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Pokémon Trading Card Game Pocket: Master Ball Rank Climb Tips and Deck Recommendations This video introduces deck selection criteria and recommended decks (Gallade, Dark Gira, Beedrill Masquerain) for climbing to Master Ball rank in Pokemon Card Game Pocket. It explains considerations for deck selection, operation strategies for each deck, and how to deal with common problem situations.
1. Deck Selection Criteria for Master Ball Climb
00:02 - 00:33
When selecting a deck for Master Ball climbing, you should consider the following three criteria: - Non-mainstream deck - Deck with few starting battle problems - Deck with a high low-end
2. Excluded Deck Types
00:34 - 01:25
The following decks have been excluded based on the above criteria. - Decks where Genesect V gets tangled up and takes a long time - Charizard, Rampardos: Both decks excluded - Gallade and Masquerain are also applicable, but are considered due to other Pokémon or meta differences. - Gyarados, Arceus series: Excluded because there are many Pokémon that are difficult to discard. - Rampardos: Excluded due to general matters, although the low-end is high. - Charizard, Gyarados: Excluded because Genesect V is important and due to the coin mechanism.
3. Deck Used to Climb Master Ball
01:26 - 01:36
I used Gallade, Dark Gira, and Beedrill Masquerain decks. A detailed explanation of each deck follows.
4. Gallade Deck Explanation
01:37 - 02:18
This is a recipe that used Hyper Ball 1 to 2. At the time, there were many Gyarados and Dark Gira decks. - Gallade used for high win rate against Gyarados - Slow down the opponent's tempo with Tapu Lele-GX starting - Against Dark Gira, use Shauna and Tapu Lele-GX to take out Darkrai first - Clean up Giratina with 4 energies attached with Gallade
5. Dark Gira Deck Explanation
02:19 - 02:50
Meets all criteria 1, 2, and 3. - Increased stability by removing Klefki and increasing Trainers' View - Collect and operate Giratina and Darkrai - Use support appropriate to the situation - Disadvantageous to opponents with high rolls (Fire coin, Gyarados Splash, etc.) - Used from Hyper Ball 4 to Master Ball
6. Beedrill Masquerain Deck Explanation
02:51 - 03:43
This deck targets the weakness meta. - Darkrai's weakness is Grass, and Masquerain can check all of Giratina based on 130 HP. - Selected because the number of Dark Gira has increased - Voltorb start problem: Turn the game around by finding Pokémon with Call for Family - Buy time against Dark Gira: Use Battle VIP Pass, Darkrai's ability, and Incandescent Mantle - Use Beedrill with two or one Masquerain - Dangerous situation: If the opponent starts with Darkrai and uses Shining between turns 2 and 3, Kakuna needs to be paralyzed.
7. Master Ball Climb Tips
03:44 - 04:16
Points to note when climbing Master Ball: - Avoid continuously changing decks after losing 1-2 games with one deck - Identify many decks in the current time zone and switch decks - Don't be impatient and continue playing games steadily
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