1. Deck Selection Criteria for Master Ball Climb
When selecting a deck for Master Ball climbing, you should consider the following three criteria:
- Non-mainstream deck
- Deck with few starting battle problems
- Deck with a high low-end
2. Excluded Deck Types
The following decks have been excluded based on the above criteria.
- Decks where Genesect V gets tangled up and takes a long time
- Charizard, Rampardos: Both decks excluded
- Gallade and Masquerain are also applicable, but are considered due to other Pokémon or meta differences.
- Gyarados, Arceus series: Excluded because there are many Pokémon that are difficult to discard.
- Rampardos: Excluded due to general matters, although the low-end is high.
- Charizard, Gyarados: Excluded because Genesect V is important and due to the coin mechanism.
3. Deck Used to Climb Master Ball
I used Gallade, Dark Gira, and Beedrill Masquerain decks.
A detailed explanation of each deck follows.
4. Gallade Deck Explanation
This is a recipe that used Hyper Ball 1 to 2.
At the time, there were many Gyarados and Dark Gira decks.
- Gallade used for high win rate against Gyarados
- Slow down the opponent's tempo with Tapu Lele-GX starting
- Against Dark Gira, use Shauna and Tapu Lele-GX to take out Darkrai first
- Clean up Giratina with 4 energies attached with Gallade
5. Dark Gira Deck Explanation
Meets all criteria 1, 2, and 3.
- Increased stability by removing Klefki and increasing Trainers' View
- Collect and operate Giratina and Darkrai
- Use support appropriate to the situation
- Disadvantageous to opponents with high rolls (Fire coin, Gyarados Splash, etc.)
- Used from Hyper Ball 4 to Master Ball
6. Beedrill Masquerain Deck Explanation
This deck targets the weakness meta.
- Darkrai's weakness is Grass, and Masquerain can check all of Giratina based on 130 HP.
- Selected because the number of Dark Gira has increased
- Voltorb start problem: Turn the game around by finding Pokémon with Call for Family
- Buy time against Dark Gira: Use Battle VIP Pass, Darkrai's ability, and Incandescent Mantle
- Use Beedrill with two or one Masquerain
- Dangerous situation: If the opponent starts with Darkrai and uses Shining between turns 2 and 3, Kakuna needs to be paralyzed.
7. Master Ball Climb Tips
Points to note when climbing Master Ball:
- Avoid continuously changing decks after losing 1-2 games with one deck
- Identify many decks in the current time zone and switch decks
- Don't be impatient and continue playing games steadily