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[Solo Leveling: Arise] Newbie Encyclopedia: The Complete Guide for Newbies This video is a newbie guide for users who are starting 'Solo Leveling: Arise' for the first time. It provides essential information needed to progress through the game, such as early weapon selection, hunter acquisition, artifact enhancement, shadow army utilization, and guild joining, and provides detailed guidance on efficient growth strategies and spending tips.
1. Early Game Start and Equipment Selection
00:17 - 01:27
Invest all initial stats into Strength. Choose between Moon Shadow and Demon Sword in Custom Draw (Demon Sword is better, but proceed with Moon Shadow). Get a Re-Awakening Selection Ticket as a login reward. Newbies get an EXP buff and special support for 3 days.
2. Early Story Progression and Hunter Selection
01:28 - 01:59
Progress through the story until Gold Gate, Special Gate, and Dungeon Break open. Use Goto Ryuji's card instead of Woo Jin-cheol (use Woo Jin-cheol if you have bad luck with draws). Mindlessly proceed with Story, Challenges, and Proof of Lecture.
3. Artifact Acquisition and Equipping
02:00 - 02:35
Use Skill Runes temporarily after acquiring them. Acquire 2 Artifact Selection Boxes after reaching the 'Backstab' achievement (prioritize Helmet and Shoes). May not be equippable due to low level.
4. Artifact Enhancement and Option Selection
02:36 - 03:11
Artifacts can be equipped after progressing through Chapter 5, Demon Castle. Enhance Cursed Artifact to +14 and proceed with the game. For Sung Jinwoo, Attack Power, Damage Increase, and Defense Penetration options are important. High-level players prefer enhancing Attack Power percentage options.
5. Job Advancement Quest and Additional Weapon Equipping
03:12 - 03:43
Proceed with the Job Advancement Quest after story progression (can equip 2 weapons). Equip the free weapon from 'How to Become Stronger'.
6. Trial Battlefield and First Draw
03:44 - 04:29
Collect materials from the Trial Battlefield. Proceed with the first draw using Story Tickets and Mana Crystals. Acquire Han Semi and proceed with an efficient route.
7. Future Hunter and Meta Preparation
04:30 - 05:10
Get 2 Sung Jinwoo supporter cards. If the wind attribute meta isn't in the second week of April, hold off on drawing for fire/lightning meta. Prepare for water attribute meta if Goto Ryuji is not used. Consider the possibility of clearing Deimos.
8. Mirae Acquisition and Preventing 'Pick Two'
05:11 - 05:54
Draw for Mirae after acquiring Han Semi. Be careful of getting a different hunter than the one you want (Pick Two). After Pick Two, the hunter or weapon you put up will appear.
9. Ticket Usage Tips
05:55 - 06:13
Do not purchase Custom Tickets with Mana Crystals. Pickup Tickets can only be obtained through spending money.
10. Mana Crystal Acquisition and Additional Draws
06:14 - 06:54
Acquire Mana Crystals from the Hunter Archive if you are short. Acquire Mana Crystals after opening the story. Proceed with drawing again using Mana Crystals.
11. Goto Ryuji Acquisition and Early Hunter Preparation
06:55 - 07:22
Acquire Goto Ryuji's card. Preparing early hunter cards is complete if you only draw Mirae.
12. Additional Artifact Acquisition and Utilization
07:23 - 07:40
Acquire additional Burning Artifacts (Armor, Gloves) upon reaching level 20. Automatically equip remaining artifacts to hunters.
13. Recommended Spending and Artifact Sets
07:41 - 08:40
Recommended to purchase the 100 Burning Set from the menu (improves progression speed). Can acquire Greed/Curse 4-set while progressing through the story. Equip the Burning Greed set to the Breaker after acquiring it at level 30.
14. Breaker Concept Explanation
08:41 - 09:07
Damage increases when the Break Gauge is broken. Break with Goto Ryuji or the corresponding shape skill, then deal damage.
15. Igris Clear and Shadow Extraction
09:09 - 09:45
Clear Igris during story progression. Shadow Extraction's famous scene appears.
16. Shadow Army Utilization
10:17 - 10:50
Introduction to 5 shadows frequently used by high-level players. Kaelrue is used as support for all combinations (prioritize General rank). Iron is only used for early extraction.
17. Battle Class and Guild Joining
10:51 - 11:49
Introduction to how to easily raise Battle Class (equip high-level artifacts and then remove them). Join a guild that accepts newbies on the official forum's guild recruitment board.
18. Supporter Artifacts and Blessing Accessories
11:50 - 12:23
Burning Artifacts to give to supporters are acquired after achieving 240 Story Trophy achievements. Blessing Accessories are done last.
19. Additional Tip: Using Sandglasses
12:24 - 12:45
Do not consume Sandglasses in the Armory content. Open the Armory with Mana Crystals. Sandglasses are used to upgrade the Armory.
20. Closed Dungeon and Instance Dungeon Guide
12:46 - 13:30
The goal for Closed Dungeons and Instance Dungeons is level 12. Ignore attributes and clear by increasing combat power. Proceed with Axel equipped in Instance Dungeons. Proceed with the Preparation of Lecture quest until the Instance Dungeon opens. Proceed with Cursed Artifact and Axel equipped. Challenge from level 12 if you draw an attribute dealer.
21. Guild Raid Participation
13:31 - 13:50
Participate in Guild Raid content (mobilize all available hunters). Register if there isn't much time left, otherwise participate after growing. The duration is one week.
22. Hunter Upgrade and Creator Coupon
13:51 - 14:14
Upgrade dealers first when you reach level 40. Receive a Creator Coupon (available for both free-to-play and paying users). 2% of the money you spend goes to the creator when you pay.
23. Next Video Preview and Draw Luck Emphasis
14:15 - 14:40
The next video will explain Vulcan, Baran, artifacts for each hunter, and guild raid newbie combinations. The most important thing is draw luck.
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