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[Dungeon & Fighter Mobile] Class Recommendations and Explanations for New/Returning Players A class recommendation video for new and returning Dungeon & Fighter Mobile users. Explains the characteristics, difficulty, advantages, and disadvantages of each class, and suggests recommended classes based on play style. It is best to play the class your heart desires, and it is recommended to play with an appropriate combination of dealer and synergy characters.
1. Dungeon & Fighter Mobile Class Features and Explanations
00:00 - 11:47
Explanation of each class's characteristics, positions, difficulty, advantages, and disadvantages. - Weapon Master: Flashy swordsmanship and combos, damage varies depending on control. - Soul Bender: Synergy character, utilizes ground effects, buffs/debuffs. - Berserker: Fast mobility, good damage, requires HP consumption management. - Asura: Rework planned, deals damage through basic attacks or Wave Manifestation. - Sword Master: Many movement skills, attribute conversion skills. - Dark Templar: Synergy character, high survivability, may cause skill lag. - Demon Slayer: Simple skill setup, attack speed is important. - Vagabond: Flashy skill effects, many dash skills. - Ranger: Synergy character, increases skill attack power, highly preferred in parties. - Striker: Close-range character, combos, utilizes Muscle Shift, high difficulty to control. - Male Ranger: Gun disassembly, requires control, short cooldowns. - Male Launcher: Ranged dealer, uses heavy weapons, stable damage. - Male Mechanic: Magic damage dealer, installs robots and then detonates them, easy to control, requires cooldown management. - Spitfire: Physical attack dealer, utilizes bullet characteristics, stable damage. - Female Ranger: Close-range dealer, skill combos, be careful of skills that cause air time. - Female Launcher: Mid-range dealer, requires channeling, can use three heavy weapons simultaneously. - Elemental Master: Elemental magic, continuous full-charge skills, potential for damage loss. - Battle Mage: Combo-based class, short reach, transformation awakening skill. - Witch: Synergy character, success/great success judgment, utility, good survivability. - Enchantress: Synergy, manages cursed dolls, high survivability, difficult to level up in the early stages. - Male Crusader: Synergy, damage reduction, buffs, healing, resurrection. - Infighter: Attacks with fists, narrow range, specialized in combo linking. - Female Crusader: Synergy, damage reduction, buffs, healing, resurrection, utilizes Aria/Barrier. - Inquisitor: Easy to control, Y-axis attack, moderate damage, needs attack speed. - Miko: Synergy, powerful damage, easy to level up. - Mistress: Transformation, damage dealing, needs to maintain transformation. - Female Fighter: Weaving movement skill, strong attack power, heavy hitting feel. - Wild Bane: Easy to control, simple damage dealing, high defense, investment efficiency is important. - Wind Shear: Easy to control, skill tree, high DPS, boring to level up. - Vanguard: Slamming, smashing, continuous hits are important, may cause finger pain. - Dark Lancer: Magic damage dealer, skills related to Subjugation/Annihilation, stack management. - Rogue: Hit and run, fast linking, many super armor skills, difficult to control. - Kunoichi: Ninjutsu, flashy action, skill understanding and timing are important.
2. Class Recommendations by Play Style and Closing
11:48 - 13:14
Class recommendations based on play style. - Easy to Control: Berserker, Sword Master, Demon Slayer, Male Launcher, Mechanic, Spitfire, Inquisitor, Female Fighter, Wild Bane, Wind Shear, Dark Lancer, Synergy Classes - Requires Control: Weapon Master, Striker, Male Ranger, Battle Mage, Male Infighter, Rogue, Kunoichi - Gold Efficiency: Warrior Classes - Free-to-Play: Berserker, Sword Master, Elemental Master, Female Fighter, Dark Lancer, Kunoichi - Prefers Helping Others: Crusader, Enchantress Choose the class your heart desires, recommend a dealer/synergy combination, request subscriptions/likes.
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