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Mabinogi Mobile Class-Specific Accessory Rune Priority - Complete Guide This video provides a detailed analysis of the priority of accessory runes for each class in Mabinogi Mobile, and offers key rune information and usage tips tailored to each class. It helps users who have difficulty choosing runes by providing customized guides to improve their gameplay.
1. Video Introduction and How to Use Rune Information
00:00 - 00:42
Introduction to Mabinogi Mobile Class-Specific Accessory Rune Tier List Video Check runes suitable for your class and acquire rune information needed when switching to other classes in the future. Made with reference to opinions and comments from top-ranked players.
2. Warrior Rune Recommendations
00:43 - 02:27
The rune colors shown on the screen indicate the minimum grade (purple, pink, etc.) God Tier Rune: Slash (reduces skill casting time), Onslaught (essential) Tier 1 Rune: Charge (enhances 4th skill after 2nd skill), Grit (increases convenience when linked with 5th skill and 1st skill) Recommended skill combination: 1, 2, 5 (if you prefer short casting times) Using 4th skill after Break fixes 1st skill; use 4th skill instead of 2nd/5th.
3. Greatsword Warrior Rune Recommendations
02:28 - 03:13
God Tier Rune: Rotation (changes 1st skill, must use) Best-in-slot Combination: 1st (Rotation), 2nd, 4th skills If runes are lacking: use 1, 2, 5 or 1, 4, 5 skills Consider using Fury Rune if you don't have Crit Rune.
4. Swordsman Rune Recommendations
03:14 - 03:56
God Tier Rune: Falling Flower, Penetration (essential, obtainable from Epic) Typical Combination: 1, 4, 3 skills Tier 1 Rune: Emptiness (changes 3rd skill) 1, 4, 3 combination is typical; use 1, 4, 5 combination depending on preference Utilize 5th skill (Fierce) when using Insight skill as main damage.
5. Archer Rune Recommendations
03:57 - 04:53
God Tier Rune: Deadly (increases 1st skill damage, very important) Tier 1 Rune: Swift Hawk (obtainable from Elite, enhances 2nd skill Break skill) Alternative Rune: Onslaught (enhances Magnum Shot, based on Strong Shot damage) Typical Combination: 1 (Deadly), 2 (Swift Hawk), changes 4th skill.
6. Crossbowman Rune Recommendations
04:54 - 06:15
Essential Runes: 4th skill (Chain), Reversal (changes 3rd skill, dashes forward and reloads enhanced bolt magazine) Recommend acquiring Reversal after selecting Chain (God Tier) Tier 1 Rune: Electrocution (changes 2nd skill, increases critical hit chance) Recommend changing 3, 4, 2 skills; use 1st skill change if unavailable Most recommended combination: 2, 3, 4 skills.
7. Longbowman Rune Recommendations
06:16 - 06:47
God Tier Rune: Ultrasound (changes 3rd skill), Focus (changes 5th skill) Important Rune: Tenacity (utilizes Break skill) Tier 2 Rune: Internal Injury (changes 1st skill, shortens casting time) Recommended skill combination: 2, 3, 5.
8. Mage Rune Recommendations
06:48 - 08:00
God Tier Rune: Meteor (replaces Fireball, Meteor Strike), Blink (uses Manastorm, 2nd skill twice) Meteor, Blink are important in that order Tier 1 Rune: Frost Thorns (changes 3rd skill, freezing effect), Landslide (changes 4th skill) Recommend 4th skill (Landslide) if there is a freezing effect on the armor Best-in-slot is 2, 4, 5 skill combination; 2, 3, 5 can be used before that Recommended skill combination: 4, 5.
9. Pyromancer Rune Recommendations
08:01 - 09:00
God Tier Rune: Ember (changes 1st skill, increases attack range and heat generation), Debris (enhances 5th skill combo) After fixing Ember, Debris, choose Fire Pillar or Firepower Recommend Fire Pillar if you dislike the 3rd skill charging time Utilize Ember-Debris-Fire Pillar or Ember-Debris-Firepower combo Use whichever rune appears, choose the one with the smoother combo.
10. Cryomancer Rune Recommendations
09:01 - 09:44
God Tier Rune: Empty Sword (changes 1st skill, damage), Aurora (reduces 5th skill casting time) 5th skill is recommended first, 1st skill is highly preferred North Wind (changes 2nd skill, ranged use, reduces cooldown) Empty Sword-Aurora-North Wind combination is most used.
11. Healer Rune Recommendations
09:45 - 10:11
Fixed Runes: 2nd (Suppression), 3rd (Wave), 5th (Rainwater) skills.
12. Priest Rune Recommendations
10:12 - 10:55
God Tier Rune: Wings, Sacrifice (essential) 4th skill is important (double HP consumption, creates doubly enhanced Sanctuary) Choose Binding (enhances 1st skill, auto feel) or Raindrops (5th skill, Light Spear) Choose either 1st/5th skill according to preference.
13. Monk Rune Recommendations
10:56 - 11:38
God Tier Rune: Karma (4th skill, increases intelligence, party recovery and damage) Tier 1 Rune: Retribution (2nd skill), Halo (5th skill) Karma-Retribution-Halo combination (enhances 4, 2, 5 skills) 3rd skill (removes ally's attribute continuous damage) has potential, keep it if acquired Use 3rd skill if 2nd, 5th skills are unavailable and hold out for 2nd, 5th skills.
14. Bard Rune Recommendations
11:39 - 12:59
3rd, 5th, 2nd skills are important (buffer and debuffer) 5th skill (grants continuous weakening effect) is important Fix 3, 5, 2 skills; 1st skill can be added depending on preference (long casting time) Harmonics, Taunt, Dexterity, Raid order.
15. Dancer Rune Recommendations
13:00 - 13:57
1st skill, 5th skill are important (essential) 1st skill is more essential (5th skill has a narrow range) Choose 4th skill (increases damage of next skill) or 3rd skill (Smash) Recommend 1, 4, 5 skills; some users use 1, 5, 3 skills.
16. Virtuoso Rune Recommendations
13:58 - 15:19
God Tier Rune: 5th (Finale), 2nd (Barr) Finale is essential, then Barr Both Fast Tune and Hetero Tune change 4th skill After fixing Finale, Barr, choose Fast Tune (reduces cooldown) or Hetero Tune (increases maximum stack count) Fast Tune is more recommended, utilize Hetero Tune if unavailable Recommended skill combination: 2, 5, 4.
17. Finishing
15:20 - 15:45
Welcome to share other uses in the comments Will be reflected in the next video Please like and subscribe
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