1. Video Introduction and Importance of EXP BM
Experience is an essential element for leveling up in MapleStory, and the operators are inducing payments through various experience BMs.
This video presents criteria for selecting appropriate experience-boosting elements based on game play time and payment level.
Proceeds in three main themes: Analysis of all experience-boosting elements in the game, analysis of experience efficiency by game time, and personal review of experience-boosting elements.
2. Sol Yanus Skill
This is a Hexa skill that standardizes the hunting ability of all jobs and provides an increased experience gain effect.
Raising the skill level requires Sol Erda Fragments and Sol Erda, which consumes a lot of time and resources.
Useful for jobs that hunt for long periods or have poor hunting abilities.
3. Experience Coupons (3x / 4x)
Recently, the operators added 3x and 4x coupons as Platinum Apple gacha items, which are cash BMs.
Essential for top-ranked players who value high-efficiency hunting.
For light users, 2x and 3x coupons distributed as events are sufficient.
4. Boosters (VIP / HEXA)
VIP Boosters and Hexa (Erda) Boosters have the same usage and efficiency.
VIP Boosters are limited to 10 uses per day, and Hexa Boosters consume Sol Erda.
It's a structure where you gain experience while giving up Hexa skill enhancement.
5. Experience Accumulation Potions (Normal / High Concentration)
Normal potions provide an additional 10% experience, and high-concentration potions provide 20% additional effect as consumable items.
Applied as additive rather than multiplicative, like Wealth Acquisition Potions.
Similar to the difference in hunting ground burning stages.
6. Cash Items (Spirit Pendant / Blood Oath Ring / Boost Ring)
Spirit Pendant (30%), Blood Oath Ring (10%), and Boost Ring (15%) are cash items that increase experience gain.
Essential items for users who value high-efficiency hunting.
Can be selected based on individual play time and payment level.
7. Limited-Time Experience Titles
There are various types such as Tera Burning, Guide, Attendance Rewards, and Boss Titles.
Not only the experience gain but also the increased damage effect against normal monsters is important.
They tend to be expensive, so you should decide considering the additional experience effect.
8. Epic Dungeons (High Mountain / Angler Company)
There are level 260 High Mountain and level 270 Angler Company, and you can receive additional experience effects by using Maple Points after clearing.
Compares the purchase of experience BM stages 1 and 2.
Sol Erda BM does not increase experience.
9. VIP Sauna (AFK Map)
It has established itself as a BM from past event AFK maps, and fixed maps have been added.
Provides the same experience gain as a 2x coupon based on 1 hour of use, and costs 3,000 Maple Points per hour.
Can only be purchased for a maximum of 24 hours per week.
10. Other Experience Boosting Elements
Organizes items that can be obtained through in-game content or elements added during the growth process.
It is important to check the completion of your account's inner workings and fill in the missing parts.
11. Preparation for Experience Efficiency Analysis by Play Time
Specifies the unit of experience efficiency analysis as hunting time.
Considers BMs that require hunting to manifest experience efficiency and BMs that receive experience just by participating in content.
Analyzes experience efficiency based on 1 hour, 3 hours, and 5 hours.
12. Efficiency Analysis Based on 1 Hour of Hunting
KC item efficiency is low, and experience coupons and Blood Oath Rings are cost-effective.
Experience BMs such as Epic Dungeons and VIP Sauna have overwhelmingly good efficiency (Maple Points not considered).
Users who do not want to spend a lot should only receive experience BM stage 1.
13. Efficiency Analysis Based on 3 Hours of Hunting
As hunting time increases, the proportion of BMs and KC items that increase efficiency through hunting increases.
The experience efficiency of Epic Dungeons and VIP Sauna is still overwhelming.
Purchasing experience BMs is not unconditional, and the total amount of payment may increase instead.
Users who enjoy hunting itself should utilize events, Erda Boosters, etc.
14. Efficiency Analysis Based on 5 Hours of Hunting
With enough time to fill the meso limit, hunting efficiency is maximized and resource acquisition is maximized.
The efficiency of Epic Dungeons and VIP Sauna decreases significantly.
The Blood Oath Ring preserves its value more than consumable items whose efficiency plummets as hunting time passes.
15. Sol Yanus Efficiency Analysis
This skill provides experience gain effect and hunting convenience.
Raising the skill level increases damage, making hunting easier, and increases the additional experience effect.
Level 20 is recommended from level 285, but it is not essential, and it is better to reach level 20 depending on the job's hunting capabilities.
Level 30 is not cost-effective, so it is inefficient to level it up only for the additional experience effect.
16. Conclusion and Encouraging Viewer Participation
It is important to purchase appropriate additional experience items according to hunting time to prevent excessive spending.
Please leave any questions in the comments and I will answer them.
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