front.
· Upper Slash VI: Attacks the enemy in front and launches them into the air.
· Power Stump VI: Attacks the enemy in front.
· Shadow Rain VI: It is a joint ultimate skill of Alpha and Beta.
· Infinite Resonance: The power of the transcendent that Alpha and Beta share resonates.
■ Kinesis
- 3rd Mastery Core
· Ultimate-Train VI: Lifts a unmanned train and collides it continuously at high speed in front of you.
· Ultimate-B.P.M VI: Pours compressed psychokinesis faster than the interval of time in front.
- 4th Mastery Core
· Telekinesis VI: When Kinesis's attack hits, there is a certain probability that a material from another world is created.
■ Adele
- 3rd Mastery Core
· Impale VI: Creates an Ether Sword and flies it strongly.
· Resonance VI: Creates a great sword made of magic and resonates it with the Ether Crystal to dash to the location of the crystal.
· Gathering VI: Returns all Ether Swords ordered by Order.
· Blossom VI: Rotates all Ether Swords ordered by Order to bloom magic.
- 4th Mastery Core
· Creation VI: Creates Ether Swords around the body with the Ether you currently have, and the number of Ether Swords is automatically adjusted according to the increase or decrease of Ether.
· Territory VI: Creates your own territory where numerous swords are created.
· Marker VI: Infuses magic into a small piece existing in the air to grow it and then shatter it.
■ Illium
- 3rd Mastery Core
· Liyo VI: Summons a reliable mechanical friend Liyo.
· Machina VI: Summons a mechanical friend Machina.
· Crystal Skill: Deus VI: Combines the power of Liyo and Machina into one to summon Deus.
- 4th Mastery Core
· Longinus VI: Draws and throws the divine spear Longinus.
· Curse Mark Completion VI: Inflicts a strong additional hit on enemies with the Curse Mark.
· Longinus Zone VI: Draws 6 divine spears Longinus and pours attacks over a wide area.
■ Khali
- 3rd Mastery Core
· Hex: Chakram Sweep VI: [Hex] Throws a giant chakram in front and leaps backwards with the recoil.
· Hex: Chakram Fury VI: [Hex] Spreads a domain of pain that tears apart surrounding enemies.
· Death Blossom VI: Blooms a rose of despair made of sand.
- 4th Mastery Core
· Resonate VI: You can manifest the chakri summoned with powerful magic and move it freely.
· Deceiving Blade VI: Absorbs the enemy's shadow and makes it your own power.
■ Ark
- 3rd Mastery Core
· Returning Hatred VI: The energy of the abyss is shaped into a blade that cuts the enemy.
· Rapturous Restraint VI: After dashing forward, it implements a prison of the abyss to make the enemy unable to act and restrain them.
· Endless Pain VI: Opens a passage of the abyss to strike the front for a short time and then summons the guardian of the abyss to deliver the finishing blow.
- 4th Mastery Core
· Unforgettable Nightmare VI: Scratches the enemy with a hand imbued with the power of Specter.
· Unforgettable Omen VI: Scratches the enemy with a hand imbued with the power of Specter.
■ Lara
- 3rd Mastery Core
· Dragon Vein Absorption VI: Consumes the surrounding dragon veins to absorb the power latent in the dragon veins.
· Absorption: River Puddle Water Splash VI: When Spirit Sprinkle hits, the mischievous river spirit of the river appears with the river puddle and splashes water on the enemy to attack.
· Absorption: Sosoori Wind VI: When Spirit Sprinkle hits, the wind spirit quietly appears and creates a Sosoori wind that continuously attacks the enemy.
· Absorption: Sunlight Sprout VI: When Spirit Sprinkle hits, the sun spirits gather and emit a fireball condensed with hot sunlight to track and attack the enemy.
- 4th Mastery Core
· Awakening VI: If you awaken the power of the sleeping dragon veins in an unrefined way, it turns into an intangible energy and tracks and attacks surrounding enemies.
■ Hoyoung
- 3rd Mastery Core
· Illusion Clone VI: [Amulet Sorcery] Disguises an amulet as a clone to perform a whimsical attack that teases the enemy.
· Tracking Ghost Fire VI: [Amulet Sorcery] Disguises an amulet as a ghost fire to track and attack the enemy.
- 4th Mastery Core
· Martial Arts: Absorption Whirlpool VI: [Scroll Sorcery] Spreads a scroll to summon an intense whirlpool that absorbs the enemy's energy.
· Martial Arts: Butterfly Dream VI: [Scroll Sorcery] Spreads a scroll to summon beautiful but deadly five-colored butterflies.
Skill Adjustments
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■Common
- The skill descriptions of the following skills will be modified.
· Hero: Final Attack, Advanced Final Attack
· Paladin: Final Attack, Sanctuary
· Dark Knight: Final Attack, Beholder Shock, Beholder Shock ll, Beholder's Revenge
· Arch Mage (Fire, Poison): Ignite, Poison Region, Meteor, Ifrit, Megiddo Flame
· Arch Mage (Ice, Lightning): Elquines
· Bishop: Genesis, Blessing Harmony, Bahamut, Heaven's Door, Triumph Feather VI
· Bow Master: Quiver Cartridge, Phoenix
· Marksman: Final Attack: Crossbow, Split Arrow
· Pathfinder: Raven, Cardinal Transition, Advanced Cardinal Force, Combo Assault, Combo Assault (Discharge), Combo Assault (Blast), Combo Assault (Transition), Ancient Astra, Ancient Astra (Discharge), Ancient Astra (Blast), Ancient Astra (Transition)
· Night Lord: Dark Flare, Showdown Challenge, Sudden Raid, Four Season
· Shadower: Dark Flare, Cruel Stab, Sudden Raid, Veil of Shadow
· Dual Blade: Blade Fury, Sudden Raid, Hidden Blade
· Viper: Serpent Assault Inrage
· Captain: Summon Crew, Siege Bomber, Head Shot, Persillade, Sign of Bombard
· Cannon Shooter: Monkey Furious, Support Monkey Twins, Rolling Cannon Rainbow, Monkey Furious/Mini Cannonball Enhancement
· Mihile: Final Attack, Advanced Final Attack, Soul Majesty
· Soul Master: Cosmic Burst
· Flame Wizard: Inferno Rise, Phoenix Drive, Blazing Extinction VI
· Wind Breaker: Monsoon
· Night Walker: Element: Darkness, Darkness Omen
· Aran: Final Attack, Adrenaline Maximum, Advanced Final Attack
· Evan: Dragon Sparking, Circle of Wind, Advanced Dragon Sparking, Dragon Dive, Dive of Thunder, Circle of Thunder, Dive of Earth
· Luminous: Baptism of Light and Darkness, Endless Darkness
· Mercedes: Final Attack: Dual Bowgun, Strike Dual Shot, Unicorn Spike, Gust Dive, Elemental Knight, Advanced Strike Dual Shot, Advanced Final Attack
· Phantom: Noir Carte, Rose Carte Finale
· Eunwol: Soul Splitter
· Blaster: Revolving Cannon Mastery, Hammer Smash, Shock Wave Punch, Hurricane Mixer, Punch-Reinforce
· Battle Mage: Dark Genesis
· Wild Hunter: Summon Jaguar, Final Attack, Assistant Hunting Unit, Drill Container, Advanced Final Attack
· Xenon: Virtual Projection, Blade Dancing, Instant Shark, Meltdown Explosion, Hologram Graffiti: Fusion
· Mechanic: Robot Launcher: RM7, Magnetic Field, Robot Factory: RM1, Distortion Field
· Demon Slayer: Devil Cry, Metamorphosis, Cerberus, Demon Explosion VI
· Demon Avenger: Surpass Limit, Enhanced Exceed, Thousand Sword
· Kaiser: Wing Beat, Petrified, Infernal Breath
· Kain: Strike Arrow, Strike Arrow II, [Manifestation] Strike Arrow, Scattering Shot, [Manifestation] Scattering Shot, Dragon Fang, Strike Arrow III, Shaft Break, [Manifestation] Shaft Break, [Execution] Tearing Knife, [Execution] Phantom Blade, Remain Incense, Death Blessing, Falling Dust, [Manifestation] Falling Dust, [Execution] Chain Sickle, [Execution] Poison Needle, Sneaky Sniping, [Manifestation/Execution] Sneaky Sniping, Chasing Shot, Incarnation
· Cadena: Summon Cutting Scimitar, Summon Scratching Claw, Summon Throwing Wing Dagger, Summon Shooting Shotgun, Summon Slashing Knife, Summon Releasing Bomb, Summon Beating Needle Bat, Summon Striking Brick, Chain Arts: Crush, Professional Agent, Chain Arts: Takedown Enhancement
· Angelic Buster: Primal Roar, Super Nova
· Zero: Advanced Power Stump, Spin Cutter/Throwing Weapon Enhancement
· Kinesis: Telekinesis, Ultimate-Train, Ultimate-B.P.M
· Adele: Shard, Ether Crystal, Impale, Resonance, Creation, Territory, Gathering, Order, Feather, Nobility, Grave, Tread, Blossom, Dyke, Lef Warrior's Will, Marker, Ruin, Infinite, Restore, Storm, Divide VI
· Illium: Crystal Skill: Deus, Longinus Zone
· Khali: Resonate, Deceiving Blade, Hex: Chakram Sweep, Hex: Chakram Fury, Death Blossom
· Ark: Unforgettable Nightmare, Unforgettable Omen, Reviving Nightmare, Reviving Omen, Returning Hatred, Endless Nightmare, Endless Omen, Rapturous Restraint, Battle Arts-Reinforce, Battle Arts-Ignore Guard, Battle Arts-Boss Killer, Endless Pain
· Lara: Awakening, Absorption: River Puddle Water Splash, Absorption: Sosoori Wind, Absorption: Sunlight Sprout, Dragon Vein Eruption VI
· Hoyoung: Illusion Clone, Tracking Ghost Fire, Martial Arts: Absorption Whirlpool, Martial Arts: Butterfly Dream, Extinguishing Flame: Hollow/Solid VI, Earthquake: Hollow/Solid VI, Banana Fan: Heaven Hollow/Solid VI, Earth Wave: Earth Hollow/Solid VI
- The attack range of Evolve is increased by approximately 30% compared to the existing one.
■ Hero
- Final Attack
· Modified to be activated preferentially for boss monsters with the highest maximum HP.
- Advanced Final Attack
· Modified to be activated preferentially for boss monsters with the highest maximum HP.
- Valhalla
· The phenomenon that the same sound is played in all sword strikes is corrected.
■ Paladin
- Falling Justice
· Damage is reduced from 1560% to 1491% based on master level.
· Modified to be affected by cooldown reduction effect.
■ Dark Knight
- Final Attack
· Changed to be activated when Dark Spear hits.
- Beholder's Revenge
· Modified to be displayed in the combat analysis system.
■ Arch Mage (Fire, Poison)
- Meteor
· The point at which you can use teleport after using the skill is reduced.
■ Arch Mage (Ice, Lightning)
- Blizzard
· The point at which you can use teleport after using the skill is reduced.
- Blizzard VI
· The point at which you can use teleport after using the skill is reduced.
· Action delay is reduced by approximately 13% compared to the existing one.
■ Bishop
- Genesis
· The point at which you can use teleport after using the skill is reduced.
■ Bow Master
- Phoenix
· Attack mechanism is changed.
■ Marksman
- Final Attack: Crossbow
Is changed to activate with a certain probability for each hit of an attack skill that directly attacks.
- 프리져
· Attack mechanics are changed.
■ Pathfinder
- 레이븐
· Attack mechanics are changed.
· Attack interval is increased.
- 렐릭 차지Ⅱ
· When Raven attacks an enemy, the Relic Gauge charge amount is increased from 10 to 30.
- 커스 트랜지션
· Debuff effect is modified.
- 에인션트 아스트라(블래스트)
· The firing angle can be adjusted during the first shot.
■ Night Lord
- 다크 플레어
· Skill duration is displayed as a buff icon.
· It has been modified so that it can be canceled by right-clicking the buff icon.
■ Shadower
- 다크 플레어
· Skill duration is displayed as a buff icon.
· It has been modified so that it can be canceled by right-clicking the buff icon.
- 베일 오브 섀도우
· Skill duration is displayed as a buff icon.
· It has been modified so that it can be canceled by right-clicking the buff icon.
■ Dual Blade
- 써든레이드
· The function of reducing the cooldown of Final Cut by a certain percentage when using the skill is removed.
- 파이널 컷
· Cooldown reduced from 90 seconds to 63 seconds.
- 헌티드 엣지
· The attack range of Haunted Edge - Shura is increased by approximately 8% compared to the existing range.
■ Captain
- 컨티뉴얼 에이밍
· Special bullets are modified to be fired from a slightly closer position to the character.
· Action delay is reduced by approximately 13%.
· Range is increased by approximately 25%.
· Casting effect is changed.
· Hit effect is changed.
· Homing effect is changed.
- 전함 노틸러스
· Skill description is modified.
- 스트레인지 봄
· Can now be used in the air.
■ Soul Master
- 소울 블레싱 III
· When creating a Cosmic Orb, the final damage increase is increased from 10% to 12% based on the master level.
- 소드 엑스퍼트
· Critical damage increase is increased from 15% to 20% based on the master level.
- 코스모스
· Damage is increased from 1000% to 1100% based on level 25.
- 솔루나 파워
· The issue where MP is not consumed upon activation has been fixed.
■ Flame Wizard
- Command lock function is added to the skills below. When the command is locked, the opposite mode skill will not be activated even if you use the skill with the down arrow key.
· Blazing Extinction, Inferno Rise, Flame Discharge, Blazing Extinction VI
- A custom command function has been added to Spirit of Flame. When using a custom command, you can summon a Flame Fox using the skill key, and summon a Fire Lion using the skill with the down arrow key.
- 인피니트 플레임 서클
· When used while summoning a Flame Fox, the number of Phoenix Feathers consumed per second is doubled and the final damage of the skill is increased by 100%.
■ Night Walker
- 엘리멘트 : 다크니스
· Duration of Mark of Darkness increased from 5 seconds to 15 seconds.
- 다크니스 오멘
· Damage is reduced from 500% to 370% based on master level.
· Attack duration is increased from 5 seconds to 7 seconds.
· Number of attacks is increased from 1 to 6.
· Cooldown is increased from 20 seconds to 60 seconds.
· The function of reducing cooldown when hitting a dark attribute attack is removed.
· Maximum number of summonable units is reduced from 2 to 1.
· Improved so that the duration is displayed as a buff icon.
· Fixed an issue where the skill effect looked awkward when the summon duration increase effect was applied.
· Added a function to increase the bat swarm summoning time when Shadow Bat is applied.
■ Aran
- 프로즌 그라운드
· Skill effect is changed.
- 아드레날린 부스트 : 얼음 파동
· Improved so that it does not enter combat state even when activated.
· If Adrenaline Maximum is not learned, the skill name is changed to Adrenaline Boost: Ice Wave.
· If Adrenaline Maximum is learned, the skill name is changed to Adrenaline Maximum: Ice Wave.
- 아드레날린 부스트 액티베이트
· When Adrenaline Boost and Adrenaline Maximum are on cooldown, the cooldown on the quick slot is changed to show the cooldown of Adrenaline Boost.
- 아드레날린 맥시멈 : 얼음 파동
· Improved so that it does not enter combat state even when activated.
- 금빛 섬광
· Skill name is changed to Adrenaline Maximum: Golden Flash.
· Reactivation cooldown is reduced from 1.2 seconds to 0.8 seconds.
- 비욘더-리인포스
· Skill icon is changed.
- 비욘더-보너스 어택
· Skill icon is changed.
- 비욘더-이그노어 가드
· Skill icon is changed.
■ Evan
- 스위프트-돌아와!
· Fixed so that the effect changes when learning Dragon Swift VI.
- 어드밴스드 드래곤 스파킹
· Fixed so that it can be learned when Dragon Sparking is level 10 or higher.
- 다이브 오브 썬더
· The frequency of system message output is reduced when electric orbs cannot be generated.
■ Luminous
- 모닝 스타폴
· Skill is deleted.
- 트와일라잇 노바
· New skill that creates an explosion with the power of light and darkness.
- 모닝 스타폴 V 코어가 트와일라잇 노바 V 코어로 변경됩니다.
■ Mercedes
- 스트라이크 듀얼샷
· The function of stunning the hit enemy with a certain probability is removed.
· The function of increasing final damage to stunned enemies is removed.
- 라이트닝 엣지
· The damage increase of Gust Dive in the passive effect is increased from 237%p to 245%p based on the master level.
- 어드밴스드 스트라이크 듀얼샷
· The function of stunning the hit enemy with a certain probability is removed.
· The function of increasing final damage to stunned enemies is removed.
■ Phantom
- 느와르 카르트
· Fixed an issue where the reverse card sometimes does not track enemies within range.
- 조커
· Skill casting effect and hit effect are changed.
■ Eunwol
- 소혼 장막
· The function of increasing duration when defeating an enemy is removed.
· Duration is increased from 45 seconds to 60 seconds.
■ Blaster
- 건틀렛 마스터리
· The function of increasing final damage is removed.
- 해머 스매시
· Damage is reduced from 200% to 150% based on master level.
· The function of installing a shock wave when used after charging is removed.
· Final damage increase debuff duration is increased from 30 seconds to 60 seconds.
- 쇼크 웨이브 펀치
· Shock wave is deleted.
· Damage is reduced from 265% to 180% based on master level.
· Damage when attacking normal monsters is increased from 85% to 210% based on master level.
- 허리케인 믹서
· The Hammer Smash damage increase of the passive effect is reduced from 195%p to 150%p based on master level.
- 건틀렛 엑스퍼트
· Critical damage increase is increased from 15% to 20% based on master level.
· Damage increase when attacking boss monsters is increased from 15% to 20% based on master level.
- 펀치-쇼크 웨이브 보너스 어택
· Skill is deleted.
- 펀치-보너스 어택
· New skill that increases the number of attacks of Hammer Smash and Shock Wave Punch.
- 벙커 버스터
· Damage is increased from 400% to 500% based on level 25.
- 발칸 펀치
· The damage of the first attack is increased from 1000% to 1200% based on level 25.
· Damage is increased from 850% to 1000% based on level 25.
■ Battle Mage
- 다크 라이트닝
· The duration of the Black Mark is increased from 15 seconds to 30 seconds.
- 어비셜 라이트닝
· The number of Black Mark attack activations is increased from 30 to 45.
■ Xenon
- 핀포인트 로켓
· Skill is deleted.
- 로켓 시스템
· New skill that fires rockets that track and attack enemies.
- 핀포인트 로켓 1차 강화
· Skill is deleted.
- 로켓 시스템 1차 강화
· New skill that enhances the Rocket System.
- 이지스 시스템
· Skill is deleted.
- 핀포인트 로켓 2차 강화
· Skill is deleted.
- 로켓 시스템 2차 강화
· New skill that enhances the Rocket System.
- 핀포인트 로켓 최종 강화
· Skill is deleted.
- 로켓 시스템 최종 강화
· New skill that enhances the Rocket System.
- 핀포인트 로켓 V 코어가 로켓 시스템 V 코어로 변경됩니다.
- 이지스 시스템 V 코어가 삭제되며 기존 이지스 시스템 스킬을 보유한 강화 코어의 경우 아래 스킬로 대체되며, 대체될 스킬을 이미 보유한 코어의 경우 차등 순위의 스킬로 대체됩니다.
· 1순위 : 로켓 시스템
· 2순위 : 퍼지롭 매스커레이드
· 3순위 : 홀로그램 그래피티
■ Kaiser
- 페트리파이드
· Number of attacks is increased from 1 to 3.
· Added a function to increase damage when attacking normal monsters.
- 인퍼널 브레스
· Action delay is reduced by approximately 29%.
· Damage is increased from 300% to 970% based on master level.
· Number of attacks is increased from 8 to 14.
· The damage of the Flame Blaze is increased from 200% to 240% based on master level.
- 인퍼널 브레스-리인포스
· Improved so that the Flame Blaze of Infernal Breath is affected by the effect of Infernal Breath - Reinforce.
- 인퍼널 브레스-타일 퍼시스트
· Skill is deleted.
- 인퍼널 브레스-타일 리인포스
· Skill is deleted.
- 인퍼널 브레스-이그노어 가드
· New skill that increases the monster defense ignore value of Infernal Breath.
- 인퍼널 브레스-보스 킬러
· New skill that increases the damage of Infernal Breath when attacking boss monsters.
■ Kain
- 데스 블레싱
· During the Annihilation Evil Domain, the skill name of Death Blessing is changed to Annihilation: Death Blessing.
■ Cadena
- 서먼 비팅 니들배트
· The damage of the 1st hit is reduced from 495% to 330% based on master level.
· The number of attacks of the 1st hit is increased from 8 to 12.
· The damage of the 2nd hit is reduced from 640% to 443% based on master level.
· The number of attacks of the 2nd hit is increased from 9 to 13.
· The damage of the 3rd hit is reduced from 915% to 653% based on master level.
· The number of attacks of the 3rd hit is increased from 10 to 14.
- 체인아츠:테이크다운
· Added a function that immediately causes a barrage when the maximum number of weapon variety additional hits is met within the time limit.
· The maximum number of attackable enemies in the barrage is increased from 1 to 10.
■ Kinesis
- 텔레키네시스
· Changed to activate on Ultimate skills except for Ultimate - Psychic Shot, Ultimate - B.P.M, and Ultimate - Psychic Shot VI.
· Changed to create 1 surrounding object regardless of the number of hit enemies when creating a surrounding object.
· When creating a surrounding object, the boss monster with the highest maximum HP is prioritized.
■ Adele
- 레조넌스
· Damage is reduced from 502% to 105% based on master level.
- 어센트
· The damage increase of Resonance is reduced from 125%p to 115%p based on master level.
- 퍼펙션
· The damage increase of Resonance is reduced from 265%p to 170%p based on master level.
- 테리토리
· Improved so that reinstallation is not possible for a certain period of time after use when the cooldown reset effect is applied.
· Improved so that the duration is displayed as a buff icon.
- 리스토어
· Fixed an issue where the HEXA enhanced core Restore does not activate Sol Janus: Dawn.
■ Illium
- Fixed so that Primal Protection is not affected by the skill effect transparency option.
- A command lock function has been added to Soul of Crystal. When the command is locked, you can install the Soul Crystal at once by consuming all the crystal fragments you have with only the skill key without pressing the direction key.
- The range in which the crystal determination of Unlimited Crystal re-searches for enemies is increased by approximately 178% compared to the existing range.
■ Ark
- The attack range of Returning Hatred is increased by 3000% compared to the existing range.
- Added a function to enhance Returning Hatred VI to Unfading Wound VI.
Skill Error Correction
-------------------------------------------------------------------------------------------------------------
■ Common
- Fixed an issue where only one of the debuffs of Monkey Furious, Flash Bang, and Unicorn Spike is applied.
- Fixed an issue where some skills that are not preserved when clearing the Azmos Canyon stage are preserved until the map is moved. The skills being fixed are as follows.
· Arch Mage (Ice, Lightning): Thunder Sphere
· Bow Master: Arrow Platter Installation Mode
· Pathfinder: Ancient Astra (Transition)
· Phantom: Shroud
- Fixed an issue where some 6th job skills are not displayed in the skill book UI when resetting 1st to 4th job skill levels.
■ Arch Mage (Ice, Lightning)
- 프리징 이펙트
· Fixed an issue where the debuff effect remains even after all freeze stacks are reduced.
- 썬더 스피어
· Fixed an issue where the hit effect is output at an awkward position for other characters.
■ Fixed an issue where the casting effect of Bishop's Heaven's Door is output awkwardly.
■ Fixed an issue where the arrows fired by the afterimage of Bow Master's Flesh Mirage were applied with a wider search range than intended due to a monster search logic error. After the fix, the monster search range is reduced by 37.5% compared to the existing range.
■ Dual BladeThe Flash Bang debuff is modified to be applied to the Dual Blade as well, not just the caster.
■ Fixed an issue where the casting effect of Viper's Serpent Stone is sometimes output at an awkward time.
■ Captain
- Fixed an issue where Summon Crew does not start attacking even when using Persillade.
- Fixed an issue where Assemble Crew does not start attacking even when using Persillade.
- 래피드 파이어 VI의Fixed an issue where the attack power of bullets is not applied in rapid fire mode.
- Fixed an issue where Battleship Bomber VI does not end if the activation conditions of Battleship Bomber VI are not met.
■ Cannon Shooter
- 몽키 퓨리어스
· Fixed an issue where Final Attack sometimes does not activate.
· Fixed an issue where DoT damage is applied individually.
· The debuff is modified to be applied to the Cannon Shooter as well, not just the caster.
- Fixed an issue where the skill voice is sometimes not output when casting Rolling Cannon Rainbow.
■ Soul Master
- Fixed an issue where the casting effect of Cosmic Burst looks awkward to other characters.
- Fixed an issue where the hit effect of Soluna Slash is output awkwardly.
■ Fixed an issue where Flame Wizard's Inferno Rise does not activate Element: Flame.
■ Night Walker
- Fixed an issue where the Mark of Darkness effect of Element: Darkness is sometimes output awkwardly.
- Fixed an issue where the skill effect of Darkness Omen looks awkward to other characters.
- Fixed an issue where some skill effects disappear awkwardly when the Dominion skill ends.
■ Fixed an issue where the casting effect of Aran's Adrenaline Maximum is output awkwardly.
■ Fixed an issue where the skill effects of Luminous's Light Magic Enhancement and Dark Magic Enhancement are not applied to Armageddon.
■ Mercedes
- Fixed an issue where the effects of the skills below look awkward to other characters.
· Final Attack: Dual Bowgun, Strike Dual Shot, Advanced Strike Dual Shot, Advanced Final Attack
- The skill voice of Elemental Knight is modified.
- Fixed an issue where Spirit Jump can sometimes be cast twice after casting Rolling Moonsault.
■ Fixed an issue where Phantom's Judgment skill UI sometimes disappears.
■ Blaster
- Fixed an issue where some skill effects of Hammer Smash are not affected by the transparency option.
■ Mechanic
- Fixed an issue where the self-destruct attacks of the skills below sometimes look awkward to other characters.
· Robot Launcher: RM7, Support Waver: H-EX, Magnetic Field, Robot Factory: RM1, Support Waver Enhancement
- Fixed an issue where the hit effects of the skills below are output at an awkward position for other characters.
· Robot Launcher: RM7, Magnetic Field, Robot Factory: RM1
- Magnetic Field
· Fixed an issue where Magnetic Field attacks sometimes do not occur depending on the installation location of the magnetic field coil.
· Fixed an issue where the remaining magnetic field coil still appears to be in an attack state when some magnetic field coils are removed after installing 3 magnetic field coils.
· Fixed an issue where the buff icon is removed even though there is one or more remaining magnetic field coils when some magnetic field coils are removed after installing 3 magnetic field coils.
· Fixed an issue where the Magnetic Field appears to disappear before the magnetic field coil to other characters when the Magnetic Field disappears.
- Robot Factory: RM1
· Sometimes looks awkward to other characters
■ Cadena
- Fixed an issue where the barrage skill effect of Chain Arts: Takedown is not output to other characters.
■ Zero
- 어드밴스드 스로잉 웨폰
· Fixed an issue where the summon sometimes disappears awkwardly.
· Fixed an issue where the summon is not created at the edge of the map.
· When cast with Assist, Transcendent Time Blessing, the summon is sometimes output in the opposite direction to other characters.
· The summon rotates in the opposite direction when casting to the right.
- Fixed an issue where the delay of Shadow Rain varies depending on the character casting it.
- 트랜센던트
· Fixed an issue where the effect of Flash Assaulter activated by Time Blessing is not visible to other users.
· Fixed an issue where the hit sound effect of the skill activated by Time Blessing is not heard.
■ Kinesis
- 얼티메이트-트레인
· Fixed an issue where the skill sound effect sounds awkward when casting continuously.
■ Adele
- 게더링
· Fixed an issue where the Creation/Gathering enhancement core is not receiving the level 20 effect.
- 블로섬
· Fixed an issue where the Blossom/Squall enhancement core is not receiving the level 20 effect.
- 마커
· Fixed an issue where the skill effect is not output to other characters.
■ Illium
- 리요
· Fixed an issue where it does not attack normally.
- 크리스탈 스킬:데우스
· Fixed an issue where the satellite does not attack normally.
- 프라이멀 프로텍션
· Changed so that the skill effect transparency option is not applied to yourself and other characters.
- 크래프트:자벨린 VI, 글로리윙:자벨린 VI
· Fixed an issue where the crystal shard buff icon is sometimes not output normally.
- 언리미티드 크리스탈
· Fixed an issue where resonance sometimes does not occur from the Infinite Crystal when using Crystal Ignition.
· Fixed an issue where the resonance effect of the Infinite Crystal is not applying the skill effect transparency option normally.
■ Kali
- 데스 블로섬
· Fixed an issue where the hit effect is not output to other characters.
· Fixed an issue where the hit effect does not change depending on the size of the monster.
■ Ark
- Fixed an issue where the action is output as an ongoing action when casting Endless Pain.
- The skill descriptions of the skills below are displayed awkwardly within the combination key, shortcut key setting, and buff favorite settings.
· 지워지지 않는 상처 VI
· 채워지지 않는 굶주림 VI
· 걷잡을 수 없는 혼돈 VI
■ Lara
- 잠 깨우기
· Fixed an issue where the skill casting effect is not output to other characters.
· Fixed an issue where the hit effect is output abnormally to other characters.
- Fixed an issue where the hit effect of Absorption: Strong Pond Water Splash is sometimes not output.
- Fixed an issue where the skill effect of Absorption: Soso Wind is not output to other characters.
- 자유로운 용맥
· Modified so that the skill description is displayed on the buff icon.
· Fixed an issue where Free Dragon Vein cannot be created in town.
- 큰 기지개
· Fixed an issue where the skill casting effect is not output to other characters.
· Fixed an issue where the hit effect is output abnormally to other characters.
■ Fixed an issue where the skill effect of Hoyoung's Art of War: Butterfly Dream looks awkward.
GM소리 올림
메이플스토리 인벤 실시간 소식/공지난롯돌
2024-12-19