1. Istvan Introduction and Core Gameplay
Istvan is an experiment who uses a spear, with a structure that allows him to acquire stacks through skills or basic attacks and use them to select additional effects in each skill.
The characteristic of Istvan's gameplay is to design to lead the battle advantageously by triggering effective additional effects suitable for the situation.
2. Passive Skill: Calculation
When Istvan uses a basic attack or skill four times, another possibility is added to the next basic skill. When another possibility is triggered, Istvan's movement speed increases for a short time.
The other possibility effect of each skill used as a calculation effect is the core of Istvan, which is used for entering and surviving in combat.
Stack management is very important, and stacks are acquired when using skills or basic attacks, and are maintained until the other possibility effect is triggered.
3. Q Skill: Observation
Istvan stabs his spear to deal skill damage to the enemy. As another possibility effect through calculation stacks, Istvan dashes and rotates, reducing the movement speed of nearby enemies and dealing damage.
Deals stronger skill damage to enemies with 30% or less health.
It is used to deal stronger damage by mixing it with basic attacks with a short cooldown, and it also helps to design calculation stacks even when not in combat.
4. W Skill: Quantum Entanglement
Istvan swings his spear to deal skill damage to the enemy. When hit, Istvan gains a shield that absorbs damage for a certain period of time.
As another possibility effect through calculation stacks, Istvan dashes and swings his spear to deal skill damage to the enemy. When hit, Istvan recovers health in proportion to the lost health.
It is a skill that is responsible for maintaining power by reducing damage through the shield effect when entering and proceeding with combat. The health recovered through other possibility effects is proportional to the lost health.
5. E Skill: Path Integral
Istvan quickly dashes in the specified direction, dealing skill damage to enemies on the path and reducing defense for a certain period of time.
As another possibility effect through calculation stacks, Istvan leaps to the specified location, dealing skill damage to surrounding enemies and launching them into the air.
It is often used to narrow the distance with the opponent during combat, and if you link skills after hitting, you can deal even stronger damage because there is a defense reduction upon hit.
6. R Skill: Wave Function Collapse
Istvan leaps to the designated enemy experiment in an unstoppable state, dealing skill damage and reducing movement speed for a certain period of time. The reduced movement speed slowly recovers over the duration.
After that, it creates three possibilities around the enemy. After a while, three Istvans quickly dash towards the center point from the three possibilities, dealing skill damage to enemies within the range, respectively.
It is a skill specialized in targeting and defeating the opponent's main dealer, and it is very important to link the following three possibilities so that they can hit.