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Normal Dunkel + Dusk Carry Review, Tips + Hardsuede Carry, Minimum Solo Clear Spec

Normal Dusk & Easy Will, Easy Lucid & GAensl, Suu & DamienPlease refer to the bottom post for stone information.

Part 5:https://www.inven.co.kr/board/maple/2304/42015--Certification post and Nexon tip selectionThank you!

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*Union 9446- Basic Settings =Boss Damage, Ignore Enemy Defense, Crit Damage, Main Stat, Attack Power, Buff Durationto occupy

Archer Job Group =Boss Damage, Ignore Enemy Defense, Crit Damage, Crit Rate, Main Statto occupy

 

*Artifact- Lv 10 (Magic Attack +30, Damage 15%, Boss Damage 15%, Ignore Enemy Defense 20%, Cooldown Reduction 7.5%, Crit Damage 4%)

(Buff Duration 20%, Crit Rate 20%, Drop Rate 12%)

Lv 9  (All Stats +135, Number of Attack Targets +1)

 

*Guild Skill-45P

 

*Doping-Guild Blessing, Monster Park Potion, Banbanbyeol or Banpabyeol, 275 Max Level Chair, Union's Power, Echo of Hero

- Seyram's Elixir (Use only the highest tier for each boss run)

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☆ Dunkel PatternsandTips

Tip 1) Dunkel's main body pattern has no fast attacks, sofocus your attention on the Elite Boss pattern rather than Dunkeldo it

2) If patterns overlap, excluding instant killsIt's better to eliminate patterns that you can afford to get hit by in advanceis also good

3)The Elite Boss (excluding archers and mages) pattern appears at the character's location when Dunkel's pattern is castSo instead of standing still and dealing damage

It's important to predict and change your position!

 

1. Dunkel's Main Body Pattern

  

 1) Push

   

: Dunkel's most frequently used move, the so-called 'push'.

 The front and rear range is quite wide, so grab Dunkel's back and evade from the tip of the swordI recommend doing it.

 

2) Sever (Dash)

 

 

: Dunkel lays his sword down and dashes forward after a short delay.

 If hit, the damage is high, and there is a considerable hit box in the rear, so run far away or avoid the Elite Boss and lie down to overcome it.

 

3) Sword Energy - Instant Kill

 

 

: Mainly used when far away from the character, it fires sword energy after a short delay, instantly killing you.

  There is quite a bit of time after the warning message, so if you are behind Dunkel or overlapping with Dunkel, you can overcome itbecomes.

 

3) Stomp

 : DunkelBriefly leaps high and then falls to the character's location, accompanied by a stundoes.

Kaiser etc.Evade by using a high upper jump or moving away from the spotbecomes.

 

2. Threatening Elite Boss Patterns

:All Elite Boss patterns are activated together when Dunkel's own pattern is castand

1 appears until Dunkel's HP is 66%, 2 until 33%, and 3 after 33%.

  

1) Sniping (Archer)

 

:Appears at the end of the screen and flies to the end, inflicting weakness (jump seal) upon being hitis applied.

The damage is quite high and it locks down mobility, so it's a pattern you must avoid.

  You can avoid it by jumping at the right timingIf you are located at both ends and overlap with the Elite Archer, you will not be hit.


2) Orb (Mage)

 

: Appears at the end of the screen and slowly moves to about 95% of the opposite side.

  If hit, you will be slowed and take tick damageThis is a dangerous pattern if it overlaps with other patterns.

  It is recommended to lie down to avoid being hit and quickly move to the opposite sidegives.


3) Raging Blow (Warrior)

 

: Appears at the character's location when Dunkel's pattern is cast, and the pattern itself does not deal threatening damage, butaccompanied by a stundoes.

  Dangerous if it overlaps with other patterns during the stun timeIt's a pattern you have to avoid.

 

4) Phantom Blow + Fist Enrage (Thief + Pirate)

 

:When 2 or more Elite Bosses appear, the maximum HP is 50% or more damage at the same timeBecause it's a pattern you can receive

It's a pattern you have to quickly move away from as soon as you see it.

 

5) Headshot (Pirate)

 

:Confusion upon being hitAnd especiallyDangerous if hit while overlapping with Dunkel's Sever patternSo you need to release it with Will, etc. to be safe.

 

6) Chain (Archer, Warrior)

 

: If you take close to 50% damage when hit, you must quickly avoid the chain if your HP is low.

 

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Normal Dunkel + Dusk Run (NormalEasy)

- Crystal Income: 360 million mesos

 

1. Kain

 

Dunkel: 12 minutes

Dusk: 11 minutes

Will: 8 minutes

Lucid: 4 minutes

GAensl: 1 Grogy


Suro Score: 1761 points


Normal Dunkel Synergy: The mobility of Shadow Step makes it easy to grab Dunkel's back and remove meteorites, but there are often dangerous situations with install skills + key downs during semi-burst.

 

2. Mercedes

 

 

Dunkel: 13 minutes

Dusk: 10 minutes

Will: 8 minutes

Lucid: 4 minutes

GAensl: 1 Grogy


Suro Score: 1609 points


Normal Dunkel Synergy: A boss that can utilize Elemental Ghost time to the end, but requires a battle of wits with the boss when linking.

 

3. Captain

 

Dunkel: 13 minutes

Dusk: 10 minutes

Will: 8 minutes

Lucid: 3 minutes

GAensl: 1 Grogy


Suro Score: 1473 points


Normal Dunkel Synergy: A boss where Captain's Wings are well utilized, a smooth and easy boss.

 

4. Cannon Shooter

 

Dunkel: 15 minutes

Dusk: 12 minutes

Will: 9 minutes

Lucid: 5 minutes

GAensl: 1 Grogy


Suro Score: 1400 points


Normal Dunkel Synergy: Requires jump shots due to the unique after-delay, easy to full hit install skills, etc. because it is large and uses teleport less.

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Hard(Suu, Damien) ,Normal(Dunkel, Dusk, GAensl) ,Easy(Will, Lucid)

- Crystal Income: 530 million mesos

 

1. Hero

 

 

Suu: 16 minutes

Damien: 19 minutes

Dunkel: 10 minutes

Dusk: 9 minutes

Will: 7 minutes

Lucid: 3 minutes

GAensl: 0 Grogy 0 Origin


Suro Score: 1593 points


Boss Synergy

: Hard Suu - The unique after-delay is a bit uncomfortable, but the two dash skills themselves are quite good.

Hard Damien - Seems to have become a smooth boss after the patch...

Dunkel - Easy to grab Dunkel's back with two dash skills, and the upper jump has a severe after-delay, so it is recommended to use the dash during the Elite Boss pattern.

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Hard(Suu, Damien) ,Normal(Jin Hilla, Dunkel, Dusk, GAensl) ,Easy(Will, Lucid)

- Crystal Income: 700 million mesos


1. Wind Breaker



Suu: 12 minutes

Damien: 15 minutes

Jin Hilla: 24 minutes

Dunkel: 10 minutes

Dusk: 7 minutes

Will: 6 minutes

Lucid: 3 minutes

GAensl: 1 Grogy


Suro Score: 2237 points


Boss Synergy

: Hard Suu - The survivability of Wind Wall is felt, but the Gale and Vortex DPS loss is severe due to using teleport a lot.

Hard Damien - The slow of Flower was good even before the patch, but it is difficult to full hit Gale and Vortex because there is less time in the air after the patch.

Jin Hilla - Maximizes survivability with Wind Wall, but DPS loss is caused by the ejection skill leaking into the mobs, and Flower was not used because it can be confusing.

Dunkel - Dunkel becomes stupid when Flower is installed in the center, but DPS loss is caused by the ejection skill leaking into the mobs.

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Sword Bottom Solo _Hard( Jin Hilla, Dunkel, Dusk, GAensl, Will, Lucid, Damien, Suu) => Not a Sword Bottom Solo Run!!

-Crystal Income: 1.22 billion mesos

 

1. Kaiser

 

 

Jin Hilla: 24 minutes

Dunkel: 16 minutes

Dusk: 18 minutes

Damien: 6 minutes

Suu: 5 minutes

Will: 14 minutes

Lucid: 13 minutes (3 phase 10 seconds remaining)

GAensl: 25 minutes


Suro Score: 4513 points


Boss Synergy

: Jin Hilla - A boss with good synergy due to Kaiser's 90 second cooldown Will, altar solving while using invincibility, and mobility during transformation, but hit box is the same during transformation, but unskilled players may be confused.

Dunkel - A boss with a slow pattern speed and easy to full hit Kaiser's long burst, so it is a boss with good synergy.

Dusk - A boss where the clear time increases due to the uncompressed weak burst, although it is good to escape from status ailments with Will reset.

Guardian Angel Slime - Same as Dusk below

Will - Can avoid all attacks from Will's main body with teleport during transformation, decent synergy in Will, which is divided into phases as a 2 minute dealer.

Lucid - Good to chase and deal damage in phase 2, but the probability of Will-o'-the-Wisp missing is high because it is a moving boss, only phase 3 requires higher specs than other jobs.

Damien - High probability of Will-o'-the-Wisp missing, altar solving possible while using invincibility

Suu - Easy to avoid Suu's pattern with excellent mobility during transformation

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I actively used vacation coin shops and Hyper Burning every time I increased each character.

I recommend using events because you can raise characters while saving more mesos than usual.


I do not have perfect knowledge of the weekly boss run characters. My post is purely my subjective story of the characteristics of the weekly boss characters I felt. As a result, there may be disagreements about Suro scores or character characteristics.


★ If you have any further questions, please leave a comment.

Questions about other weekly boss postsIf you leave a comment on this postWhen I have timeI will reply.

 

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MapleStory Inven Tips and Know-howTouchMeUgh
2025-03-25

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