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(Based on first encountering the boss) Hex Conversion Cutlines by Boss - Part 1

 

Conversion assumes that the 5th job skills are fully enhanced, so conversion is not accurate in sections where there are gaps in the 5th job skills.

 

So, I'll write the cutoffs starting from hard bosses where the 5th job skills are almost filled.

 

This cutoff is not the minimum cut, but

'A cut where someone encountering the boss for the first time, who is aware of the boss's patterns and has a decent level of proficiency, can try the boss for the first time without getting stressed!'

 

People who have fought the boss a lot may be able to clear it in 10 to 15 minutes with this conversion.

 

1. Hard Suu

Since this is a section where only a few 6th job skills are leveled, the difference in class power is not significant.

Whether it's a OP class or a weak class, you should be able to catch it easily with 20,000 Hexa conversion.

All classes: 20,000

 

2. Hard Damien

It has similar HP to Suu, but it keeps flying around, making it difficult to find damage windows, and in phase 2, the Transcendence Stones also follow you, so the required specs are higher than Suu.

However, there are classes that can keep hitting even that guy, so Damien and class synergy are the most important thing for this boss, rather than class power.

Also, burst damage classes are more advantageous than sustained damage classes, and if Origin Enhancement is heavily invested, it is advantageous even with the same conversion.

 

Damien's bane classes: 23,000

Most classes: 27,000

Classes with extremely bad synergy: 30,000

 

3. Normal Jin Hilla

The patterns are much more difficult than the previous Suu and Damien, and quite a few people fail to adapt to the death count system that they see for the first time. It is more difficult to have the prerequisite 'decent proficiency' than other bosses.

 

Most classes: 32,000

Conversion when you don't have 'decent proficiency': 40,000

 

4. Hard Lucid

Because of phase 3, you may fail to clear even after clearing phases 1 and 2 if your burst damage is weak. Burst damage classes are advantageous, and the higher the Origin Enhancement, the more advantageous even with the same conversion.

 

Classes with strong burst damage: 33,000

Most classes: 35,000

Classes with very weak burst damage or almost no Origin Enhancement: 38,000

 

5. Hard Will

There are more damage windows than Lucid, but the patterns are much more difficult than Lucid.

You can reduce stress if you have a 1-minute semi-burst damage skill.

Most classes: 38,000

 

6. Chaos Dusk

The patterns are easier than Will, but there are fewer damage windows. However, for newbies with decent proficiency, the difference in damage windows between Will and Chaos Dusk may not be significant. Sustained damage classes are disadvantageous, and burst damage classes are very advantageous. Origin Enhancement is an important boss.

When burst damage is strong, or there is a 1-minute semi-burst damage skill, or Origin Enhancement is high: 36,000

Most classes: 38,000

When sustained damage class or Origin Enhancement is low: 39,000

 

The next bosses will be in part 2..!!

 

(There are also links in the comments)

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2024-12-26

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