While it's good at causing stuns, it's considered one of the worst performing weapons.
It's easy to pick up and doesn't have many techniques to use, making it easy to get started, but it can be a bit monotonous.
The key is to increase the damage window by using '바인드큐브' with paralysis properties rather than attack power.
The Hammer in Monster Hunter Wilds is a weapon that can easily stun monsters with its heavy attacks. It has relatively simple controls compared to other weapon types, making it easy to pick up.
However, it is currently considered one of the worst performing weapons among all weapon types. The TA (Time Attack) records are also competing for last place with the Hunting Horn, and it is pointed out that the damage is too weak for a weapon called the Hammer. Also, the convenience of the newly added counter or focused weak point attacks in this game is not good.
It's a weapon that needs buffs in many ways, but if you want a heavy feel, consider trying it out.
■ Remember only this! Hammer Operation
It's easy to understand all the hammer combos as a build-up to cram in '혼신 모으기'. The most commonly used is the so-called '쿵쿵따' (-
-
/
-
-
) combo. 쿵쿵따 can be used on the spot, but you can hit once and move slightly, hit twice and move slightly, and then hit the third time. Also, you can adjust the timing of the uppercut corresponding to '따' in 쿵쿵따 by pressing and holding the activation button for a while. The 1st and 2nd hits cannot be countered, but the uppercut can, so aim for that.
If you've mastered 쿵쿵따, it's time to use '혼신 모으기' (+
+
/
+
+
). The 쿵쿵따-혼신 combo is the most used hammer combo, and it's the core of this game to the point that you can play without any major problems if you only know this. 혼신 모으기 can be charged, and if you attack in an uncharged state, you'll get '혼신 모아어퍼컷', and if you charge it, you'll get '혼신 모아내려치기'. Unless you don't have time to charge, you should use 혼신 모아내려치기 as much as possible.
Besides that, when you get a big flinch, use '내려치기' (+
+
+
/
+
+
+
) and then use 혼신 모으기. You can hit up to 5 times with 내려치기, but if you hit 5 times, you can't link to 혼신 모으기, so use it after 4 hits. Also, the 2-charge and 3-charge attacks that you used to use are not very efficient in Monster Hunter Wilds, so I don't recommend them.
In the current meta, hammers with paralysis properties are rated as tier 1, so it's worth considering '회전 공격' (after attack ++
/ after attack +
+
) with high attribute values. 회전 공격 can be done up to 6 rotations, and you can link to 혼신 모으기 from the 4th rotation. However, there is a possibility that the technique will be interrupted during the 회전 공격, so it's a matter of preference.
▲ Beta-based Hammer Guide (Source: YouTube '무한루프')
■ Focus on maximizing affinity, Hammer Main Skills
Recommended Attack Skills:슈퍼회심(초심주), 명검-KO주(명검/KO)
Selected Attack Skills:마비 속성 강화(마비주), 집중(집중주), 유타(유타주), 달인(달인주), 차지 마스터(유폭주), 회심격[특수](회심주)
Recommended Defense Skills:혼신주(혼신), 무아지경(항광주), 체술(체술주), 약점 특효(통격주), 런너(강주주), 도전자(도전주)
Selected Defense Skills:완충(완충주), 연격(연격주), 회피 거리 UP(도약주), 회피 성능(회피주), 귀마개(방음주), 움찔 감소(내충주)
For attack skills, we adopted '명검-KO주' to reduce sharpness consumption and increase the chance of stun. Also, we are using skills such as '슈퍼회심', '약점 특효', and '도전자' to maximize affinity, and '혼신', which increases affinity when stamina is full, is also a good skill. It's not essential, but it's a good idea to use stamina-related skills such as '체술' and '런너' to activate 혼신 stably.
If you're going to play multiplayer, '완충', which nullifies the reaction when you hit or get hit by an ally, is also essential. In the custom to be described later, there are 2 slots left including 완충, so you can freely choose the rest except for the essential skills. You can consider various options such as increasing stability by using skills related to evasion or preventing 혼신 모으기 from being interrupted by using 귀마개, etc.
■ Prefer Paralysis over Raw Attack, Hammer Weapon Selection
There are still disagreements about what the best hammer is, but the user with the fastest time attack record with the hammer uses the 8-tier crafted weapon '바인드큐브'. The base attack power is lower than other weapons, but it has paralysis properties, so the damage window is relatively long.
If you use a support hunter or play multiplayer, the aggro is dispersed, so you can use a hammer with higher attack power. However, since the hammer itself is not a weapon with high damage expectation, the prevailing opinion is that it is better to just use 바인드큐브 and take care of supporting.
■ Go for stability or aim for high points? Hammer Custom Introduction
● Generally recommended custom
In order to keep the '혼신' skill activated, we generally wear 2 sets of 호뢰악룡 series skills with the '뇌악룡의 투지' series skill. We also took care of the commonly used '흑식룡의 힘' series skill and '수호룡의 방어', and adopted '통격의 호석 II' for '약점 특효' level 5.
Basically, there is 1 slot empty, and there are 2 slots available depending on whether you use 완충 or not, so you can freely choose 2 1-slot decorations.
● TA record achievement custom
Unlike other weapons that are trying to reduce the record in the 1-minute range, the hammer has become a weapon that is satisfied with not exceeding 4 minutes. The fastest 역전 알슈베르도 TA record currently confirmed is 3 minutes and 55 seconds.
For TA, 호뢰악룡 was not worn to record high scores. However, this is a setting for experts who can only avoid wasting stamina with unnecessary movements, so be careful. '역습' was also adopted to increase the high score by deliberately taking weak attacks. If you are confident in doing this, you can use it as is, and you can use 완충 instead of 역습 depending on whether you are playing multiplayer.
몬스터 헌터 와일즈 인벤이주훈 기자
2025-03-14