1. Assault Raid Release and Upper Reforge Easing
Assault Raid release on March 26, providing Gold and Duel rewards
Analysis of Upper Reforge easing and Hakidna, Beimos, Aegir Normal efficiency
Comparison of Assault Raid Normal/Hard efficiency
2. Upper Reforge Efficiency and Recommended Route
Zeron Zero 50% reduction, Zeron Gold 20% reduction applied
Recommended Armor Upper Reforge route excluding Fate Shards: Upper Reforge Stage 10 at 14 Enhancement, Upper Reforge Stage 20 at 16 Enhancement
Recommended Weapon Upper Reforge route: Upper Reforge Stage 10 at 12 Enhancement, Upper Reforge Stage 20 at 16 Enhancement
3. Application of Tailoring/Smelting and Upper Reforge Efficiency Based on Long-Term Parked Characters
Analysis of efficiency when Tailoring/Smelting is applied, excluding Fate Shards
Armor: Maintain Upper Reforge Stage 10 at 14 Enhancement, Upper Reforge Stage 20 at 16 Enhancement
Weapon: Consider Upper Reforge Stage 20 at 14 Enhancement if Tailoring/Smelting is possible
Based on long-term parked characters, excluding Guardian Stones, Destruction Stones, and Breakthrough Stones, with Tailoring/Smelting applied
Normal Reforge consumes more Destruction Stones, recommended Weapon Upper Reforge Stage 10 at 14 Enhancement, Upper Reforge Stage 20 at 16 Enhancement
4. Utilization of Tailoring/Smelting and How to Achieve 1680
Normal Reforge efficiency is better than Upper Reforge when using bound materials
Can also use Normal Reforge if Tailoring/Smelting is overflowing
Recommended to proceed with Upper Reforge after reaching 14 Enhancement
Utilize event Tailoring/Smelting, when upgrading to 1680, can mix and match, such as 14 Enhancement Stage 20, 15 Enhancement Stage 15, instead of uniform enhancement
Recommend pulling to the limit to maximize efficiency and cheaply reach 1680
5. Changes in Raid Efficiency After Gold Nerf
Value before Gold Nerf: Hakidna 23,000 Gold, Bainboss 24,000 Gold, Nogir 31,000 Gold
No actual change in efficiency as bound materials were also nerfed together
Possibility of the 1640 to 1660 section becoming more difficult, advantageous to go to Upper Reforge cheaply with Assault Raid
Nerfs to Pakidna, Beimos, Aegir are somewhat understandable
6. Assault Raid Efficiency Analysis
Comparison of efficiency between overall raids and Assault Raid
Assault Raid reward calculation conditions: Minimum 10,000 Gold + includes Heroic grade Mana/Destruction/Guardian Stones
Includes bound material Gold conversion
Assault Raid efficiency is very high, Mord Hard-level potential
Event exchange Tailoring/Smelting not included in efficiency
7. Assault Raid Participation Recommendation and Recommended Section
Participation in Assault Raid is recommended as it is more efficient than existing raids
Normal section: Recommended Aegir Hard, Assault Raid, Morden Normal
1720 Hard section: Recommended Aegir, Abrelshud Hard
Additional Assault Raid rewards are unconditionally recommended if reforge is needed
8. Assault Raid Public Party Cutline
Hard section: Minimum 2,000 points, 2,100 points recommended, 2,200 points recommended for public parties (to prevent difficulty in applying as a supporter)
Normal section: Minimum 1,400 points, can clear with 1,300 points but difficult to start party due to lack of supporters
9. Avoid Unreasonable Spec Up at 1660
Do not overdo it at 1660, 1300~1400 points is not easy (without gems, engravings)
Recommended to reach 1660, graduate from Nogir, then 1670, solidify Karma, complete main skill Incineration, then 1680
Recommend slowly raising while building strength
10. Closing and Additional Advice
Not recommended for 1640 or 1660 characters with nothing to immediately reach 1680 (without gems, engravings)
1680 can be considered depending on Expedition gems and engraving situation
Do not be blinded by Assault Normal Gold for main character 1760 users
Utilize weekly content at 1660, obtain Tailoring/Smelting cheaply with tokens, and recommend raising to 1680 through Upper Reforge
Proceed slowly without overdoing it