I only lurked after I came to see you during the Origin nerf, but I'm back after a long time.
-Previous Post-
⭐️⭐️One Slash Two Bodies Hit Count Division (Nerf in Disguise) and Shadower's Sustained DPS⭐️⭐️
It's been a really long time since the patch, and I'm going to organize the changes that happened when Shadower became a 2-minute class and make it easy to understand.
Since I'm a regular user who enjoys Shadower, if there's anything wrong or you have any questions, please leave a comment and I'll try to check and correct it.
Before we begin, this post is written in the following order.
1. Questions about patch notes (Meso Explosion during Assassinate)
- How does the cancel work?
2. Test server 2-minute Shadower Smokescreen and Cooldown Reset
- Can I use Cooldown Reset after the patch?
3. 2-minute Shadower, Cooldown Reduction Hat, and Seed Rings
- Do I need Mercedes and Cooldown Reduction?
- How do Seed Rings work?
4. Other inconveniences and suggestions
- Veil of Shadows
- Covert Shadow/Shadow Edge
It's in that order, and there's a summary at the end of each section.
Rather than individual wishes orsuggestions, think of it as a summary of the current test server situation.
-----------------------------------------------------------------------------------------------------------------------
1. Questions about patch notes (Meso Explosion during Assassinate)
After seeing this in the patch notes, some people asked, "Is it easier to cancel Shadower?" or "What's changing for Shadower?"
Unfortunately...
This content is for when you haven't done the 6th job advancement and you open Meso Explosion VI first, like in the following picture, where Assassinate is 5th job (Assassinate VI is inactive) and Meso Explosion is a 6th job skill.
In the live server, Meso Explosion VI is not linked to the first hit of Assassinate.
Therefore, to fix this so that Meso Explosion can be used on the first hit even if you open Meso Explosion Macro first,
Bug fixYou can understand it as having been done.
The conclusion is that you can just do the cancel you were doing.
2.Test Server 2-Minute Shadower Smokescreen and Cooldown Reset
Shadower has a 3rd job skill called Advanced Dark Sight,
This skillIncreases final damage by 15% when attacking during Dark SightWhich includes Shadower's main passive.
To make the most of this,Maximizing Dark Sight uptimeIs one of the key aspects of Shadower.
Based on the live server,
There are a total of 3 skills that maintain Shadower's Dark Sight:
1. Advanced Dark Sight 180 second cooldown, 30 second duration
2. Smokescreen 150 second cooldown, 30 second duration
3. Veil of Shadows 60 second cooldown, 12 second duration
Is the skill.
Smokescreen is in Shadower's 4th job skills,
Smokescreen, based on 30 LV, insideMaintains Dark Sight for 30 secondsYou can do it,Increases the critical damage taken by enemies inside Smokescreen by 20%It increases.
In other words, let's understand Smokescreen as Dark Sight maintenance (= final damage 15%), critical damage debuff, and move on.
Two sustainable cycles based on the live server 3 minutes
The first cycle is a cycle to focus critical damage on burst, in the case of party play or Origin burst.
The second cycle is a cycle that can be infinitely rotated while maintaining Dark Sight as long as possible in solo play.
What happens if Cooldown Reset procs here?
As you can see above,Even if Cooldown Reset procs, the cooldown doesn't get messed upA Cooldown Reset cycle is completed where you can only expect Dark Sight uptime and damage increase for Smokescreen duration.
Therefore, in the live server, we expect lucky damage increase through Cooldown ResetWe are adopting Re-Up or Up-Re potential.
Now let's go to the test server.
Four examples of sustainable cycles based on the test server 2 minutes
In the test server,There are a total of 3 skills that maintain Shadower's Dark Sight:
1. Advanced Dark Sight 120 second cooldown, 20 second duration
2. Smokescreen 120 second cooldown, 30 second duration
3. Veil of Shadows 60 second cooldown, 12 second duration
It is.
Therefore, examples of sustainable cycles are
The damage cycle is as follows when Cooldown Reset procs here.
Smokescreen like the picture above
You can see that it is pushed back by 30 seconds every time Cooldown Reset procsYou can see it.
However, Dark Sight occupancy rate generally increases, except in cases where party play and buffs are focused.
Therefore,
1. If you used the existing Cooldown Reset and can handle it according to the situation -> Maintain Cooldown Reset
2. If you don't like the skill cooldown being pushed back and you like a fixed damage cycle Cooldown Reset -> Attack Power
3.2-Minute Shadower, Cooldown Reduction Hat, and Seed Rings
Even before, Shadower was using a cooldown hat, and various cooldown hats from 2 to 7 seconds could be adopted depending on each individual's situation. Similarly, some people rotate 4 Seed Rings for high scores, while others enjoy Shadower with just one Conti Ring.
However, with this 2-minute cycle patch, only 1-minute Lету, Ember, and Sobl remain for semi-burst, and all other skills are adjusted to 2 minutes.Accordingly, there are things to consider for high damage scores.
3.1Cooldown Reduction Hat
I brought the above 3 situations.
First of all, the biggest difference depending on whether or not you use a cooldown hat isCan you apply Epic and Maple Warrior 2 to semi-burst?Is the difference.
If you don't have Mercedes or a cooldown hat, you have no choice but to rely on server lag, but if you take Mercedes 250 with Hyper Burning and have a cooldown reduction hat, it doesn't seem too difficult to apply Epic Maple Warrior 2 to semi-burst.
However, if you use Conti Ring here, there is one more thing you need to think about.
The remaining time until Conti Ring turns off depends on your cooldown reduction.
With this patch, Sobl's full hit is 2 seconds, so the spare time is as shown in the picture.
In the case of the 3 seconds I'm using, I have to use Sobl within 0.6 seconds of the skill cooldown to get a semi-burst full hit.
(
There is server lag, so it will be more relaxed, but I didn't consider it.)
Therefore,
1. If you want to apply Epic and Maple Warrior 2 to semi-burst stably, you need a cooldown hat/Mercedes
2. If you use Conti, there may not be enough spare time depending on the cooldown reduction, so think about it.
4.Other inconveniences and suggestions
4.1 Veil of Shadows
Smokescreen also includes a sequence, and the after-delay is also improved with the sequence...
Now I have to use the damage cycle every time, no matter when I use the cooldown...
After-delay improvement or sequencePlease put it in..
You did it for Smokescreen.... Please do it! Please!
+ Apply Freezer (disappears when you die)
4.2 Covert Shadow/Shadow Edge
Enhanced when Dark Sight lasts for 9 seconds....duration is 3 seconds....but the duration eats server lag....
It's enhanced immediately in Smokescreen, but not for Advanced Dark Sight....
But the occupancy rate is...the occupancy rate is ambiguous because the uptime changes every time...
Even if you wear Conti, Conti lasts for 8 seconds and prepares for 4 seconds....
Can't you do something about it?
--------------------------------------------------------------------------------------
Ending the post
I didn't have a clue what the 2-minute cycle Shadower would be like, so I went to the test server and tried this and that, and wrote about the things that the surrounding Shadowers were curious about.
I think it's a good direction that the skill cycle is neatly unified overall and the burst stability is improved.
However, the fact that it is still a sustained DPS cancel job and the damage difference depends on the control skill remains the same.
Usually, the one-week-long Velpe has two chances: Monday minor patch and live server patch.
If you have any suggestions or improvements that you feel, please write them in the test world suggestions.
As I wrote above,If there's anything wrong or you have any questions, please leave a comment and I'll try to check and correct it.
Shadower fighting.
MapleStory Inven Thief Job BoardScaShadowerSobl
2025-04-13