1. Intro and Berserker Introduction
Recommends Berserker to those interested in Dungeon & Fighter, introducing it as a historical class and popular in China.
Immediately moves on to explaining Berserker.
2. Berserker Features
Berserker is a representative fundamental character that provides easy difficulty, fun, and action impact.
Since it is a Reforged Dealer, it is not affected by reinforcement, so it has good cost-effectiveness and is good for raising as a sub-character or main character.
You can use greatswords, swords, blunt weapons, etc., and use swords if you want a fast attack speed, and blunt weapons if you need to increase a lot of strength.
3. Berserker Skill Tree
Recommends mastering Gore Cross and Crawl Gauge instead of Blood Switch.
You can fill blood by taking Diad, and it is good to take one Blood Lust as a grab skill.
Master Blood Explosion, Raging Fury, Cooler Engage, Blood Rave, Route, and Thirst.
Invest remaining skill points in Blood Sword, and do not use Owl Back because the channeling is long.
It is also recommended to master Piercing Madness and Blood Snatch, and all advanced skills (Brutal Crusher, Blood, Fatal Blood, Rampant Madness) are also mastered.
You can set the skill tree by copying the skill code and referring to the ranking.
4. Berserker Equipment
Recommends the Black Purification Cooldown Reduction Setting, the Eternally Continuing Golden Scent Setting, and the Dragon Arena Inani Setting.
The Golden Scent setting is effective only when Legendary is 11 reinforced or Epic is 12 reinforced or higher.
Since there is not a big difference in equipment meta balance, select equipment with priority on set points.
Weapons are worn from hell, and all can be adopted except for Yang-Eul Lightsaber.
For the Primordial Fusion Stone, select Pelos Stage 2, skills, and if you want cooldown, select Idol Ring or Levy.
5. Berserker Deal Cycle Operation
Berserker is not difficult, so you can operate it comfortably.
Bloodlust, Blood Snatch, and Piercing Madness are invincible skills, so use them in dangerous moments.
Turn on the First Angle and turn the skills based on the route and the opposite.
When entering battle after the pattern progresses, use the First Angle first, and then use the main skill, True Awakening, Snatch, and basic skills.
When the cooldown returns, use True Awakening, and when the route returns, use the route and move on to Awakening.
It is important to turn the skills quickly.
6. Finishing
Recommends Berserker to users who are new to Dungeon Fighter or returning, and says that they will be able to feel the fun of Dungeon Fighter.
Finishes by saying that he will come back with a helpful video next time.