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[Solo Leveling] New character Goto Ryuji first impressions: Setup, Core, Artifact recommendations! This is the first review of the new Solo Leveling character Goto Ryuji, covering setup, core, and artifact recommendations. Goto Ryuji specializes in break ability and team buffs, and is especially good in combination with Mirei. Prioritize QE Ultimate for skills, and recommend HP-based setup and GP setup. The exclusive weapon is somewhat disappointing, but the break ability is very good.
1. Goto Ryuji Setup and Core Recommendations
00:00 - 01:25
An 8-Greed set is useful when the crit rate is high, but for Goto Ryuji, a 4-set is fine if used with Mirei since the crit rate is sufficient. High-level players can consider an Obsidian set, and mana shortage isn't really felt. Generally, a Palta set is decent.
2. Goto Ryuji Skill and Performance Analysis
01:26 - 02:40
Goto Ryuji is a top-tier breaker and provides buffs to Mirei, creating a synergy effect. F2P users can use Woo Jin-chul without any problems enjoying the current content. The core skills are QE Ultimate, and it's best to level up Mirei first.
3. Goto Ryuji Detailed Equipment Setup Guide
02:41 - 04:13
HP-based setup is important, and 220% GP is recommended. Use Chase Atk, Banish, and Chase HP options for the core. You can consider a Demon Fang core for mana management.
4. Exclusive Weapon and Woo Jin-chul Comparison
04:14 - 05:00
Goto Ryuji's exclusive weapon may be disappointing as it has no buff or debuff effects. Woo Jin-chul's exclusive weapon is useful as it provides a wind damage increase effect to teammates.
5. Goto Ryuji Actual Gameplay Review
05:01 - 06:48
Goto Ryuji's break speed is very fast, and the UI is convenient when using skills. If he was released as a dealer, he would be so strong that he would cause a balance collapse.
6. Goto Ryuji Mana Management and Skill Usage
06:49 - 07:54
Goto Ryuji consumes little mana, allowing for continuous attacks. Take advantage of the fact that mana is charged by 50 with one Q skill.
7. Goto Ryuji Dealing Ability and Operation Evaluation
07:55 - 09:28
It's not a complete setup yet, but it also shows potential as a dealer. Compared to Mirei, mana management is easier and operation is simple. It is a higher version of Cha Hae-in and is suitable for the breaker position.
8. Goto Ryuji Break Ability and Artifact
09:29 - 10:23
It is important to focus damage when the break is broken. There is a difference in damage as a breaker position, but it can be overcome through limit breaking. Mana management is essential.
9. Goto Ryuji Additional Test and Buff Effect
10:24 - 11:49
The test was conducted without wearing artifacts and without leveling up skills. The break speed is very fast, and the buff effect is passed on to the next character.
10. Combination with Mirei and Break Duration
11:50 - 12:31
When used with Mirei, there is a disadvantage that the transformation is released. With excellent break duration, it is optimized for dealing damage in a groggy state.
11. Obsidian Set Possibility and Guild Content Utilization
12:32 - 13:22
Obsidian set is possible, and break ability can be utilized. It is necessary to compare the damage settings in guild content. The break speed is very fast.
12. Greed Setting and Support Utilization
13:23 - 14:13
The break triggers well even if it is not an 8-Greed set. The break speed is so fast that it's a waste of time to call a support character.
13. Ultimate Skill Utilization and First Review Conclusion
14:14 - 14:52
Finish with Ultimate, and maintaining breath is important. Refer to the skill guide to conclude the first review.
14. Detailed Skill Guide Analysis
14:53 - 15:55
The recommended basic skill level-up order is Q, E, Ultimate. With high HP, the skill range is wide and the Ultimate damage is high. The duration increases upon successful break.
15. Buff Effect and Team Synergy
15:56 - 17:36
There is a wind damage increase buff upon break. Provides buffs to the entire team, creating a synergy effect. We will provide more in-depth information next time.
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