Post
April 2nd (Wed) Update Notes
Hello, this is THRONE AND LIBERTY.
We would like to inform you of the update details applied through the scheduled maintenance on Wednesday, April 2, 2025.
Please check the details below.
Update Details
The Rune Book system will be added.
- The Rune equipping method has been changed.
- The Rune grade classification method has been changed.
- The Rune stat growth method has been changed.
■ Rune Book
- Instead of storing Rune items in the inventory, the Rune equipping method has been changed so that Rune stats are stored and can be directly applied to equipment.
- A Rune Book menu has been added to the main menu, and the Rune management window that could be accessed from the existing inventory has been deleted.
- The Rune Information button and Rune Information window have been deleted from the Rune item context menu.
- The Rune Management button in the item context menu has been replaced with the Rune Book button. Pressing the Rune Book button opens the Rune Book window.
■ Rune Synergy
- The Rune Synergy grade classification method has been changed so that Synergy is determined only by the socket order, and the existing Hero grade Synergy is acquired.
- The Attack/Defense/Support Rune items you had in your inventory will disappear after the scheduled maintenance and will be replaced with Rune stats.
> The Rune Book records the highest level of stats acquired so far, and Runes of the same or lower level are converted into Rune Fragments.
■ Rune Stat Growth
- Attack/Defense/Support Runes are automatically used upon acquisition and attempt to level up stats according to a set probability.
> If the stat level-up is successful, the level of the Rune stat increases, and if it fails, you gain Growth Points. Growth Points can be checked in the stat slot of the Rune Book window with a gauge and tooltip.
- The amount of Growth Points acquired varies depending on the Rune's grade.
Grade | Growth Points |
Common | 10 |
Advanced | 20 |
Rare | 40 |
Hero | 160 |
- When the accumulated Growth Points reach the maximum, the Rune stat level increases by 1. Excess Growth Points are lost at the same time as leveling up.
> The Growth Points achieved per level are as follows.
Level | Growth Points Achieved |
21~40 | 160 |
41~60 | 640 |
61~80 | 1440 |
- Chaos Runes are automatically used upon acquisition and are stored in the Rune Book as Chaos Rune stats with positive or negative effects according to a set probability.
> Up to 100 Chaos Rune stats can be stored, and even if you already have more than 100, the excess will remain.
> If you have 100 or more Chaos Rune stats stored, you cannot use additional Chaos Runes, and unused Chaos Runes will be stored in your inventory. To use Chaos Runes in your inventory, you must delete the Chaos Rune stats you have to adjust the number to 100 or less.
> Existing Chaos Rune items will disappear after the scheduled maintenance and will be replaced with Chaos Rune stats. The Chaos Rune stats you have acquired so far will be automatically saved in the Rune Book.
- Runes that can be acquired from existing boxes will be replaced with Runes that are used upon acquisition instead of equipped Runes.
- In the Rune Book window, you can manage the sockets of your equipment and equip/unequip the acquired Rune stats.
■ Rune Grade by Growth Level
- It has been changed so that you can grow up to level 80 even with Common to Rare grade Runes. The level growth probability varies depending on the grade, and the detailed probability is[Probability Page]Please refer to.
> Since growth compensation is achieved through Growth Points in the Rune Book system, Rune Fragments are no longer paid, and Rune Fragments are paid according to the number of Runes exchanged.
> The crafting recipes that could be crafted with existing Rune Fragments have been deleted, and new Rune Fragment crafting recipes have been added.
Result | Fee (Solant) | Material Name | Material Quantity | Remarks |
Exquisite Rune Probability Box: Chaos | 58,800 | Rune Fragment | 350 | |
Exquisite Attack Rune Probability Box: Chaos | 58,800 | Rune Fragment | 350 | |
Exquisite Defense Rune Probability Box: Chaos | 58,800 | Rune Fragment | 350 | |
Exquisite Support Rune Probability Box: Chaos | 58,800 | Rune Fragment | 350 | |
Exquisite Grinding Crystal | 2,000 | Rune Fragment | 100 | Total Crafting Limit 100 (per character) |
Combat balance has been adjusted for each weapon.
- Fixed some errors in skills and equipment.
■ Dagger
- [Shadow Assault]
> The [Shadow Escape] specialization effect has been improved so that the message [Too far to use.] appears when used outside the maximum usage distance.
■ Longbow
- [Barrage Bombardment]
> Fixed an issue where the skill was not used while jumping when selecting the [Usable While Moving] specialization.
■ Equipment
- Leviathan's Evil Spirit Hand
> Fixed an issue where the duration of [Black Wind Spirit] and [Thunder Spirit] did not increase by more than 20 seconds due to the [Leviathan's Evil Spirit] effect.
Some systems have been improved and added.
- Quick Slot Set options have been added.
- Linked Skill View function has been added.
- Cooperation Dungeon: Boss strategy guides for 1-3 star Dimensional Rifts have been added.
- Crafting alternative material function has been added.
■ Quick Slot Set Options
- Quick Slot Set options have been added: Set Copy / Set Paste / Chat Share / Set Reset.
> Set Copy: You can copy a set. The copied set copies all applied skill specializations.
It is saved in a specific form on the clipboard when copied. The copied content can be shared with others outside the game and can be pasted at any time.
> Set Paste: Paste the copied set into the corresponding Quick Slot Set.
> Chat Share: Can be shared in the form of Character Name_Quick Slot Set 1. You can copy the set by clicking.
> Set Reset: Resets all information in the set.
■ Skill Window
- The basic tooltips of defensive skills have been simplified, and a Linked Skill View function has been added. You can check the tooltips of linked skills by hovering the mouse over the defensive skill tooltip and pressing ALT+G.
■ Environment Settings
- A new function has been added to Environment Settings > Gameplay > Character > Cognition Enhancement Mode.
> [Apply Transparency to Names of Targets Attacking Me] function has been added.
- Options related to damage floaters have been added to Environment Settings > Gameplay > Character.
> Damage Floater View: You can turn off damage floaters.
> Damage Floater Production Sum: In the case of multi-hit skills, you can choose between a form in which the damage floater values are summed/separated (existing).
> Damage Floater Production Sum Simultaneous Display: In the case of multi-hit skills, the damage floater values are displayed in a summed form, and the separated values are displayed simultaneously.
: The sum option applies from the second damage floater.
: Continuous damage and recovery are not affected by the Damage Floater Production Sum Simultaneous Display.
■ Combat Settings
- It has been improved so that combat setting shortcuts are applied in the entire window (character information, skills, weapon specialization, guardian, artifact) that can be changed with combat settings.
■ Effect Details View
- A setting has been added to select whether to display the 'Effect Details View' window when you click the effect (buff, debuff) icon applied to the target in the HUD.
> You can set it in [Environment Settings – Gameplay – Character – Effect Details Information – Ignore Open with Mouse Click on Effect Details Information Window].
- A shortcut key has been added to display the 'Effect Details View' of the currently selected target without clicking the mouse.
> You can set it in [Environment Settings – Shortcut Keys – UI – Other – Effect Details Information Window].
※ This setting is only valid while using 'Mouse + Keyboard'.
■ Amitoy
- An acquisition location button has been added to Amitoy -> Rubbing Book so that you can check the acquisition location of Amitoy.
■ Amitoy House
- A shortcut key to move to 'Amitoy House' has been added.
- When setting a shortcut key, the shortcut key is displayed at the bottom of the HUD Amitoy icon.
■ Dimensional Rift
- Cooperation Dungeon: Boss strategy guides for 1-3 star Dimensional Rifts have been added.
■ Battle
- It has been improved so that you can enter a title in the waiting room. The title text is also included in the search.
- Weapon information has been added to the character name tag in the waiting room, and the number of weapons equipped by each team is added and displayed.
- A UI display has been added at the bottom of the team area to notify that the team has reached its maximum number of members.
- Team name display has been added to the team leader and team guardian appointment notification system messages.
- The "Move to Spectator" button in the spectator area is disabled when only spectator characters are selected.
■ Added Crafting Alternative Material Function
-For some crafting recipes, if the items are of the same grade and type required for crafting, they can be combined and used, and you can craft by using only the specified quantity.
The play experience of some content has been adjusted.
- Progress saving function has been added to the Illusion Corridor.
- Automatic Material Conversion option has been added.
■ Herba Village
-Arena Miscellaneous Goods Merchant has been added to the Herba Arena.
■ Field Boss
- It has been changed so that the Shackles of the Battlefield icon given to the field boss after 20 minutes in Faction War / Guild War is always visible regardless of the environment setting option 'Only See Harmful Effects I Applied'.
■ Tidal Tower and Gate of Infinity
- It has been improved so that you can move directly to another floor within the Tidal Tower and Gate of Infinity.
■ Illusion Corridor
- Progress saving function has been added to the Illusion Corridor.
> The progress of the most recently played Illusion Corridor is saved at the same time as the dungeon disappears.
> If there is saved Illusion Corridor progress, you can choose to continue or restart when entering the Special Dungeon - Illusion Corridor.
> If you select Continue, you can continue with the saved progress.
> If you select Restart, the saved progress is deleted and you can create and play a new Illusion Corridor.
> When a new Illusion Corridor week starts, all saves from the ended week are deleted.
- In the Molgras 5-stage battle, if all the electrified trees are destroyed, all the electrified trees are regenerated 10 seconds after the totem is summoned.
■ Material Conversion
- Automatic Material Conversion option has been added.
> You can set it in Environment Settings -> Gameplay -> Item tab's Automatic Options.
>Automatic Material Conversion cannot be applied redundantly with Automatic Dissolution.
>You can set the grade of items in the equipment and artifact automatic material conversion conditions.
>If you check Include Equipment that can be Registered in the Rubbing Book and Include Crafting Materials, material conversion will be performed including those options.
>When the set stage is reached in the Material Conversion Maximum Stage Setting, automatic material conversion will be stopped.
However, it may be stopped after the set stage is exceeded depending on the conversion points.
※ If it is set to stage 2, but the points of the last conversion item are high, it may be stopped at stage 3.
- The number of slots that can be input for material conversion has been increased from 20 to 300.
- A function has been added to view items excluding those stored in the warehouse.
> When batch registration is performed with this option checked, items in the warehouse are excluded and batch registered.
- Quantity division function has been added.
> You can adjust the desired quantity by shift+left click to register.
> When clicking, the entire quantity you have is registered as before.
- Fixed an issue where box-type items were not registered when using the grade batch registration filter.
- Improved the item tooltip position to be displayed on the side based on the icon.
- Rune Material Conversion has been removed.
> The Rune Material Conversion tab has been removed as the Rune system has been changed so that Rune items are saved as stats when acquired.
■ Resonance Affinity Conversion
- Changed it so that the Resonance Affinity screen is maintained after Resonance Affinity Conversion instead of returning to the previous screen.
■ Weapon Specialization
- Added a box reward setting function to the weapon specialization node.
■ Equipment Rubbing Book
- Removed the context menu from being exposed in the icon tooltip of the list item.
- Improved it so that when you click a list item to output the item information window on the right and then click the icon, the tooltip is fixed.
- The purchase notation column in the exchange information window has been changed to right alignment, and the quantity notation of the quick purchase button has been removed.
- The select all check box in the quick purchase window has been changed to left alignment.
- In the quick purchase window, if the purchase amount is higher than the amount you have, it is displayed in red text.
■ Crafting
- Improved it so that the crafting list is automatically sorted only when the category is changed after changing the category and crafting.
- Improved it so that 10 rare magic powders can be replaced with 2 rare magic powders among the materials of the Excellent Stella Boom Box (100 pieces).
■ Environment Settings
- Item acquisition message On/Off function has been added to Environment Settings -> Gameplay -> UI tab.
Other convenience and improvements have been applied.
- Improved it to display the time remaining until the next charge of the regional contribution certificate.
- Battlefield chat channel has been added.
- Ring menu has been improved.
- Improved other UI inconveniences.
■ Regional Contribution Certificate
- Improved to show the time remaining until the next charge.
- Fixed an issue where the regional contribution certificate was exposed on the world map in the tutorial.
■ Added Battlefield Chat Channel
- Battlefield chat mode that can be used in [Battlefield] has been added.
> The existing team chat can be used as a channel shared between teams, and the newly added battlefield chat channel is a channel where all teams participating in the battlefield can chat.
> Each team's color is applied and output when using battlefield chat.
> The battlefield chat channel can be used from when entering the battlefield to when the battlefield game ends.
■ Weapon Specialization
- Added a chat sharing function when [alt + left click] on weapon specialization.
- Improved the description of stats that do not increase from level 1 among the stats displayed in the tooltip description.
■ Add/Delete Chat Tab
- Changed so that users can directly add and edit chat tabs to use.
> Changed so that chat tabs excluding all chat tabs can be set with chat tab name, chat tab icon, and chat category filter, and chat tabs can be deleted.
■ Operation
- Modified so that the closest target is targeted more preferentially when targeting with the Tab key.
■ HUD
- Initialized the default position to improve the misalignment of some components.
> Target: Emoticons, Camera Mode, Bag, Main Menu, Temporary Storage
■ Ring Menu
- The return quick menu, which was exclusive to consoles, has been improved to be available on PC as well.
- Improved so that it can be equipped in the slot with a double click.
- Improved so that the same list can be registered redundantly in page units.
Before Improvement | After Improvement |
Lists registered on page 1 cannot be registered redundantly on page 2 | Improved so that lists registered on page 1 can also be registered on page 2 |
- Added gray notation processing for unowned items and a tooltip to inform you of the ownership status.
■ Environment Settings
- Shortcut Key
> Fixed an issue where it was not possible to return to the default value when reverting after changing the status abnormality effect release shortcut key.
- A new function has been added to Environment Settings > Gameplay > Character > Cognition Enhancement Mode.
> An effect has been added to further emphasize the target's nameplate when Cognition Enhancement Mode is activated.
> Environment Settings > Gameplay > Character > Cognition Enhancement Mode > Added an option to apply transparency to the names of characters that are not targets.
> Environment Settings > Gameplay > Character > Cognition Enhancement Mode > Added an option to adjust character name transparency.
> Environment Settings > Gameplay > Character > Cognition Enhancement Mode > Added an option to change the color of the target character.
> Environment Settings > Gameplay > Character > Cognition Enhancement Mode > Added an option to adjust the color change of the target character.
- Environment Settings > Gameplay > UI > HUD > Added an option to reduce the target nameplate backline.
- Gameplay > UI > HUD > Added a function to reduce the target nameplate backline.
■ Inventory
- Improved so that a red dot is displayed on the upper right of the name of the token tab item when newly acquired.
■ Tooltip
- The grade color is applied and displayed to the set name in the item tooltip.
Improvements related to the game pad will be applied.
■ [Environment Settings] - [Game Pad] Page Improvement
- Improved the problem that it was inconvenient to find or change the desired operation because all operations were listed on the custom page.
> Integrated the structure that was divided into basic/custom into a single page.
> The controller information is always displayed at the top of the page.
> Grouped operations of the same category.
Before Change | After Change |
Fixes
■ Content Error Fixes
- Fixed an issue where the neckband dyeing of the female character version of the [Costume] 'Lord of the Abyss' costume did not work.
- Fixed an issue where the neckband of the [Costume] 'Lord of the Abyss' costume was not displayed when equipping certain headdresses.
- Fixed an issue where the names of targets designated as boundaries and interests were displayed in anonymous ranked matches in [Arena].
- Fixed an issue where some buffs did not disappear when entering the arena in [Arena].
- Fixed an issue where the 'Magic Strike Evasion' increase effect was not applied when using Excellent Seagoga Stew in [Item].
■System Error Fixes
- Fixed an error where the parchment tooltip contained the names of items that are no longer used, such as skill use and active skill growth books.
- Fixed an issue where the same recipe was exposed twice in the crafting list.
■ UI Error Fixes
- The unused 'Event Coin' has been removed from the currency list.
- Fixed an issue where the shortcut key was not displayed on the HUD fishing rod icon.
- Fixed an issue where the shortcut icon spacing was not aligned in UIs that use the entire screen, such as character information.
- Fixed an issue where the battlefield – yellow team color was similar to the friendly guild color, so it was modified to be clearly distinguished.
■ Game Pad Error Fixes
- Fixed an issue where the focus was moved to detailed settings when switching the [Costume] Owned tab.
- Fixed an issue where the camera could not be operated after previewing the [Appearance Change] Wild Transformation.
- Fixed an issue where the combat power display area was not focused in [Character Information].
- Fixed an issue where the "Back" key guide was not displayed in the [Exchange] Item Information View state.
- Fixed an issue where the focus was not moved to the color picker when selecting "Advanced Color" in [Mirror Boutique].
- Fixed an issue where the "Register/Deregister Main Equipment" key guide was always displayed on all screens in [Equipment Enhancement].
- Fixed an issue where the operation mode was not terminated when a passive pop-up was output in the [Content Notifier] operation mode state.
- Fixed an issue where the guild information area could not be selected in [Business Card].
- Fixed an issue where the operation key was operating redundantly when calling the main menu and environment settings while using chat.
- Fixed an issue where the chat input bar was intermittently displayed when opening chat for the first time.
Promotion Information
[Promotion] Prior Notice of End of Sale Items
- Sales of Raslan Support Items, Raslan Supplies, and Raslan Adventurer Packages will end after the scheduled maintenance on 4/16 (Wed).
Known Issues
We will do our best to quickly fix the abnormal phenomena occurring in the game below.
We apologize for any inconvenience caused by using the game.
■ Arena
- There is an issue where anonymity is intermittently applied in general battles.
■ Crafting
- There is an issue where the 'Creator List' of the Exquisite Grinding Crystal that can be crafted with Rune Fragments does not match the actual craftable NPC.
- There is an issue where the crafting end date of the Exquisite Grinding Crystal that can be crafted with Rune Fragments does not actually exist, but is exposed differently from the actual date.
■ Dimensional Crystal
- There is an issue where the Dimensional Crystal item is not exposed in the bag.
We will come back with more enjoyable update news in the future.
Thank you.
쓰론 앤 리버티 인벤 쓰론 앤 리버티 커뮤니티Veil
2025-04-01