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Baldric's Phase 1 Pattern Guide

1~2 phases are on a single map, but

If bind resistance remains before the automatic map change every 2 minutes, it's good to give a heads-up.

This usually happens with classes that use bind skills.

 

 

그리고Regardless of the party leader, the entry order is the same as the initial join order,so

It's best to pass the party leader to the person with the best computer to skip quickly.

 

 

 

 

Baldric (main body) cannot be attacked until the weak point (red) appears after entering (about 5 seconds).

 

 

 

Forward slam followed by rear darkness attack

Forward HP% damage 30% gauge 130 (Normal) 180 (Hard)

Rear HP% damage 30% gauge 60 (Normal) 80 (Hard) + 3 seconds of darkness

Cooldown 10 seconds

 

Darkness attack range after forward slam

 

 

 

Forward push

HP% damage 40% knockback gauge 120 (Normal) 160 (Hard)

Cooldown 10 seconds

 

Forward push range

 

 

 

Soul Explosion 5 times

HP% damage 20% gauge 30 (Normal) 50 (Hard)

Cooldown 18 seconds (Normal) 15 seconds (Hard)

 

It's not a big problem if you get hit while doing it.

 

+ Domain Expansion

 

Explosion after Domain Expansion

Lasts 12 seconds, then explodes for HP% damage 60% (Normal) 80% (Hard) gauge 250 (Normal) 350 (Hard)

If you don't enter the domain, you won't see the weak point.

Cooldown 20 seconds

 

Be careful as you are in danger of being hit before the 2-minute room auto-switch.

 

 

Floor pattern

The pattern appears 4 times with 2 panels each time. HP% damage 25% (Normal) 35% (Hard) gauge 70 (Normal) 100 (Hard)

If hit, Baldric's weak point will not appear for 5 seconds.

Cooldown 10 seconds

 

 

 

 

 

Caution* Even if you apply bind, the floor patterns and purple~blue lasers still appear.

Classes that use Retuda need to be somewhat careful.

 

 

Special Pattern 1

 

 

 

Special Pattern 2

 

 

 

 

 

 

 

 

 

 

 

 

Forward Slam

HP% damage 40% gauge 130 (Normal) 180 (Hard) Character coordinate attack 2 times HP% damage 20% gauge 65 (Normal) 90 (Hard)

Cooldown 7.5 seconds (Normal) 6 seconds (Hard)

 

As long as you're not near the horse's front hooves, you won't get hit by the first attack, so it's safe to be in the center or behind.

 

 

Meteor

HP% damage 80% (Normal) 90% (Hard) gauge 80 (Normal) 100 (Hard) 3 seconds skill seal

Cooldown 15 seconds (Normal) 13 seconds (Hard)

 

 

Aerial Slam

HP% damage 90% (Normal) 100% (Hard) gauge 260 (Normal) 350 (Hard)

Cooldown 20 seconds

 

You might not get hit if you jump high, but timing is important.

 

 

Sea Urchin

1 (Normal) 2 (Hard)

There is no damage or gauge increase upon initial hit, but as the sea urchin activates,

If hit again, HP% damage 20% gauge 50 (Normal) 80 (Hard)You will be randomly teleported.

Cooldown 20 secondsLasts 10 seconds (automatically disappears)Or, if you get hit on purpose twice, it will immediately disappear.

 

 

 

Both Side Barriers

HP% damage 90% when hit by the rising barrier upon creation

HP% damage 10% every second while inside

Cooldown 40 seconds Duration 20 seconds

 

It only appears at the end, so it's not a very threatening pattern.

 

 

Floor pattern

HP% damage 30% (Normal) 40% (Hard) gauge 70 (Normal) 100 (Hard) 2 panels appear 4 times

Cooldown 10 seconds

 

There are no separate debuffs from the horse.

 

 

 

Even if you apply bind, the sea urchins, floor patterns, and chains still appear.

You must be careful of the sea urchins when using a Limit Break Ring.

In the case of chains, there is a 1-second stun, so if you need to stand and deliver,If you don't have invincibility from Liberation,

It is recommended to use Erda's Will or your class's own Will consecutively.

 

Chain

HP% damage 30% 5 times (Normal) 6 times (Hard) gauge 40 (Normal) 60 (Hard) 1 second stun

Cooldown 15 seconds (Normal) 12 seconds (Hard)

 

 

 

 

 

When the Ancient God Statue's gauge reaches 750 (3 bars),

Everyone shares 15% (Normal) 20% (Hard) of the damage the party members receive.

 

When the gauge reaches 1000 (4 bars), everyone shares 25% (Normal) 30% (Hard) of the damage.

 

 

 

 

X ~ Cross Attack

X or + shaped patterns appear in a random order.

HP% damage 30% gauge 40 (Normal) 50 (Hard)

Cooldown 7 seconds

 

 

 

Character Coordinate Orb Attack

HP% damage 20% gauge 15 (Normal) 20 (Hard) Flies 6 times

Cooldown 12 seconds

 

The gauge increase is small, so it's not a big problem if you get hit.

 

 

 

Statue Possession

Possesses one of the 2 statues on each side of the map only 2 times repeatedly.

The statues share the boss's HP, so keep hitting the possessed statue while

Guiding the large laser (automatically fired after about 5 seconds) to hit the statue.

 

If the character gets hit by the large laser in front of the statue instead of behind it,

HP% damage 10% gauge 35 (Normal) 50 (Hard) 1 second stun

There are a total of 6 chances if you fail to hit the statue with the laser.

Pattern duration 45 seconds

 

The surrounding pillars of the statue possessed by the Ancient God attack 4 times at intervals of less than 1 second.

HP% damage 20% (Normal) 25% (Hard) gauge 20 (Normal) 25 (Hard)

Cooldown 6.5 seconds

 

Gauge increases by 250 (1 bar) if the statue possession pattern fails.

It's best to clear the Magic Rift when doing this pattern.

 

 

 

Magic Rift that is separately marked on the minimap

 

 

Magic Rifts appear every 10 seconds.


X1 X2X3->Final Stage (Cannot be cleared)

Appears on both sides, top and bottom, and in the center.

X1~3 appear in blue on the minimap, and the final stage is marked in purple.

 

Every 10 seconds, the X1 number of the Magic Rift increases, and another one is created elsewhere.

You can clear the rift by pressing the up arrow key (also possible while jumping in the air).

 

If you don't clear it at all after entering,

1 Final Stage after 40 seconds

2 Final Stages after 50 seconds

3 Final Stages after 60 seconds (Explosion on Hard)

4 Final Stages after 1 minute and 10 seconds (Explosion on Normal)

 

Only increases the gauge by 500,

And immediately resets all Magic Rifts on the map.

 

Automatic map transition time remaining after the Magic Rift explodes

Within 50 secondsWhat if you don't get hit by any patterns at all...?

21 seconds (Normal) = 252 gauge

25 seconds (Hard) = 250 gauge

If you endure for just a few more seconds, you won't lose a death count.

 

Usually after entering the statue map,

It's spacious enough to clear every 2~30 seconds, so it's best to focus more on consistent DPS.

 

 

 

 

 

It was written at dawn, so it's somewhat lacking, and it will definitely be revised in the future, 

Thank you for leaving comments with incorrect information or helpful tips!

 

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2025-02-20

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