1. March Spiral Abyss Update and Key Features
This Spiral Abyss is at a clearable difficulty compared to the previous one.
Floor 12 Ley Line Disorder: Increases Hydro DMG by 75% in the first half, and increases Plunging Attack DMG by 75% in the second half.
Expect buffs for Furina in the first half and a character for the second half (placeholder name, Hanun can be used).
Note: The Abyss Lector in the first half has a specific elemental shield, and the Shroomie in the second half is weak to Electro. The Fontemer Aberrant is recommended for a Natlan character.
2. Things to Keep in Mind When Conquering the Spiral Abyss
Characters like Olor are good in the second half.
Monsters with weak defenses like HP sponges and Matrices can be quickly defeated with powerful characters like Arlecchino.
The first half has a forced 3-wave progression, making it difficult to shorten the time. You need to shorten the time in the second half.
The 3rd chamber requires a Natlan character or a character capable of destroying gimmicks.
It is recommended to place a Natlan character in the second half.
3. Recommended Characters and Teams
First half: Furina (Ley Line Disorder), Kazuha (Elemental Swirl), Hydro character (to counter Pyro monsters)
Second half: Electro character (Matrix gimmick destruction), Natlan character (3rd chamber gimmick destruction)
Examples of Natlan character usage: Mabica, Kachina, Silumin (wall climbing), Olor, Sitler Ari (super jump)
If you don't have a Natlan character: Kazuha, Hanun (high jump), Raiden, Keqing (skill usage)
Kazuha and Furina are recommended for the first half, and Electro and Natlan characters are recommended for the second half.
4. Chamber 1 Monster Placement and Strategy
First half: Stonehide Lawachurl (destroy shield with Pneuma attacks), Abyss Lector (Electro/Pyro, needs to counter each element), Manifestation of the Everlore Bloom (absorbs elemental energy and then destroys the shield)
Second half: Dendro attack Eremites (destroy summons and then attack), Fungi (fill the gauge with Electro to induce paralysis)
5. Chamber 2 Monster Placement and Strategy
First half: Ruin Drake, Ruin Guard (no special features, deal with them quickly), Research Array (can be attacked after destroying a specific pattern)
Research Array Pattern: Enters invulnerable state and summons mechanical soldiers, defeating monsters with glowing rings causes a paralyzed state.
6. Chamber 3 Monster Placement and Strategy (1)
First half: Matrix (induce paralysis by Electro/Dendro reaction or destroying parts with Electro)
Matrix Strategy 1: Destroy the invisible state with Dendro + Electro reaction.
Matrix Strategy 2: Destroy parts with Electro and then attack the recovery device to induce paralysis.
Strong parties can deal with it in a short time without paralysis.
7. Chamber 3 Monster Placement and Strategy (2)
Second half: Eremites (Hydro/Cryo attacks, be careful of Freeze), Molten Ironhide (Pyro application, cannot be Swirled/Elemental Reaction), Coppelia (destroy shield with Hydro and then attack), Fontemer Aberrant (activate the gimmick with a Natlan character and then destroy the totem)
Fontemer Aberrant Strategy: Fill the gauge with a Natlan character's Arkhe attack or activate the gimmick after a period of time, and destroy the pillar totem to induce paralysis.
When destroying the totem, it is recommended to use a Natlan character (Mabica, Kachina, Siloni, Olor, Sitler, etc.) or Kazuha, Hanun.