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Mordoom nerf! Which patterns were adjusted?

Sudden Nerf After 21 Days
What patterns were nerfed?!
Hard Mode Rewards Buffed Too!

 

 

 

 

What patterns were nerfed?

 

Cazeros Act 3 Pattern Adjustment Details

 

- All Sections

ㄴ Improved visibility of Allied Forces skills Carmine, Mystic, Bastian

 

- Gate 1

ㄴ Improved visibility when using Hidden Allied Forces (Carmine)

 

- Gate 2

ㄴ Changed to output Elber animation immediately after

ㄴ Reduced general pattern 3-grab to 2 times

ㄴ Reduced projectiles from silence pattern outside the donut safe zone to 1 before the donut in Belga section

ㄴ Improved visibility of some patterns, eased occurrence interval and hit stagger

ㄴ Changed Special Corruption Neutralizer to reduce parasite infection stacks by 1

 

- Gate 3

ㄴ Changed Super Electrocution to apply status ailment immunity

ㄴ Improved visibility of some patterns, adjusted occurrence interval

ㄴ Slightly reduced the damage interval (tick damage) of the 425-line rotation start timing and the electric storm

ㄴ Slightly reduced the forward distance of the grab pattern

ㄴ Reduced the number of yellow sections in the red/blue pizza pattern

 

 

The main patterns of Lost Ark's new raid, Cazeros Act 3: Black Night, Storm's Night, have been nerfed. It's almost identical to what was announced in the last live broadcast. The nerf was decided in about 21 days, which is fast for Cazeros raids, which usually adjust difficulty around 30 days. It took 51 days for Egier to be directly nerfed, Abrelshud took over 100 days, and Ekidna was the fastest before Mordoom, taking 29 days to nerf the main patterns. If you go to the Legion Commander raids, Kamen was nerfed in 14 days.

 

The main contents of the nerf are improved visibility and enhanced responsiveness. The effects of the Allied Forces skills in all sections have been adjusted, and Mystic's problematic aerial bombardment pattern has been adjusted. In the case of Gate 1, the pattern has been improved to solve the problem of not being able to see your character after Hidden Carmine.

 

In Gate 2, the effect of the neutralizer has been changed to reduce parasite stacks by 1, which has been changed to an effect that greatly contributes to the strategy, like Narok in Abrelshud Gate 1. As a result, the Hard Gate 2 strategy is expected to be easier. Other major nerfs include reducing the general pattern of 3 consecutive grabs to 2 times and reducing the animation time.

 

In Gate 3, the problematic 425-line pattern has been adjusted. The time it takes for Mordoom's instant-kill laser to start has been slowed down, and the laser's fixed timing can also be checked through the floor. The damage section of the donut electric storm, which used to cause accidents where people would die by grazing, has also been reduced. The tight movement at the start of the first run is now easier. In addition, the immunity-ignoring electrocution, known as 'Super Electrocution', has been changed so that electric orbs can be avoided through status ailment immunity.

 

The forward distance of the grab pattern, which is one of the tricky patterns, has been slightly reduced, and the bug where the character grabbed in the bare-handed grab takes continuous damage has also been fixed. The number of yellow pizza slices appearing in the red/blue pizza pattern in Hard Mode has been reduced. It needs to be confirmed, but it is presumed that the problem of having to jump over two yellow pizza slices has been fixed.

 

▲ Stack management will be easier like Scroll Narok

 

▲ The 425 line has a slower laser start and the fixed timing is visible (picture is before the patch)

 

▲ Mordoom's lightning strikes can now be dodged with spacebar

 

 

How much better are the Hard Gate 3 rewards?

 

Act 3 Hard Mode Additional Reward Summary

Gate 1

Destruction Stone: 830 (Increased by 190)

Guardian Stone: 1660 (Increased by 380)

Leap Stone: 31 (Increased by 7)

Shard: 7,000 (Increased by 1,600)

 

Gate 2

Destruction Stone: 1,140 (Increased by 260)

Guardian Stone: 2,280 (Increased by 520)

Leap Stone: 36 (Increased by 8)

Shard: 9,900 (Increased by 2,300)

 

Gate 3

Destruction Stone: 2080 (Increased by 780)

Guardian Stone: 4160 (Increased by 1,560)

Leap Stone: 64 (Increased by 24)

Shard: 16,800 (Increased by 6,300)

Gold Reward Increased by 4,000 Gold

5 Clear Reward: Wing of Despair Added

 

 

Along with the difficulty adjustment, the Hard Mode rewards have also been buffed. First, the additional rewards have been greatly enhanced. If you clear all 1-3 gates in Hard Mode, you can get about 12,000 Shards of Destiny, 40 Leap Stones, about 3,000 Guardian Stones, and about 1,500 Destruction Stones as additional rewards. The additional reward efficiency was already good, but it's even better now. The rewards are only buffed for Hard Mode, so you have to clear Hard Mode.

 

Also, the Gold reward for Hard Gate 3 has been buffed. It gives the same 20,000 Gold as Kamen in the past, for a total increase of 4,000 Gold. This is also a Hard Mode Gate 3 buff. The new mount, Wing of Despair, which was announced on the broadcast, can be obtained through achievements. You have to clear Hard Mordoom 5 times.

 

▲ The reward range has been greatly increased, and the additional reward efficiency is even better

 

▲ The wings are given based on 5 clears

Lost Ark InvenChoi Min-ho Reporter
2025-02-12

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