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MapleStory All Classes 2025 Balance Patch Summary This video summarizes the MapleStory all-class balance patch for 2025. Skills with a 3-minute cycle have been adjusted to 2 minutes, and skill changes, cooldown adjustments, damage adjustments, and function additions/removals have been made for each class. Some classes need to be experienced to determine if they are buffs or nerfs, and evaluations of structural improvements are mixed.
1. Major Changes in the 2025 All-Class Balance Patch
00:00 - 08:35
All 3-minute cycle skills changed to 2 minutes Skill adjustments for multiple classes (cooldown, damage, addition/removal of functions) * **Adventurer Class:** * Hero: Reduced after-delay of Reaper Tech, Full Slash in mid-air possible, Reduced dash delay, Innate made passive * Dark Knight: Reduced after-delay of Leap Attack, Dash, Dark Thirst 1 minute, Pierce/Aura 2 minutes * **Magician Class:** * Fire/Poison Mage: Removed cooldown of Region, Reduced additional final damage from status effects, Ifrit can jump shot, Increased DoT range, Nova damage adjusted (1 minute) * Ice/Lightning Mage: Elquines can jump shot, Added status effect defense function to Lightning Spear, Source damage adjusted * **Archer Class:** * Bowmaster: Removed cooldown of Arrow Platter, Phoenix can jump shot, Arrow Rain/Silhouette Mirage/Quiver Cartridge damage adjusted * Marksman: Added dash skill, Freezer can jump shot, Painkiller changed to invincibility skill * **Thief Class:** * Night Lord: Removed cooldown of Spread, Added invincibility skill, Spread Throw/Secret Book 2 minutes, Shuriken/4 Seasons damage adjusted * Shadower: Reduced after-delay of Muspell Heim, Removed cooldown of Flare, Added shield function to Into Darkness, Reduced Cruel Stab final damage increase, Smokescreen/Eradicate 2 minutes, Sudden Raid 1 minute * Dual Blade: Reduced after-delay of Tornado Spin, Removed cooldown of Full Bang, Added boss defense function to Vital Steal, Increased Shadow Evasion final damage increase, Phantom Blow can jump shot, Increased Sharpness critical damage increase, Blade Storm 1 minute, Karma Blade damage adjusted * **Pirate Class:** * Viper: Stimulate/La Bomba 2 minutes, Howling Fist 1 minute, Sea Serpent/Nautilus damage adjusted, Increased Finisher damage increase * Captain: Unwearying Nectar/Blitz Party 1 minute, Nautilus Assault 2 minutes, Dead Eye cooldown reduced by 30 seconds * Cannoneer: Removed cooldown of Monkey Furious/Support Monkey, Reduced Pirate Spirit boss defense, Rolling Cannon 1 minute, Reduced Cannonball preparation time by 20 seconds and damage adjusted, Monkey Escort 1 minute * **Knight of Cygnus Class:** * Mihile: Light Force Ray 2 minutes, Reduced after-delay of Shining Chase, Removed target limit of Soul Rage and reduced final damage, Removed cooldown of Install Royal Guard, Sol Majesty/Ro Aiass 2 minutes, Radiant Cross 1 minute * Soul Master: Removed cooldown of Cosmic Shower, Soul Penetration 2 minutes, Increased passive critical damage, Cosmic Fort/Elyxion/Eclipse 2 minutes, Cosmos 1 minute * **Hero Class:** * Flame Wizard: Added dash skill, Mile Storm Barrier 2 minutes, Phoenix Drive 1 minute, Fire Blink damage adjusted, Reduced Ignition preparation time and damage adjusted, Added status effect defense function, Mist 1 minute * Wind Breaker: Howling Gale damage adjusted, Wind Wall 1 minute, Wind Cut/Storm Bringer damage adjusted * Night Walker: Reduced final damage increase, Added invincibility skill, Shadow Stitch/Dominion/Shadow Illusion/Sphere 2 minutes, Rapid Throw 1 minute * Striker: Increased final damage increase, Increased Lightning buff damage increase * Aran: Increased combo increase, Adrenaline Boost Activate 1 minute, Adrenaline Maximum 2 minutes, Beyond Blade 1 minute * Evan: Reduced Summon Onyx cooldown by 1 minute, Increased Elemental Barrage attack range, Reduced Enchant Enhance duration and increased damage, Reduced Breath cooldown, Reduced Breath of Earth duration and increased damage, Zodiac Ray 2 minutes * Luminous: Memorize 2 minutes, Reduced Light Reflection cooldown by 30 seconds, Liberation of Light 2 minutes * Mercedes: Reduced Water Shield cooldown by 1 minute, Increased LBC/Flashing final damage, Elfreide/Breath of Irkala/Royal Knights 2 minutes, Sylphidia changed to instant skill * Phantom: Ultimate Drive/Tempest of Cards can jump shot, Increased passive critical damage, Joker 2 minutes, Mao Fenrir/Rift Break damage increased * Eunwol: Removed cooldown of Spirit Claw/Soul Divide, Added status effect defense function to Spirit Claw * **Resistance Class:** * Blaster: Super Endurance 2 minutes, Reduced passive critical damage/boss defense, Added status effect defense function to Vulcan Punch and compressed, Reduced Magnum Punch/Double Fang/Lily Fang damage * Battle Mage: Reduced passive critical damage, Changed Raise to passive skill, Shelter/Mauder 2 minutes, Union Aura/Grim Reaper 1 minute, Abyssal Lightning 2 minutes, Alter skill logic changed * Wild Hunter: Added diagonal jump dash function, Removed cooldown of Hunting Unit/Drill Container, Jaguar Storm re-summoned upon revival after death, Grenade Mode separated, Increased Vulcan Type X damage and added status effect defense function * Xenon: Added diagonal jump dash function, Removed cooldown of Hologram Graffiti, Combined Tentacle 2 minutes, Amaranth Generator 1 minute, Smashing Multiple/Overload Mode 2 minutes, Fusion 1 minute * Mechanic: Bomber Time 1 minute, Multiple Options/Full Metal Jacket 2 minutes * Demon Slayer: Reduced after-delay of Dark Thrust, Added damage reduction function to Dark Revenge * Demon Avenger: Reduced Surpass Limit/Forbidden Contract cooldown by 1 minute, Frenzy final damage increase and damage reduction * **Nova Class:** * Kaiser: Transformation can jump shot, Added invincibility skill, Added critical damage function, Removed invincibility function from Prominence, Increased Dragon Blaze damage, Increased final damage/boss defense/damage increase, Incarnation 2 minutes, Dragon Burst/Fatal Blitz 1 minute, Thanatos 2 minutes, Aegis 1 minute, Will of Swords damage adjusted * **Sengoku Class:** * Kadena: Reduced number of status effects applied by Weak Point Converging Attack, Professional Agent/Chain Arts: Torsion 2 minutes * **Kinesis Class:** * Kinesis: Added status effect defense function to Familiar, Ultimate - Train damage adjusted * **Zero Class:** * Zero: Reduced final damage increase, Time Holding 2 minutes, Reduced Throwing Weapon/Wheel Wind damage, Added Steel Mode that does not move to Shadow Strike, Increased Upper Slash/Moon Strike skill percentage damage increase * **Idol Class:** * Pina: Added dash skill, Psychic Ground/Matrix 2 minutes, Psychic Tornado 2 minutes * **Lef Class:** * Adele: Added dash skill, Nobility/Storm 2 minutes, Added invincibility function to Mark of Creation, Infinity/Restore 2 minutes, Storm 1 minute * Illium: Added status effect defense function to Glory Wings for a certain period of time, Fast Charge/Primal Crystal/Ignition 2 minutes, Gram Holder 2 minutes, Removed Soul of Crystal cooldown and increased duration, Crystal Gate 2 minutes * Khali: Death Blossom 1 minute, Oblivion/Void Burst 2 minutes, Arts Astra damage increased, Ultimatum 2 minutes * **Anima Class:** * Ark: Reduced returning fusion delay, Added status effect defense function to Endless Agony, Increased Creeping Terror/Nightmare damage, Increased Charge Drive damage, Increased fusion damage upon restriction release * Lara: Verdant Bloom/Sun, Sea, Land, Wind 2 minutes * Hoyoung: Added dash skill, Topaz Barrage/Earth Shattering Blow can jump shot, Heaven, Earth, Human Clone Rampage/Spirit Summon/Giant God's Strength 2 minutes, Fan Tassel 1 minute, Ghost Flame/Butterfly Dream damage increased
2. Overall Assessment of the Balance Patch
08:36 - 08:54
There are many patch notes, but there are many classes where you need to play directly to know if it's a buff or a nerf. Opinions on structural improvements are divided, and some say there is a 'always bad distribution' moment.
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