Post

MapleStory Class Balance Patch Reaction Summary (April 11, 2024) Summarized the reactions of users of all jobs to the MapleStory balance patch on April 11, 2024. Organized the satisfaction level, whether it was buffed/nerfed, improvements, and complaints for each job.
1. Intro
00:00 - 00:11
Introducing a summary video of reactions from all jobs to the April 11th balance patch. Requesting viewers to leave comments if they have different opinions.
2. Hero
00:14 - 00:38
Overall satisfied atmosphere. Evaluation that both damage and convenience have been improved, such as changing to a 2-minute cycle, sub-compression, Origin, Instinct, Pls improved, and Bora Ball after-delay improvement.
3. Paladin
00:39 - 00:56
Slightly satisfied atmosphere. Evaluation that damage has been slightly increased and bonds have become freer due to the 2-minute cycle patch for all jobs. Hoping for the return placement of Yuji Lai.
4. Dark Knight
00:57 - 01:10
Slightly satisfied atmosphere. Opinion that convenience has been improved with the patch, but damage increase is insignificant.
5. Soul Master
01:11 - 01:37
Very dissatisfied atmosphere. Expected that the proportion of burst damage will decrease and the proportion of sustained damage will increase due to the integrated 2-minute placement for all jobs. Many complaints because skill cooldown integration was not properly implemented.
6. Aran
01:38 - 01:52
Very ambiguous reaction. Able to use Last Dance every 2 minutes, but other damage is reduced. Opinion that it seems like a burst damage job, but confirmation is needed after application to the live server.
7. Demon Slayer
01:53 - 02:16
Very dissatisfied atmosphere. Position that they do not understand why they should be nerfed. Concern that they will be nerfed because they could not keep up with other jobs when they were buffed.
8. Demon Avenger
02:17 - 02:30
Opinion that although nerfed, final damage increased by about 7%.
9. Mikhail
02:31 - 02:49
Ambiguous reaction. There were minor improvements such as slight nerfs and after-delay improvements, but there are also opinions that there were no buffs.
10. Kaiser
02:50 - 03:09
Opinions are extremely divided. Opinion that final damage increased by about 3%, but the buff range is disappointing compared to other jobs, and opinions hoping for a remaster coexist.
11. Zero
03:10 - 03:25
Very dissatisfied atmosphere. Final damage decreased by about 9-10%. Great dissatisfaction with the management arbitrarily changing the damage cycle.
12. Blaster
03:26 - 03:49
Very angry atmosphere. Evaluation that the final damage nerf is as high as 15%, and the damage cycle is also ruined. Allegations of terrorism against Black users.
13. Adele
03:50 - 04:00
Very satisfied atmosphere. Positive evaluations such as Fierce Blades 2-minute cycle and damage compression. High satisfaction with the newly created dash.
14. Arch Mage (Fire/Poison)
04:01 - 04:14
Slightly dissatisfied atmosphere. Evaluation that they were nerfed due to final damage reduction and restrictions on the number of Nova's sphere applications.
15. Arch Mage (Ice/Lightning)
04:15 - 04:30
Very dissatisfied atmosphere. Reaction that they do not understand why they were nerfed even though they were not originally a top-tier job. Dissatisfaction with changes in burst damage settings.
16. Bishop
04:31 - 04:48
Very satisfied atmosphere. Expectation that they will be able to re-enter the job recommendation line as they have been buffed from the bottom to the top tiers.
17. Flame Wizard
04:49 - 05:12
Slightly dissatisfied atmosphere. Opinion that although there was a damage increase, it is still in the lowest tier and insufficient to catch up with other jobs. Dissatisfaction with insufficient improvement of Imperial skills and using burst damage in installments.
18. Evan
05:13 - 05:27
Ambiguous reaction. Opinion that the job buff is correct, but the 5-second cooldown is not good. Existing users expect to change to a 2-3 second cooldown after testing.
19. Battle Mage
05:28 - 05:35
Expressing dissatisfaction with the aura being halved.
20. Luminous
05:36 - 05:40
Critical opinion welcoming them back to the KKSreki club.
21. Kinesis
05:41 - 05:59
Very dissatisfied atmosphere. Great dissatisfaction as the damage nerf is severe and they received a damage nerf while still maintaining the uncomfortable PP system.
22. Illium
06:00 - 06:15
Very satisfied atmosphere. Positive evaluations such as increased transformation frequency and improved skill convenience.
23. Lara
06:16 - 06:27
Dissatisfied atmosphere. Only received 120-second cycle adjustments without receiving a dash or other skill improvements.
24. Bow Master
06:28 - 06:47
Slightly dissatisfied atmosphere. Evaluation that they did not receive a dash or invincibility skill like Lara, and other skill improvements were also insignificant. Opinion that it feels like they are trying to gloss over it with a damage buff.
25. Marksman
06:48 - 07:09
Slightly satisfied atmosphere. Positive evaluations as they gained movement and invincibility skills. Opinion that they received this patch well as they are not a weak damage job. Expectation that damage will increase slightly with a 2-minute cycle.
26. Pathfinder
07:10 - 07:23
Dissatisfied atmosphere. Many complaints as convenience was improved but damage was reduced.
27. Wind Archer
07:24 - 07:39
Very dissatisfied atmosphere. Many complaints as the nerf was too severe. Increased burden of cooldown reduction hat.
28. Wild Hunter
07:40 - 07:52
Difficult to gather opinions due to the small number of users. Much improved with convenience patches, and expecting an increase in practical damage.
29. Mercedes
07:53 - 08:12
Generally satisfied atmosphere. Satisfied with the fact that it is not a nerf and the improvement of Sylphidia. Expecting a final damage increase of 8-10%.
30. Kain
08:13 - 08:34
Slightly dissatisfied atmosphere. Evaluation that final damage was slightly increased and changed to a 2-minute cycle, but the damage structure became more uncomfortable. Dissatisfaction with the skill structure used every 60 seconds and the Fatal Blitz skill sound.
31. Night Lord
08:35 - 08:56
Very satisfied atmosphere. Positive evaluations such as increased damage, stable mid-tier job, increased proportion of sustained damage, and added invincibility skill. The fact that the 50-second kiss time has been reduced to 30 seconds is also positive.
32. Shadower
08:57 - 09:26
Very dissatisfied atmosphere. Opinion that Myeolgi and Sobul were buffed, but other after-delays and sustained damage seem to have been nerfed. Difficult to predict overall damage changes due to reuse skill issues and skill structure issues.
33. Dual Blade
09:27 - 09:43
Ambiguous reaction. Opinions are divided between buff and nerf. Opinion that putting in burst damage every 60 seconds is still not good.
34. Night Walker
09:44 - 10:02
Ambiguous reaction. There are many opinions that damage has been nerfed, but there are also opinions that it is not certain. Opinion that the lack of Extend improvement is more concerning than the numerical nerf, and using Rapid every 60 seconds will be uncomfortable.
35. Phantom
10:03 - 10:14
Slightly satisfied atmosphere. Opinion that there was no damage nerf and final damage was increased by about 6%. There are also opinions that it is still insufficient.
36. Cadena
10:15 - 10:37
Slightly ambiguous reaction. Opinions are divided between the opinion that they were nerfed but deserved to be nerfed and the opinion that Cadena is ruined. Opinion that control will become more difficult with a 2-minute cycle.
37. Hoyoung
10:38 - 10:54
Slightly satisfied atmosphere. Positive evaluations such as the dash being judged as a teleport and improvements to being grounded. Hoping that damage will be maintained without a nerf.
38. Khali
10:55 - 11:07
Slightly dissatisfied atmosphere. Evaluation that the high-end and the fun of detonating Rezo have decreased. Opinion that the low-end has been buffed, making it a typical veteran-killing patch.
39. Viper
11:08 - 11:21
Slightly satisfied atmosphere. Positive evaluations such as Origin compression and damage buff. Opinion that it is good because the Raform lock function can prevent teleportation.
40. Captain
11:22 - 11:42
Very dissatisfied atmosphere. Did not receive a dash, and there are many complaints about the structural inconvenience of installation skills and Continual Aiming. Evaluation that the damage increase is also insignificant.
41. Cannon Shooter
11:43 - 12:04
Very dissatisfied atmosphere. Did not receive a dash like Captain. Requesting Coco Ball improvement or damage buff. Hoping for improvement of the 40-second burst damage.
42. Striker
12:05 - 12:18
Opinion that they are trembling with anxiety. Concern that they will be nerfed as they were a good job even before the patch and have been further buffed.
43. Mechanic
12:19 - 12:36
Slightly dissatisfied atmosphere. Dissatisfaction that Waver is not applied to the newly added skill, and the main time and full bullet time are still separate.
44. Angelic Buster
12:37 - 12:54
Slightly dissatisfied atmosphere. Evaluation that other lower-tier jobs have been improved and moved up, but Angelic Buster has not. Sustained damage has increased with Trinity buff, but it is insufficient compared to other jobs.
45. Xenon
12:55 - 13:19
Very dissatisfied atmosphere. Opinions are divided between the opinion that they deserved to be nerfed and the opinion that they have become a trash job. Great dissatisfaction among existing burst damage users due to structural changes and burst damage setting changes.
46. Eunwol
13:20 - 13:29
Dissatisfied atmosphere. Opinion that damage has decreased by about 5-10% in final damage. Many complaints from users due to job damage nerf.
47. Ark
13:30 - 13:40
Very satisfied atmosphere. Endless Pain has become easier, and most other skills have been buffed, so there are no complaints.
48. Ending
13:41 - 14:21
Mentioning that the video was produced by synthesizing opinions from various community sites and acquaintances. Guidance that if there are different opinions, please leave detailed comments and they will be referenced. Ending the video with a greeting wishing a good day.
메이플스토리메이플밸런스메이플밸패메이플전직업